Gaming How-To

maybe tomorrow ill open the door: How to Get the 2 New Badges (Roblox)

Exact triggers for the Curiosity and You Shouldn't Have Gone Outside badges, including the crowbar and Spooky Punch requirements.

Exact triggers for the Curiosity and You Shouldn’t Have Gone Outside badges, including the crowbar and Spooky Punch requirements.

Two badges in maybe tomorrow ill open the door sit behind timed triggers rather than hidden collectibles, which is why players often wander the bedroom without unlocking either. One needs the crowbar and a sleep cycle. The other happens inside the Dream World convenience store, seconds after you buy a specific drink.

Quick answer: Grab the crowbar from the bathroom shelf, trigger the door cutscene, sleep once the “Sleep?” prompt appears, then pry the boarded door in the red hallway for Curiosity. For You Shouldn’t Have Gone Outside, buy SPOOKY PUNCH for $18 at the Dream World store, stay inside for the 10-second countdown, then walk up to the shadow at the window.


Both badge triggers in one place

BadgeExact trigger
CuriosityPry open the boarded door at the end of the red hallway using the crowbar, after sleeping
You Shouldn’t Have Gone OutsideApproach the shadow figure at the store window after the SPOOKY PUNCH countdown ends
What’s this for? (earned on the way)Pick up the crowbar from the bathroom shelf

The crowbar pickup awards its own badge, so you will see one unlock notification before you get anywhere near the hallway. That is expected, not a sign you have done the Curiosity chain out of order.


How to get the Curiosity badge

This one is a sequence, and the order matters. The crowbar has to be in hand before you sleep, because the boarded door only appears in the dream hallway and there is no way back for the tool once you are there.

Walk into the bathroom and look at the shelf. Click the crowbar to pick it up. The line “This might be useful……” appears and the “What’s this for?” badge unlocks immediately.
Go back to the bedroom door and interact with it repeatedly. Your character refuses each time with lines like “I’m not going out there.” Keep clicking until the camera snaps to the face and red text reads “STOP DOING THAT.”
The bedroom door with the E key Leave? prompt highlighted on screen
The “Leave?” prompt on the bedroom door — press it repeatedly to force the cutscene.
Stay in the room and let the clock run. Roughly 5 to 10 minutes of playtime later, a “Sleep?” prompt appears on the bed. Sitting or lying on the bed is a normal way to pass that stretch.
Player character standing on the bed with Sit 1, Sit 2 and Relax buttons on the left
The Sit and Relax buttons on the bed let you burn through the wait until the “Sleep?” option shows up.
Click “Sleep?” and let the screen fade. You wake up with the bedroom door open and a red-lit hallway outside.
Follow the hallway to the boarded door and use the “Pry open?” interaction with the crowbar. The Curiosity badge is awarded the moment the boards give way.

Note: the same dream hallway holds the ringing telephone room and the dark corridor end, which are separate badge triggers. Neither interferes with Curiosity, so you can pry the door first and explore afterwards.


How to get the You Shouldn’t Have Gone Outside badge

This badge lives in the Dream World section, on the snowy road outside. It costs money in-game, so make sure you can cover $18 before you start the conversation with the shopkeeper.

Enter the Dream World and follow the snowy road until you reach the gas station. The convenience store is the lit building attached to it.
Player character walking toward a lit gas station at night in the Dream World
The gas station at the end of the snowy road — the convenience store counter is inside.
Step up to the CASHIER and use the “Talk?” prompt. Click through the full dialogue; the shop will not open until the conversation finishes.
The Talk? prompt with the E key highlighted in front of the Cashier NPC
The “Talk?” prompt at the CASHIER, which has to be cleared before the shop menu opens.
Open the CORNER STORE menu and select SPOOKY PUNCH, priced at $18. Buying it starts a 10-second countdown along with a “STAY INSIDE…” warning.
The CORNER STORE shop menu open with no item selected and the X close button visible
The CORNER STORE menu — SPOOKY PUNCH is the $18 purchase that starts the countdown.
Stay indoors while the countdown runs. Do not head for the exit; the warning is telling you exactly what the game expects.
When the countdown ends, a shadow figure appears outside the window. Walk toward it. The jumpscare plays and the You Shouldn’t Have Gone Outside badge is awarded.

How to confirm the badge unlocked

Each unlock shows a notification reading Badge Awarded: maybe tomorrow ill open the door's "Curiosity" or the equivalent line for the other badge. If you miss the popup, the badge appears on the game’s Roblox experience page under the badges list and on your own profile inventory.


Common reasons the badges do not trigger

  • Sleeping without the crowbar. The pry interaction on the hallway door will not appear, and there is no crowbar in the dream section.
  • Skipping the door cutscene. The “STOP DOING THAT.” moment comes first; keep interacting with the bedroom door until it plays.
  • Not waiting long enough. The “Sleep?” prompt is time-gated at roughly 5 to 10 minutes of play and will not show up early.
  • Buying the wrong item. Only SPOOKY PUNCH at $18 starts the “STAY INSIDE…” countdown.
  • Leaving the store during the countdown instead of waiting for the shadow figure to show up at the window.

Both badges are one-time unlocks per account, so once the notifications land there is no need to repeat either chain. If you are working through the rest of the list, the dream hallway and the bedroom PC hold most of the remaining triggers.