Rebirthing is the only way to move past the starter tier of gear in Military Tycoon. The rebirth button stays locked until you have bought everything your base currently offers, and the progress bar in the Rebirths menu tracks exactly how close you are. A clean run to that bar takes roughly 20 to 30 minutes if you spend cash in the right order instead of buying whatever you can afford first.
Quick answer: Redeem the code bonus in the settings menu for an instant $50,000, put that money into droppers and upgraders before anything else, then buy every remaining structure until the rebirth bar reaches 100% and the $250K total is covered. Walk onto the rebirth sign outside your main building to trigger it.
What a rebirth resets and what it keeps
A rebirth wipes your entire base. Every structure, weapon, gear item, and Tycoon unit has to be bought again from scratch. In exchange, your worker cash bonus rises by ×0.1 each time, up to a current ceiling of ×5 at 40 rebirths, and each new rebirth level opens structures, weapons, and vehicles that were not purchasable before. There is no cap on how many times you can rebirth.
| Wiped on rebirth | Kept permanently |
|---|---|
| All base structures and floor additions | Buildable units |
| Weapons, gear, and outfits | Event units |
| Tycoon vehicles and soldiers | Gamepass units and Robux purchases |
| Your cash on hand | Rebirth count and cash bonus multiplier |
Two knock-on effects catch people out. Diamond Generators inside your Vault stop producing until you repurchase the Bunker Hatch and can enter the Vault Room again. The Bunker itself only opens once you have bought every Worker in the huts, so those are not optional if you want your diamond income back online.
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The rebirth bar is a percentage of everything the base can sell you at your current rebirth level. At the first tier that adds up to $250K in total spending. Knowing the price of each pad lets you decide what to buy while cash is still trickling in.
| Purchase | Cost |
|---|---|
| Dropper | $500 |
| Upgrader | $700 |
| Walls | $1.5K |
| Gate | $2.5K |
| Barrack | $5K |
| Glass | $10K |
| Pillars | $15K |
| Oil Container | $30K |
| Full rebirth requirement | $250K |
Note: this total climbs at higher rebirth levels. Later tiers add items such as the Hovercraft at $30,000, the Bomber at $300,000, the Warship at $450,000, the Spitfire at $500,000, and the Anti-Air Tank at $850,000, so a rebirth 5 run needs a very different income base than a rebirth 1 run.
Fastest purchase order for a rebirth run

bonus. It pays out $50,000 instantly, which is a fifth of the first-tier requirement handed to you before you have earned a single dollar from the tycoon.

Cash sources outside your own base
Once your droppers are running, the fastest income comes from the map rather than the tycoon. Codes are the cheapest boost and change over time, so check the settings menu for fresh ones at the start of each run rather than relying on one that worked last week.
If you are willing to spend Robux, the Double Cash gamepass costs 449 Robux and permanently doubles your ATM income. It can also be bought in-game by standing on the yellow button in front of the ATM, and it carries through every future rebirth.
- Fortresses: Leave your base and head for any flag floating in the sky. Smaller bases belonging to lower-ranked players take far less firepower and time to capture than high-level ones.
- Oil rigs: Snipe the AA guns and Navy soldiers from a nearby cliff first, then approach by helicopter or boat, board the rig, and interact with the flag to claim it and its payout.
- Bunker heists: Bring a Riot Shield, an AA12, and a First Aid kit. Shoot the security control box at the entrance to bypass the locked door, disable the laser panels inside, and crack the wall safes for $10,000 each. Heavy timed vault doors add around $100,000, with full runs landing near $320,000 and a Gem.
- Loot crates: Airdropped crates around the map, including the city centre roundabout, can carry $300,000 and Gems in a single pickup.
What each rebirth level unlocks
Beyond the ×0.1 cash bonus, the first several rebirths are where most of the meaningful hardware appears. Later levels keep adding vehicles and defences, and the War Plane requires 12 rebirths.
| Rebirth | Notable unlocks |
|---|---|
| 0 | Jeep, Snowmobile, ATV, Boat, Armed Airplane, Two Seater Airplane |
| 1 | Bunker Hatch, Vault Laser Door, Workers, barbed wire and electric fence, upgraded airfield, Truck, Armored Jeep, Turret Truck, Helicopter, Jetski |
| 2 | Rooftop anti-aircraft missiles, missile system, Minigun, Grenade Launcher, Gun Boat, Hovercraft, Submarine |
| 3 | Turret Wall and guns, extra guard spawn, Humvee, Turret Helicopter |
| 4 | Reinforced Gate, RPG, Chinook, Turret Chinook, APC |
| 5 | Base corner heavy turrets, Vault laser protection, Armored Snowmobile |
| 40 | Cash bonus reaches its ×5 maximum |
Confirming the rebirth and why the button stays locked
You know it worked when your base strips back to bare pads, your cash resets, and the Rebirths menu shows a higher rebirth count with an increased cash bonus. Any Robux items, gamepass units, and event units stay in your inventory through the reset, so their absence from the base is normal only for tycoon-bought equipment.
If the rebirth sign does nothing when you walk onto it, the base is not fully bought. The usual culprits are an unpurchased floor addition, an outfit or armour pad, a vehicle you skipped because it was expensive, or the last Worker in the bunker huts. Let the Tycoon Guide arrow point you to the remaining pad rather than searching manually.
Because the requirement grows with every rebirth, the run that takes 20 minutes at rebirth 1 will take considerably longer once warships and bombers enter the list. The habit that carries across all of them is the same one that clears the first $250K: droppers and upgraders before decoration, then heists and rigs to cover the expensive tail end.






