Illegal Soccer, Repotted’s no-rules take on soccer where players fire weapons at each other mid-match, has pushed an update that touches both the item pool and the shop. Two weapons join the roster, and the shop now spells out drop rates and roll guarantees across separate tabs for gadgets and cosmetic Player Cards.
Quick answer: The update adds the Sledgehammer (Epic) and Grenade (Rare) to the item pool, and reorganizes the shop into Item Rolls and Player Cards tabs that print each rarity’s drop odds and a built-in roll guarantee counter.
The two new weapons in the item pool
Both additions behave as area-control tools rather than straight ball abilities. You roll for them in the shop, and once unlocked they enter the loadout you equip. During a match, touching a question-mark block hands you one item from that loadout.
Sledgehammer (Epic)
Using the Sledgehammer propels your character upward, followed by a hammer strike against the turf. The blow sends out a dusty shockwave; foes in its range are hit and ragdolled, hurtling away from the ball or the play area. It shares the Epic tier with the Bazooka and Freeze Gun.

Grenade (Rare)
With the Grenade equipped, a dotted arc indicates its projected landing spot. Throw it ahead, where it can bounce off the turf or strike an opponent before bursting into smoke and flames. A direct connection displays Direct Hit +10 on the HUD. It belongs to the Rare tier alongside the Flintlock, Landmines, and Rocket Punch.

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Add to Google Preferences →The reworked Item Rolls shop
The Item Rolls tab now lists every gadget under its rarity band, with the drop percentage printed next to each one. Rolls are weighted by rarity, from Common at half of all rolls down to a single Mythic entry. You can reach it from the Shop menu in the lobby after launching Illegal Soccer on Roblox.
| Rarity | Share of rolls | Items (each) |
|---|---|---|
| Mythic | 1.0% | Jetpack |
| Epic | 7% | Bazooka, Freeze Gun, Sledgehammer (2.3%) |
| Rare | 14% | Flintlock, Grenade, Landmines, Rocket Punch (3.5%) |
| Uncommon | 28% | Grappling Hook, Magnet, Oil Spill, Shotgun (7.0%) |
| Common | 50% | Barricades, Energy Drink, Forcefield, Supercharge (12.5%) |

Pricing covers single and bulk pulls. A 10 Rolls bundle costs 332, discounted from 480 for a 35% saving. A single roll costs 28 (down from 40) or 1,000 coins earned from matches.
Roll guarantees are built into the counter shown in the menu. A guaranteed Epic arrives within 7 rolls, and a guaranteed Mythic within 19 rolls, so a long run without a high rarity still pays out eventually.
Fan tables for these drop rates often disagree and do not always add up to 100%. The numbers printed in the live shop are the ones that apply to your session.
Player Cards: Standard and Premium odds
Player Cards are cosmetic pulls kept in their own shop tab, split into Standard and Premium pools. The two pools share the same rarities but weight them very differently, and the rarest tier, Illegal, stays below one percent in both.
| Rarity | Standard | Premium |
|---|---|---|
| Illegal | 0.01% | 0.06% |
| Mythic | 0.25% | 1.75% |
| Epic | 1.5% | 10% |
| Rare | 21.5% | 88.19% |
| Uncommon | 76.74% | Never |
| Common | Never | Never |
The Premium pool removes the Uncommon floor entirely and pushes the bulk of its weight into Rare, while raising the Epic and Mythic chances. Cards seen in the pool include Contraband, Wormhole, Stardust, Ringed World, Gold Map, Black Hole, and Rainbow Smoke, among others.

Card pricing runs higher than weapon rolls. The Standard pool charges 440 for a 10 Card Rolls bundle (from 640) or 64 for a single roll, with a basic card available for 1,000 coins. The Premium pool charges 1,200 for its 10 Card Rolls bundle (from 1,600, a 25% saving) or 160 for one roll.
Duplicate cards are not wasted. Repeats convert into Dust, which you can spend to buy specific cards directly instead of relying on the random pull.






