Glimpse is the currency that raises Shell Bonds in Mortal Shell 2, and for most of a playthrough there simply isn’t enough of it to go around. Cleansed Beacons, Corrupted Gates, and the Gloom Siphon in Marrow Keep hand out a fixed amount, which covers roughly three Shells at maximum Bond. The Glimpse Stone is what turns that finite pool into a renewable one, but only one enemy type in the entire game drops it, and it is not the stone crab you fought twenty hours ago.
Quick answer: Kill Lithopods (stone crabs) in The Unfound Path to collect Glimpse Stones, equip one Glimpse Stone at a time, then defeat 20 enemies to break it for 3 Glimpses. Stone crabs anywhere else in the game do not drop them.
How the Glimpse Stone works
The Glimpse Stone is a Fragile Tarstone added in the Week 1 Update. It doesn’t grant anything when you pick it up. Instead, it sits in a Tarstone slot with a durability value, and every enemy you defeat while it’s equipped chips one point off that value. When durability hits zero, the stone shatters and pays out.
| Property | Value |
|---|---|
| Type | Fragile Tarstone (non-unique) |
| Starting durability | 20/20 |
| Durability loss | −1 per enemy defeated while equipped |
| Payout on break | 3 Glimpses |
| Stacking | Only one Glimpse Stone can be equipped at a time |
| Sources | Lithopod drops in The Unfound Path; Merrick’s stock |
Because Fragile Tarstones don’t stack, the kill count is a hard bottleneck. Twenty enemies always equals three Glimpses, no matter how many stones are sitting in your inventory. That means the farm splits into two separate jobs — collecting stones, then burning through them.

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Lithopods appear in several regions long before the endgame, and they look identical to the ones that matter. The crabs in Sanguine Cavern and other early areas will never drop a Glimpse Stone, no matter how many times you clear them. Their drop table is limited to other Fragile Tarstones — Egon’s Stone, Justiciar’s Stone, and Gloombound Stone.
Note: Mini-Beacons also stopped awarding Glimpse after the Week 1 Update, so any route built around repeatedly visiting them no longer pays out, even though the locations themselves are still on the map.
Unlocking The Unfound Path
The Unfound Path is an endgame area, and reaching it is the only real requirement for this farm. You need 167 Ova, gathered from Corrupted Gates and cleansed Beacons, and then you feed them into the Gloom Siphon inside Marrow Keep. An underground passage opens up in the Keep that leads into the area.

Once you’re inside, push forward until you reach the Chamber of the Forsaken mini beacon in the cave. That beacon is your reset point for the collection loop.
Farming route: collecting Glimpse Stones
The fastest version of this loop skips combat almost entirely. Pair the Forgotten Crossbow with the Shuddering Stone, which adds heavy knockback to every bolt. A single shot is enough to shove a Lithopod off a ledge, which kills it outright.


There’s a longer variant if you prefer to fight. Starting from The Hidden Nave beacon, head right and drop down the cliffside, clear the first three stone crabs along the path, then follow the trail around and finish the remaining crabs before returning to the beacon to reset. It’s slower, but it clears more crabs per lap — a full circuit can bank seven Glimpse Stones, which is 21 Glimpses once they’ve all broken.
Fastest way to break Glimpse Stones
Collecting stones is the quick half. Grinding out 20 kills per stone is where the real time goes, so pick the cheapest enemies in the game.
How many Glimpse Stones you need for every Shell
Fully upgrading one Shell costs exactly 27 Glimpses. A normal playthrough gives you enough for three Shells, which leaves five to fund entirely through farming.
| Target | Cost |
|---|---|
| One Shell at max Bond | 27 Glimpses |
| Remaining five Shells | 135 Glimpses |
| Glimpse Stones required | 45 |
| Total enemies to defeat | 900 |
| Rough time to break all 45 | Under 50 minutes on the bat loop |
Buying Glimpse Stones and refunding a bad Shell
Merrick sells Glimpse Stones once you’ve gathered enough Ova, alongside Egon’s Stone, Tarcores, and Mether’s Severance. His Tarstone stock and Mether’s Severance restock occasionally as you advance through the campaign, so check back after turning in Ova or clearing a major dungeon rather than resting at a beacon over and over.
Mether’s Severance is worth knowing about before you commit. Hand it to Zhirelle, choose a Shell, and she severs the Bond — that Shell resets and every Glimpse you spent on it comes back. Shell Points sit on a separate layer, so check both menus after a reset instead of assuming everything refunds the same way.
Confirming the farm is working
A successful crab kill shows the “NEW TARSTONE ACQUIRED” notification. If nothing appears, the crab either didn’t drop anything on that kill or you’re farming the wrong region.
For the break half, open the Tarstones menu and watch the durability figure. It should read 20/20 when fresh and drop by one with every kill. If it isn’t moving, the stone isn’t actually slotted. When it reaches zero the stone shatters and the three Glimpses land immediately.
Two things account for almost every failed attempt here. The first is farming Lithopods outside The Unfound Path, which produces other Fragile Tarstones and never a Glimpse Stone. The second is expecting more than one stone to tick down at once — only the equipped Glimpse Stone loses durability, so the spares in your inventory stay untouched until you slot them.
One caveat on availability: the Week 1 Update that introduced the Glimpse Stone went live on PC on August 29. The PlayStation 5 and Xbox Series versions are listed as coming soon, and no release date for those builds has been confirmed. Until it lands there, Glimpse remains a finite resource on console, and the safest play is to pick one Shell and fund its Bond tiers properly rather than spreading Glimpses thin across the roster.






