Gaming Guide

Onimusha Way of the Sword: All 15 Charm Locations

Every charm in Kyoto, the exact side quest that awards each one, and what maxing them costs.

Every charm in Kyoto, the exact side quest that awards each one, and what maxing them costs.

Charms are the passive equipment slot in Onimusha: Way of the Sword, and there are 15 of them scattered across Kyoto. Only one is handed to you. The rest are rewards for optional side content, which is why players finish the campaign with half a collection and no idea what they walked past.

Quick answer: One charm comes from story progression. The other 14 are rewards for eight Chance Encounters and six Mysteries of Kyoto. Complete all 14 of those side quests before you accept the final mission, “The Clash At Rendaino,” and the set is complete.


All 15 charm locations and what unlocks each one

Every charm is tied to a named quest. Nothing here is hidden in a chest or dropped by a boss, so if a charm is missing, the quest behind it is the thing you need to find.

CharmUnlocked byQuest type
Charm of the HealerStory progressionMain story
Charm of ZealPale Lights in a Night SkyChance Encounter
Sadist’s Strength CharmClear Space, Clear MindChance Encounter
Charm of StaminaThe Growling GhostChance Encounter
Reaper’s CharmAn Ugly BusinessChance Encounter
Charm of DexterityNoisy NeighborsChance Encounter
Charm of EnticementThe Odd CouplesChance Encounter
Charm of AwakeningA Fishy StoryChance Encounter
Charm of Oni PowerRestless SpiritsChance Encounter
Charm of PurificationThe Blessed ManMystery of Kyoto
Blazing CharmWorm-ly WaysMystery of Kyoto
Oni Strength CharmSome Unfinished Monkey BusinessMystery of Kyoto
Charm of ProtectionThe Night ParadeMystery of Kyoto
Inner Strength CharmSomething in the WaterMystery of Kyoto
Fencer’s Strength CharmThe FacelessMystery of Kyoto

The Charm of the Healer arrives on its own as the campaign moves forward, and it increases the amount of health restored when you heal. You do not need to hunt it down.


Buy Oni Vision at the Spirit Mirror first

Three Special Skills make the sweep manageable: Oni Vision: Treasures, Oni Vision: Treasures 2, and Oni Vision: Search Range. Purchase all three at the Spirit Mirror before you start exploring seriously, and hold off on spending Oni Stones elsewhere until you own them.

Once they are active, hold L2/LT and tap R2/RT repeatedly while moving. Nearby collectibles and quest points light up through walls, which is the difference between finding side quests and jogging past them.


The eight Chance Encounter charms

Kyoto holds 18 Chance Encounters in total, and eight of them pay out a charm. These are the short, self-contained requests you pick up from citizens around the map, so the fastest way to sort the charm-bearing ones from the rest is to open the Map screen and read the reward preview attached to each marker.

Clear Space, Clear Mind hands over the Sadist’s Strength Charm, and The Growling Ghost awards the Charm of Stamina. Both are ordinary encounters with no prerequisite beyond reaching the story point where they appear.

Clear Space, Clear Mind Chance Encounter shown in Kyoto, the source of the Sadist's Strength Charm
The Clear Space, Clear Mind Chance Encounter, which pays out the Sadist’s Strength Charm. Image: CAPCOM
The Growling Ghost Chance Encounter, which rewards the Charm of Stamina
The Growling Ghost Chance Encounter rewards the Charm of Stamina. Image: CAPCOM

Select a marker on the map and the game lists what finishing it gives you. An Ugly Business shows the Reaper’s Charm in that reward panel, which is a quick way to confirm you have the right encounter before you commit to it.

Map screen with the An Ugly Business quest marker selected and its reward list open
Selecting the An Ugly Business marker on the Map screen displays its rewards. Image: CAPCOM

Use Set Marker on the highlighted encounter so you can navigate straight to it. Noisy Neighbors is the one to tag if you are chasing the Charm of Dexterity.

Noisy Neighbors highlighted on the map with its rewards visible and Set Marker selected
Setting a marker on Noisy Neighbors, the Chance Encounter that awards the Charm of Dexterity. Image: CAPCOM

The remaining four are Pale Lights in a Night Sky for the Charm of Zeal, The Odd Couples for the Charm of Enticement, Restless Spirits for the Charm of Oni Power, and A Fishy Story for the Charm of Awakening.

Map tab open on the current area with the A Fishy Story rewards popup displayed
The A Fishy Story rewards popup on the Map tab, listing the Charm of Awakening. Image: CAPCOM

The six Mystery of Kyoto charms and their prerequisites

There are eight Mysteries of Kyoto in the game and six of them end with a charm. They are longer than Chance Encounters, and two of them will not show up on your map at all until you have cleared another quest first.

Mystery of KyotoCharmMust complete first
Some Unfinished Monkey BusinessOni Strength CharmWorm-ly Ways
Something in the WaterInner Strength CharmA Wife’s Prayer

Worm-ly Ways is itself a charm quest, so finishing it nets you the Blazing Charm and opens the path to the Oni Strength Charm. A Wife’s Prayer does not award a charm on its own, but skipping it locks the Inner Strength Charm behind a mystery that never appears.

The other four run without conditions: The Blessed Man for the Charm of Purification, The Night Parade for the Charm of Protection, and The Faceless for the Fencer’s Strength Charm.

Note: If a quest simply is not on the map, the usual cause is story progression. Several side quests only unlock after specific main missions, so push the campaign forward and check again rather than re-sweeping the same district.


Charm upgrade costs at Emma’s Hall

Collecting the charms is only half of the Charmed Life trophy and achievement, which also requires every charm fully upgraded. Enhancement unlocks after you complete “The Stage is Set at Kiyomizu.”

Go to Emma’s Hall and find the shrine in the southeast corner. This is the only place charm enhancement happens.
Stock up on Red Souls and Favor. Red Souls come from killing enemies. Favor comes from trading in items, which you pick up as shining objects on the ground, from shining small treasure chests, from citizens you rescue from Genma and then speak to, and from the merchant.
Speak to the shrine, choose a charm, and select Make Offering. Repeat for each charm until all 15 sit at their maximum level.

Every charm costs the same to level, so the total is fixed and easy to budget for.

UpgradeRed SoulsFavor
Level 2 (per charm)3,0003,500
Level 3 (per charm)6,0006,500
All 15 charms maxed135,000150,000

You know the job is done when the shrine no longer offers a Make Offering cost for any charm in the list.


Point of no return and New Game Plus carryover

Nothing in the charm set is permanently missable, but free roam ends the moment you accept “The Clash At Rendaino.” The game warns you before that trigger. Keep a manual save at that point, or select Continue from the main menu after the credits, and you are dropped back in just before the finale with your progress intact.

If you are heading into New Game Plus for Carnage difficulty, the split matters.

Carries into NG+Resets in NG+
Charms and charm enhancementsMysteries of Kyoto
Hozuki Pouches and upgrades, ItemsChance Encounters
Awakened Oni Abilities, enhanced SkillsRed Souls, Spirit Mirror unlock progress
Genma Notes, Lion DogsClothing, Sword and Gauntlet enhancements

Because the charms themselves stay with you, there is no penalty for finishing the collection late. The side quests behind them reset, though, so a second run means clearing the same Chance Encounters and Mysteries again if you want their other rewards.


The practical approach is to treat charms as a side-content checklist rather than a treasure hunt. Buy the three Oni Vision skills early, take every citizen request you come across, clear Worm-ly Ways and A Wife’s Prayer before you assume anything is missing, and bank Favor as you go so the 150,000 total is not waiting for you at the end.