Gaming Guide

Mortal Shell 2: Bridge of Procession Beacon Location in The Unfound Path

Reach the final dungeon, run its three teleporters, and cleanse the beacon that guards one of the paths to Zmey the Unbidden.

Reach the final dungeon, run its three teleporters, and cleanse the beacon that guards one of the paths to Zmey the Unbidden.

The Bridge of Procession is one of the three story segments inside The Unfound Path, the last dungeon in Mortal Shell 2. Cleansing its beacon sets a checkpoint deep in the area and opens the character menu you need before the run toward the final boss. The route is linear once you know it, built around a vertical drop and three teleportation platforms.

Quick answer: Enter The Unfound Path through the hole that opens in Marrow Keep after you collect 150 Ova, follow the segment down a shaft and across its three teleporters, then interact with the red structure at the top of the final staircase to summon Sariel and cleanse the Bridge of Procession Beacon.

Image credit: Playstack

How to unlock The Unfound Path

The Unfound Path becomes available late in the campaign. A hole opens in the floor of Marrow Keep once you have gathered 150 Ova, and dropping through it takes you into the final dungeon. Ova come from the beacons that spawn after you clear the Corrupted Gate dungeons across Fainweald and Mammon, with 26 Ova found inside each of those boss beacons.

The dungeon is built as a central circular structure with three story paths branching off it. Each path holds two beacons on its main route. The Bridge of Procession is one of those three paths, so you clear it as a self-contained segment before returning to the middle.


Route to the Bridge of Procession Beacon

From the entrance, run through the dark cavern to the NPC room where Vratko speaks with you as Sister Genessa. You can decline the foot wash and move on without penalty.
Image credit: Playstack
Head down the stairs and drop down the deep vertical shaft beyond them. At the bottom is a watery cave where you can pull Dreadium from the ribcage structures.
Read the two stone tablets nearby for lore, then step onto the first teleportation platform. It sends you to a foggy exterior area. Push past the enemies there and pick up the Voidstone.
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Take the second teleporter to a stone bridge structure. Follow the narrow cliffside ledges carefully until you reach the next platform.
Use the third teleporter to arrive in a red-lit corridor and grab the Lanolite. Clear the two spider-like monsters in the circular arena room ahead.
Climb the final staircase, fighting a ghost and two scythe-wielding guards on the way up. At the top, you reach the red structure that holds the beacon.
Image credit: Playstack / Fredchuckdave

The materials you can pick up along this stretch are worth grabbing as you pass, since the path does not loop back easily.

ItemWhere you find it
DreadiumRibcage structures in the watery cave after the shaft
VoidstoneFoggy exterior after the first teleport
LanoliteRed-lit corridor after the third teleport
Prohibited ScriptureAlong the segment’s route

Orrem, the guardian of this segment

Each of the three story paths is blocked by a tendril, and you must defeat the enemy guarding it before you can destroy that tendril and progress. The Bridge of Procession is guarded by Orrem, the Discarded Golem, a beefed-up Tar Golem that shifts into a second phase called Orrem, the Reclaimed.

In the first phase, Orrem sets off flame explosions with its Cascading Fire attack after a melee combo and periodically leaps high before slamming down. Once its health is depleted, it grows a tail, scurries around faster, lashes with the tail, and triggers flame explosions from range. You can spend 1x Glimpse to summon the shell warrior Sariel as a spirit ally for the fight. Defeating Orrem drops Orrem’s Head, which can be traded for 5,000 coins.

Tip: The encounter runs across two phases, so keep at least one healing flask in reserve for the tail phase.

Image credit: Playstack

Cleansing the beacon and confirming it worked

At the top of the final staircase, interact with the red structure. The prompt reads BEACON FOUND, the location displays as BRIDGE OF PROCESSION, and Sariel is summoned as you activate it. Select CLEANSE BEACON to lock in the checkpoint. Once cleansed, the beacon works as a full rest and management point.

Image credit: Playstack

From the beacon menu you can use the following options.

Menu optionPurpose
Level UpSpend resources to raise your character
Change Shell and EquipmentSwap your active shell and gear
Change ShadesAdjust shell color schemes
Mother’s PulseBeacon utility function
Mother’s BreathBeacon utility function
Return to Marrow KeepFast travel back to the hub
LeaveExit the beacon menu

Clearing this segment is only one part of finishing the dungeon. There is a final beacon around the central circular structure that can only be cleansed after all three story paths, including the Bridge of Procession, are done. That last cleanse is what opens the road to Zmey the Unbidden, so treat the Bridge of Procession Beacon as your reliable rest stop while you work through the remaining tendrils.