Gaming Guide

Hellraiser: Revival – Unlocking the Missable What’re Ya Sellin’? Trophy

Earn 999 coins from sales at Zora's first shop, and save beforehand so a tracking bug can't lock you out.

Earn 999 coins from sales at Zora’s first shop, and save beforehand so a tracking bug can’t lock you out.

The What’re Ya Sellin’? trophy in Clive Barker’s Hellraiser: Revival asks for something simple on paper: sell enough goods to earn 999 coins. The catch is that the sale counter can stop climbing once you leave the first merchant, which strands the trophy until a patch arrives. Handling it at that first shop is the reliable way to secure it.

Quick answer: At Zora’s first shop, save your game, then sell your whole inventory and buy-and-resell items until you have earned 999+ coins from sales. Do it here, because tracking can break afterward.


What the What’re Ya Sellin’? trophy requires

What’re Ya Sellin’? is a Bronze trophy that unlocks when your total earnings from selling items reach 999 coins. The total is cumulative, so it does not have to come from a single transaction.

It pairs naturally with What’re Ya Buyin?, another Bronze trophy that unlocks after you spend 666 coins in the shop. Both can be earned in the same session at the first merchant, since you will be moving coins back and forth anyway.

Both trophies can stop counting once you pass the first shop. On PS5 in particular, the tracker may freeze after that point and lock you out until the game is patched, so treat the first merchant as your only safe window.


Reach Zora’s first shop and save first

Play through the opening of the campaign as Aiden until you find the first shopkeeper, Zora. She sits behind a wooden table covered in tarot cards, candles, and jars, near the Storage and Ladder area. This usually happens about an hour into the game.

Use the nearby checkpoint on the shop’s left side before trading. A manual save lets you reload and try again if the counter acts up, which is important because chapter select and free roam are unavailable once the story ends.


Sell your inventory to pass 999 coins

Walk up to Zora and press the interact prompt ([F] on PC) to open the shop, then switch from the Buy tab to the Sell tab. You start this visit with 199 coins on hand.
Sell everything you are carrying, including ammo, lockpicks, repair kits, bandages, your spare pistol, and any occult relics. The valuable curios pay the most, so they do the heavy lifting toward the total.
Selling Inventory Items00:14Selling Inventory Items
The Sell tab at Zora's first shop, where you offload ammo, a lockpick, repair kits, and bandages. Shown at 00:14 in Ghosts of Reykjavik’s video. Image: Saber Interactive

These are the sell values for the starter inventory you can move here:

ItemTypeSell value
Inscribed SkullValuable120
Labyrinth RemnantValuable120
Acolyte MaskValuable80
Pistol (.45 ACP)Weapon60
Advanced Repair KitRepair60
Occult CodexValuable40
Pistol Ammo (x7)Ammo34
LockpickUtility27
Basic Repair KitRepair24
BandageHealing24
Clearing the whole starter inventory tends to land you around 812 coins, which is short of the goal. Flip to the Buy tab, spend your coins on cheap, resellable stock such as Pistol Ammo and Bandages, then switch back and sell it all again.
Repeat the buy-then-resell loop. Each resale keeps adding to your sales total, so you will cross 999 within a few cycles. The same buying passes are feeding the 666-coin requirement for What’re Ya Buyin? at the same time.

Confirming the trophy unlocked

You will see the on-screen trophy notification pop the moment your sales total passes 999. If you keep buying and selling and nothing triggers, reload the save you made beside the shop and run the loop again before moving on. Once both What’re Ya Sellin’? and What’re Ya Buyin? have popped, you are free to leave Zora and continue the story.