Sunward Island, also called Sunni Island, is the exploration zone added in Neverness to Everness Version 1.1 “Dreamwalk Corridor.” Scattered across its beaches, forests, and resort are nine Strange Tales, small story objectives that lock behind specific in-game times, weather states, hidden items, and NPC spawns. Finishing all nine feeds the limited-time Sunward Travelogue event and pays out Footprint Points along with rewards like Annulith, Elite Hunter Guides, Chaotic Dye, and Expansion Cores.

Requirements before starting
Sunward Island is gated behind story progress, so you cannot reach it the moment the patch installs.


Once you arrive, unlock the Sunni Island ReroRero Phone Booth first. Most tales below use it as the fastest starting point. You will also lean heavily on the Time System, since several tales require a set hour or specific weather.
The Sunward Travelogue runs from June 3 (after the update) until July 8, 05:59 (UTC+8). Rewards left unclaimed when the event ends are forfeited, so clear the tales and collect everything before that cutoff.
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Add to Google Preferences →Time and weather conditions for each tale
Most failures come from the wrong clock or weather setting. Keep this reference handy while you run the route.
| Strange Tale | Time | Weather |
|---|---|---|
| The Drowning Tourist (Bubbles in the Sea) | 08:00 | Sunny |
| The Tunnel (Ghost in the Tunnel) | 22:00 | Any |
| Flying Fish (Skyfish Banner) | 08:00 / morning | Sunny |
| The Firestone and Bonfire (Suspicious Man) | 20:00 | Rainy |
| The Golden Tree | After 20:00 (trees glow 18:00–9:00) | Any |
| Ghost Captain and Rusty Knife | 20:00 for ghost; morning for resort NPC | Any |
| The Water Well | 20:00 | Any |
| Dance Dance Dance (Hall on the Hill) | 22:00 | Any |
| The Bell | Any | Any |
1. The Drowning Tourist (Bubbles in the Sea)
From the Sunni Island ReroRero Phone Booth, head northeast and drop down to the road. Summon a vehicle, ride downhill, and turn left at the road until you see stairs leading to the beach on your right.
Once your stamina hits zero, you are returned to shore. Talk to the mother again to complete the tale.

2. The Tunnel (Ghost in the Tunnel)
The only condition here is entering the tunnel at night while riding a vehicle.
Set the time to 22:00, return to the road, and summon a motorcycle, scooter, or any rideable vehicle. Head west into the tunnel and ride a short distance inside. The tale triggers automatically when the ghost appears. The ghost only shows between 22:00 and 0:00.
3. Flying Fish (Skyfish Banner)
Go back near the tunnel entrance and find a drift bottle by the shore. Interact with it first, then follow the coast northwest toward the small island area until you reach the fishing NPCs.

4. The Firestone and Bonfire (Bottle and the Suspicious Man)
Checking the drift bottle from the previous step is the trigger for this tale, so read it before searching the boat.
An escaped NPC appears near the water. Talk to him. Pick the first option for the first dialogue choice; any answer works for the second, though the third option grants a small extra Fons reward. The tale completes after the conversation.
5. The Golden Tree (Buried Sword)
This tale needs three items found under three glowing golden trees, which only appear at night (roughly 18:00 to 9:00 in-game). Keep the time past 20:00 while you collect them.
The first tree sits near the resort facility in the center of the island, reachable southeast of the bonfire area. The second is near the building at the top of the hill, found by following the resort wall south. The third stands in the forest, on the hill southeast of the well (covered in tale 8 below). Examine the glowing item beside each tree to collect it.
After gathering all three, ride out to the small island east of Sunward Island and interact with the stone (the sword) at the top. Submit the three items to finish the Golden Tree tale and earn Footprint Points. Full directions to that island are in section 9.

6. Ghost Captain and Rusty Knife (Ghost Ship and Rusted Sword)
Find Great Jerry near the beach bonfire below the wooden ship mast, southwest of the second golden tree. He only appears between 20:00 and 6:00.

If the ghost captain does not appear by the wooden boat, enter and exit a Character Trial. Talk to him once he shows up; any dialogue option completes the tale.

7. The Water Well
Teleport back to the Sunni Island ReroRero Phone Booth, head southeast through the alley beside the houses, and climb over the wall into the forest. A well sits in the middle of this area.
Set the time to 20:00 (weather does not matter), interact with the well, and choose “Pour Water.” Interact again and listen to the story. The tale completes once the story finishes.

8. Dance Dance Dance (Hall on the Hill)
From the well, head southeast up the hill to reach the third golden tree and grab the final golden-tree item there. Then continue east into the nearby residential area.
Entering the doorway while music plays teleports you inside and completes the tale.

9. The Bell and the Golden Tree turn-in
After the music-door tale, walk west to the house entrance, turn right, and glide down to a platform holding a bell. Land and interact with it. Ringing the bell completes its own Strange Tale.
The bell also changes the island’s weather each time you ring it, which is handy for cleaning up any tales that still need sunny or rainy conditions.
To finish the Golden Tree tale, glide northeast toward the beach from the bell platform, summon a scooter or motorcycle, and ride along the coast toward the small offshore island to the east. Near the reef, follow the narrow path across the water by vehicle, climb the slope, and interact with the stone at the top. Submit your three golden-tree items to complete the tale.
How to confirm progress and common failures
Each tale shows a book icon on the map while it is open. The icon clears as the tale resolves, and the quest log marks it complete with Footprint Points paid on the spot. When every book icon is gone, all nine are done, and your Sunward Travelogue tally reflects the clears.
If you skipped one, the Fortune Reading feature run by Blackbird at the Witch’s House surfaces it. Open the menu, select the “Lost Tales” option on the left to see how many remain, trigger a Divination, and a cracked-orb icon marks the missed tale on your map.
| Problem | Fix |
|---|---|
| Blue bag near the boat won’t open | Read the drift bottle first; it is the trigger |
| Can’t talk to Ken for the knife | Accept Great Jerry’s request first (“I’ll try”) |
| Drowning event won’t trigger | Stay in the white-bubble area; don’t swim too close or too far |
| Rainy-night man won’t appear | Light the bonfire once after the Firestone, then re-select Rainy at 20:00 |
| NPC missing or unresponsive | Enter and exit a Character Trial, or restart the game |
Run the tales in the order above, and you cover the whole island in a single loop, with the golden-tree items collected along the way and turned in at the end. Just be sure to wrap everything up before the Sunward Travelogue closes on July 8, 05:59 (UTC+8), so none of the event rewards slip away.






