The Defibrillator is the Medic tool that brings a downed teammate back on their feet quickly, and it sits behind a role requirement rather than a shop price alone. Until your Medic track hits the right level, the item shows in the vendor menu with a locked tile instead of a buy option.
Quick answer: Reach Medic Level 11 by healing and reviving, pay the one-time $50,000 unlock, then buy the Defibrillator from the Equipment Vendor in the safe zone for $1,600 under Specialist > Medical.
Defibrillator requirements and cost in WARDOGS
Two separate payments apply here, and mixing them up is the usual source of confusion. The level opens access, the one-time unlock fee buys the right to purchase the item at all, and the $1,600 vendor price is what you spend every time you kit out a new life.
| Detail | Value |
|---|---|
| Role requirement | Medic Level 11 |
| One-time unlock cost | $50,000 |
| Vendor price per purchase | $1,600 |
| Weight | 2.0kg |
| Slot type | Medical // Quick Slot |
| Vendor path | Specialist > Medical |
Note: unlocking the paddles does not lock you into playing Medic. Roles in WARDOGS are progression tracks, not fixed loadouts, so a sniper or an LMG gunner can carry defibs as long as the item is unlocked and the cash is there.
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Medic XP comes from keeping people alive. Healing teammates, patching yourself up, and reviving downed players all feed the track, and SMG kills count toward it as well. That makes it one of the least demanding tracks to push, because you can gain levels on a bad aim day simply by sticking with a squad that holds ground.
The fastest route is to park yourself with a group inside or just outside the Control Zone, run an SMG, and revive constantly. Deaths cost you cash for a fresh loadout, so a cheap kit while you grind the level keeps the unlock fund intact.
Before you get to 11, the Field Resuscitator at Medic Level 2 covers revives at a much lower entry cost. It is the stopgap tool while the Medic track climbs.
Buying the Defibrillator at the Equipment Vendor


The battery requirement for defibs
Paddles alone will not revive anyone. The Defibrillator draws from a battery to charge before each use, so a kit without one leaves you standing over a teammate with a dead tool. Factor the battery into your loadout budget alongside the $1,600 for the device itself.
A High Capacity Battery becomes available on the account-wide Wardog track at level 45 for a $50,000 unlock, which extends how much charging you can do before resupplying.
How to confirm the unlock worked
The Defibrillator tile stops showing the “Reach Medic Lvl 11” requirement line and becomes purchasable at its $1,600 price. Once bought, it appears in your quick slot bar on deployment, and standing over a downed teammate gives you the revive prompt instead of the standard slower pickup.
If it is still greyed out, the cause is almost always one of three things. Your Medic level is below 11, you have the level but have not paid the one-time unlock fee, or you have paid the unlock but do not have $1,600 free in your cash balance at the moment of purchase. Cash carries over between matches, so a couple of low-risk rounds spent healing, reviving and spotting will cover the gap.
Defibrillator vs the other Medic revive and healing tools
| Item | Medic level | Unlock cost |
|---|---|---|
| Field Resuscitator | 2 | $10,000 |
| Individual First Aid Kit | 9 | $25,000 |
| Defibrillator | 11 | $50,000 |
| Stim Pen | 14 | $25,000 |
| Medical Bag | 24 | $75,000 |
The Medical Bag is the natural follow-up at Medic Level 24, priced at $2,000 in the vendor and weighing 3.45kg. It takes the Medical // Spec. Item slot, which means a full medic kit can run both the bag and the defibs at once.
WARDOGS entered Steam Early Access on September 10th, 2026, so unlock levels and prices on the Steam store listing for the game may shift as Bulkhead tunes progression. Check the requirement line printed on the vendor tile itself if a number ever looks off, since the shop always shows the current figure for your account.






