Gaming How-To

How to Get the Enforcer Class in Roblox Examination (Full Loadout)

The 15-shielder task from Carlos Delgado, the generators and valve that open the route, and the gear the class carries.

The 15-shielder task from Carlos Delgado, the generators and valve that open the route, and the gear the class carries.

The Enforcer is a Special-tier class in Examination, built around riot control rather than raw firepower. It sits behind the MENLONIAL-CONSTABULARY badge, and the in-game route to that badge starts with a police NPC in the Itagura NPP safe zone who wants a specific enemy type dead.

Quick answer: Talk to Police Officer Carlos Delgado in the Itagura NPP safe zone to take the task, then kill 15 Shielders. Reaching them requires restarting two generators and turning one valve wheel, which opens the area where Shielders spawn.


Enforcer unlock requirement in Examination

Classes in Examination are gated by badges and by how deep you push through the sectors, and the Enforcer is no exception. There is no purchase option and no level requirement. You earn the MENLONIAL-CONSTABULARY badge in a run, and the class becomes selectable afterwards.

The kill requirement is fixed at 15 Shielders. Those enemies do not appear in the starting areas, which is why the task effectively becomes a short traversal objective before it becomes a combat one.


How to open the Shielder area: Generators and valve

Spawn into the Itagura NPP safe zone and walk up to Police Officer Carlos Delgado. Interact with him to accept the Enforcer task, which sets the 15-Shielder counter.
Head out of the safe zone through the storage and utility corridors toward the sector routes. Three things need to happen before Shielders will spawn, and two of them are generators.
Find the first generator in Sector 1 and interact with it to boot it up. The Current Objectives panel on your HUD updates to point you at the Reactor 4 generator once the first one is running.
Objective tracker showing the Reactor 4 generator task as the first generator powers up
The objective list switches to “Power on Reactor 4 generator” once the Sector 1 generator boots.
Make your way to Reactor 4. The entrance uses a standard door prompt, so watch for the E button prompt reading “Open” and go through into the red-lit halls.
Reactor 4 door with the E key prompt showing Open
The E prompt marked “Open” at the Reactor 4 door.
Clear the red mutants inside Reactor 4 and reach the second power console. Interact with it to bring the Reactor 4 power systems online. A Lock-17 pistol handles these enemies well enough if your primary is dry.
Corridor push with the Lock-17 selected in weapon slot two
The Lock-17 sits in weapon slot 2 for the corridor fights between the generator and the valve.
Push through the corridors past the reactor and climb the ladder to reach the valve. The valve is a red wheel mounted on the wall.
Interact with the valve wheel to turn it. That opens the previously sealed area, and Shielders begin spawning there.

Note: both generators and the valve are required. Skipping one leaves the Shielder area closed, and the task counter will not move no matter how long you fight elsewhere.


How to kill Shielders for the 15-kill count

Shielders block incoming fire from the front, so shooting into the shield wastes ammo. Press G to bash them, which staggers and stuns the enemy long enough to drop their guard.

With the Shielder stunned, aim for the head. Headshots are the reliable way to finish them quickly, and keeping the bash-then-headshot rhythm going lets you clear the 15 kills without burning through a full loadout.

Aiming down sights with the Lock-17 while moving into the sector
Aiming down sights with the Lock-17 while pushing into the sector where Shielders appear.

Once the 15th Shielder dies, the badge unlocks and the Enforcer becomes available. To confirm it worked, head to the locker and check the class list. Selecting Enforcer should load the shield, taser, flashbang and Beanbag Shotgun into your slots.


Enforcer class loadout in Examination

SlotItemWhat it does
PrimaryBeanbag ShotgunHeadshots are lethal against infected and human hostiles
UtilityFSS Deadbolt Ballistic ShieldBlocks bullets and melee; integrated light blinds infected and RIF units
Sidearm toolTASC-10 TaserStuns targets for a short duration, including the boss Gilbert
ThrowableFlashbangCrowd control

The taser is the standout. It stuns ordinary hostile operatives on contact, and it also lands on Gilbert, which is unusual for a boss encounter in this game.

TASC-10 Taser stunning an enemy during an Enforcer class fight
The TASC-10 Taser stunning a hostile in the field.

The shield covers the gap the class would otherwise have. It absorbs incoming gunfire, including Gilbert’s, holds against melee swings, and has its own bash that can kill outright with a dedicated animation. The Beanbag Shotgun name undersells it, since a headshot from it does serious damage despite the non-lethal framing.


Where Enforcer sits in the Examination class tiers

Examination runs around ten classes across five tiers. Enforcer is the Special tier, which is a separate track from the Leader and Spec-Ops unlocks. Earning one does not progress the others.

TierBadge neededHow you earn it
Default (Classless)NoneAvailable from your first match
Standard, Breacher, MedicNoneAvailable without badges
LeaderVETERAN-OF-PURGATORYComplete a full run
Spec-OpsUNDEREQUIPPEDFinish a run without ever picking a class
EnforcerMENLONIAL-CONSTABULARYComplete the Carlos Delgado Shielder task

Because everything runs on badges rather than currency, there is no cost to switch between the classes you have already unlocked, and no reset fee if you want to go back to a Standard role for a run.

The whole unlock fits inside a single run if the route is clear, and the shield-and-taser combination changes how you approach the game’s harder encounters afterwards. The taser stun on Gilbert alone makes the Enforcer worth the trip through Reactor 4.