Gaming Guide

Minecraft Dungeons 2: Where to Find the Enchantsmith and How to Use It

Locate the Enchantsmith across the Overworld and turn enchantment books into passive weapon and armor bonuses.

Locate the Enchantsmith across the Overworld and turn enchantment books into passive weapon and armor bonuses.

The Enchantsmith is the merchant that turns your collected enchantment books into active bonuses on weapons and armor. Raw damage carries you only so far into the tougher parts of Minecraft Dungeons 2, and this is the NPC that lets you tailor gear with passive abilities before a run.

Quick answer: Visit any Enchantsmith, marked by a purple spiral icon on the map, then spend Echo Shards and Enchantment Points to apply an enchantment book to a chosen weapon or piece of armor. One reliable spot sits beside the respawn teleporter in Brave Haven.

Image credit: Xbox Game Studios

What the Enchantsmith does and when it unlocks

The Enchantsmith is a passive, non-attackable village merchant. Interacting with it opens a menu where enchantments are applied to weapons and armor through enchantment books. Each enchantable item can hold only one enchantment at a time, so the choice you make matters.

Enchanting is unavailable at the beginning. The campaign makes it accessible after you complete the Training With the Enchantsmith quest. You’ll usually reach this point around level 15, though your level depends on how much you explore and how many side quests you’ve completed. Once unlocked, Enchantsmiths are automatically marked on your map.

Image credit: Xbox Game Studios

Where to find the Enchantsmith in the Overworld

The Overworld holds several Enchantsmiths, so you rarely have to travel far to apply an ability. Each one shows on the map as a purple spiral icon, and many sit next to fast travel points, which cuts down the walk between upgrades.

RegionWhere to look
Brave HavenBeside the Town Merchant, just before the Minecart Stations; one also stands near the respawn teleporter
Howling WoodsCentral area by the Minecart Station, plus a second near the Frozen Highlands border beside the Blacksmith
Frozen HighlandsNear the end of the region, close to the Town Merchant
Rainy PlainsBy the Minecart Station at the top of the region

When you reach a new Enchantsmith, check for a nearby Minecart Station and note it. Reaching the merchant later becomes much faster once fast travel is linked.

Image credit: Xbox Game Studios

What you need before enchanting gear

Enchanting draws on three resources plus the gear you want to improve. Gather these before you head to the merchant.

RequirementHow to get it
Enchantment BookDropped by defeated enemies; a book can be reused, not consumed
Enchantment PointEarned by leveling up, to a maximum of 99
Echo ShardDropped by soul-corrupted mobs and bosses
Compatible gearEnemy drops or purchases from the Town Merchant

Different gear supports different enchantments, so a book that fits one weapon may not appear as an option on another. Echo Shards have more than one use in the game, and spending them at the Enchantsmith is only one of them.

Image credit: Xbox Game Studios

How to apply an enchantment

Walk up to any Enchantsmith and interact with the NPC. Press A on Xbox or X on PlayStation to open the menu.
Choose the weapon or piece of armor you want to enchant from the list of your gear.
Pick the enchantment you want by selecting its enchantment book. Only enchantments compatible with that item will be available.
Confirm with A or X to apply the enchantment. Pressing B or O cancels the process. Applying an enchantment spends Echo Shards and Enchantment Points.

Enchantments start at level one and can climb to a maximum of level three, which makes their effects stronger. Upgrading an enchantment does not require or use up any books; it costs more Echo Shards and Enchantment Points. To unlock higher enchantment levels, you also raise the Enchantsmith’s merchant level by spending Echo Shards.


Enchantment upgrade costs by tier

Each tier keeps the Echo Shard cost flat while asking for more Enchantment Points as the level rises.

TierCost
I1 Echo Shard, 3 Enchantment Points
II1 Echo Shard, 5 Enchantment Points
III1 Echo Shard, 7 Enchantment Points
Image credit: Xbox Game Studios

Confirming the enchantment stuck

After you confirm, the enchantment shows on the selected item’s description, and the passive ability becomes active the next time you take that gear into combat. Because leveling up grants more Enchantment Points over time, you can return later to push existing enchantments toward level three or add abilities to fresh gear as your character grows.