Gaming How-To

How to Get All Badges in Maybe Tomorrow Ill Open The Door (Roblox)

Every trigger for the 11 badges, including the two that only unlock after you have been in the room a while.

Every trigger for the 11 badges, including the two that only unlock after you have been in the room a while.

The Roblox horror-adjacent experience maybe tomorrow ill open the door takes place almost entirely inside one cluttered bedroom, and its 11 badges are all tied to things you can poke at without leaving that room. Most of them fire the moment you interact with the right object. Two are on a timer, and one requires deliberately breaking the map.

Quick answer: Nine badges come from object interactions and the PC minigames and can be cleared in under 15 minutes. The other two are time-gated — the bed’s Sleep option only appears after roughly 10 minutes of play, and Passing the time requires staying in the experience for 60 minutes.


All 11 badges and their exact triggers

BadgeTrigger
Don’t do it againUse the door prompt repeatedly until the jump scare
Cheaper than the dentistEat chips until your tooth breaks
To: PlayerRead the note on the computer table
I TOLD YOU NOT TOTake the ice cream, then clip out of bounds near the door
Is mayonnaise an instrument?Grab the Mayo from the fridge and eat it
GGsFinish all three PC minigames
Hello?Sleep, go through the door, approach the ringing telephone
Night terrorsWalk to the end of the dark hallway
So satisfying!Collect the Squishy from the shelf
Home made!Click the Ramen on the floor
Passing the timeStay in the game for 60 minutes

The instant pickups: So satisfying! and Home made!

Two badges need a single click each, so get them out of the way first. The Squishy sits on the shelf near the door — clicking it awards So satisfying! immediately, with no cutscene or dialogue. The Ramen is on the floor by the pet bowl, cooking on a hot plate. One interaction with the pot gives you Home made!.

Neither has a cooldown or a follow-up step. If nothing happens, you are probably clicking the shelf itself rather than the item sitting on it.


Badges that need repeated interaction: the door and the chips

Walk up to the bedroom door and use the Leave? prompt. The character refuses with lines like “I’m not going out there,” and “I’d really rather not.” Keep pressing it.
After enough attempts, a face fills the screen with the text “STOP DOING THAT.” That jump scare is the trigger for Don’t do it again. A single click will never do it — the badge only fires once the game runs out of patience with you.
Go to the green chip can on the desk and use the Eat chips? prompt over and over. The cutscene that follows ends with a broken tooth and the line “At least it won’t hurt anymore…” which confirms Cheaper than the dentist.
Bedroom interaction prompts showing F to grab from the fridge and E to eat the chips
The chip and fridge prompts sit next to each other, with E for eating and F for grabbing.

To: Player — reading the developer’s note

On the computer table there is a handwritten letter addressed “dear player”. Click it, let it open, and read through it. Closing the note awards To: Player.

The letter explains what the room is meant to represent, describing the experience as a reflection of “self isolation gone too far,” and signs off with a thank you from the developer.


Fridge badges: Is mayonnaise an instrument? and I TOLD YOU NOT TO

Open the refrigerator to bring up its item menu. Select Mayo and hit Grab.
Eat the mayo. The screen fades to black, the character collapses, and Is mayonnaise an instrument? unlocks once the transition finishes.
Go back to the fridge and take the Beary Large Ice Cream. You need it in hand for the next part — clipping out without the ice cream does not count.
Head to the corner near the door and push yourself through the wall boundary. Jumping from the desk onto the shelf corner works, and the wand hanging by the door is another object players use to force the clip. When the screen turns and the text “You weren’t supposed to do that.” appears, I TOLD YOU NOT TO is yours, and you respawn back in the room afterwards.
The Pick up wand? prompt highlighting the F key next to the bedroom door
The wand by the door uses its own “Pick up wand?” prompt on the F key.

Note: the wand and the plushie are cosmetic pickups tied to Robux prompts. They are separate from the 11 badges listed above, so you do not need to buy anything to complete the set.


GGs: Clearing all three PC minigames

The GGs badge only appears after all three games on the PC are finished. Partial scores do nothing, and there is no time limit on any of them.

Interact with the PC and pick the minigame menu from the prompt.
The Play minigame? prompt on the bedroom PC with the F key highlighted
The PC uses a “Play minigame? PC” prompt to open the three-game menu.
Play Hearts and catch falling hearts until the counter reads 50 / 50. A “You did it!” message closes it out.
Play Strawberry Pop and tap strawberries until you reach 25 / 25.
Open Mochi Pet and cycle through Feed, Pet, and Play as the pet asks for each one. Mochi will sometimes reject an option with “Mochi doesn’t want that right now…” — just pick whichever action it is currently requesting. Once you see “Mochi is happy! <3” and it stops accepting input, the third game is done and GGs unlocks.

Hello? and Night terrors: The sleep sequence

These two are the only badges gated behind playtime. The Sleep? option on the bed does not exist at the start — it appears after roughly 10 minutes in the server, which is why clearing the object badges first is worth doing. Both badges come from the same dream sequence, so you can get them in one run.

Interact with the bed. Early on you will only see seating options, so if Sleep? is missing, keep playing and come back.
Interaction menu listing Sit 1, Sit 2 and Relax options in the bedroom
Seating options appear on the interaction menu before the Sleep prompt is available.
Choose Sleep?. You wake with the door open and the hallway beyond lit in red, accompanied by the line “Not this dream again…”
Walk through the door and head for the ringing telephone. Getting close to it and answering awards Hello?.
A Play ringtone? prompt with the F key highlighted beside the telephone
The telephone in the dream sequence uses a “Play ringtone?” prompt on F.
Continue down the hallway into the dark section at the far end. A jump scare triggers, you wake up back in bed, and Night terrors unlocks. Turning back early ends the dream without the badge.

Passing the time: The 60-minute badge

The last badge asks for nothing except presence. Stay in the experience for 60 minutes and Passing the time is awarded. There is no objective attached to it, so the practical approach is to finish the other 10 badges first and leave the game running while the clock catches up. Roblox will disconnect idle players eventually, so nudge your character occasionally rather than walking away entirely.


How to confirm a badge unlocked

Every badge shows a Roblox unlock notification on screen the moment it registers, naming the badge as it awards it. If you miss the popup, open your Roblox profile and check the badges section for the experience — anything you have earned will be listed there permanently.

When a badge does not fire, the reason is almost always one of a short list. You stopped interacting with the door or the chips before the cutscene played. You attempted the out-of-bounds clip without the ice cream in hand. You left one of the three PC minigames unfinished. Or you looked for the Sleep? option before the 10-minute mark. Retriggering the interaction from the start is enough in every case.

Run in order, the full set is realistically about 15 minutes of actual play plus the hour of waiting, and none of it requires spending Robux or bringing a second player along.