Skills in Permafrost grow quietly in the background while you play. You do not pick a class, and you never spend points on the Skills screen. Chop wood and your Axes skill climbs; mine boulders and Pickaxes climbs. Each time a skill goes up, a short “LEVEL UP!” banner names it on screen.
Where the Skills screen is and what it shows
Open the menu with TAB and move to the SKILLS tab along the top row, next to INVENTORY, BLUEPRINTS and JOURNAL. Each skill sits on its own row with its current level, a progress bar toward the next level, a short description of what it does, and a single stat line that grows as the level climbs.
It is a read-out of your progress, not a point-buy panel. Anything you have not used yet simply sits at level 1.

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The first few levels need only a handful of actions, but the requirement rises steeply, with later levels asking for a couple of hundred points of the same activity. Axes is the fastest riser in the opening hours because chopping Stacks of planks, trees and trunks happens constantly while you gather building material.

Every Permafrost skill and how to raise it
Sixteen skills appear on the Skills screen. Here is each one and the activity that pushes it up.
| Skill | How you level it |
|---|---|
| Axes | Chopping Stacks of planks, trees and trunks |
| Pickaxes | Mining boulders |
| Bows | Arrow hits on animals |
| Accuracy | Arrow hits on animals |
| Skinning | Skinning each carcass |
| Crafting | Produce items through the inventory interface or at a bench. |
| Cooking | Cooking each Dish |
| Building | Placing building pieces |
| Renovating | Repairing ruined structures with the Building Tool |
| Jumping | Jumping up ledges and over fences |
| Running | Sprinting |
| Toughness | Taking hits and surviving tough battles |
| Knives | Listed; stayed near its starting level in the first hours |
| Firearms | Listed; stayed near its starting level in the first hours |
| Sneaking | Listed; stayed near its starting level in the first hours |
| Lockpicking | Listed; stayed near its starting level in the first hours |
Bows and Accuracy are tied to the same action, so both tend to pop one after the other each time an arrow lands on an animal. Keep hunting with the bow early and the pair climbs together.
Skills that show a stat line: Pickaxes and Toughness
Pickaxes carries a description about increasing damage against ores and reducing durability loss. Its stat line, “Additional damage (ores)”, reads 14.00 at level 8 and 16.00 at level 9. Higher Pickaxes levels make the later copper runs faster and easier on the tool.

Toughness is described as a skill that sets how much damage you can endure, leveled by taking hits and surviving tough battles, and it helps your survivability in dangerous moments. Its stat line is “Damage Reduction”.
Leveling Renovating by repairing ruins
Renovating goes up when you repair ruined structures, the blue ghost pieces you find on existing buildings, using the Building Tool. Fixing broken parts of a structure counts the same way placing fresh walls counts for Building, so restoration work is its own steady source of levels.

Specialization head starts at character creation
The specialization you pick when you create your character gives a small head start of +1 to three skills. This is separate from your background (Survivor, Smuggler or Hunter), which sets your starting gear rather than any skill levels.
| Specialization | Skill head starts |
|---|---|
| Engineer | +1 Running, +1 Axes, +1 Toughness |
| Tracker | +1 Skinning, +1 Bows, +1 Knives |
| Scavenger | +1 Lockpicking, +1 Sneaking, +1 Running |
How skill levels feed blueprint points
Gaining levels advances the Blueprints screen, accessible by pressing U. A separate bar tracks its level, and the screen shows an “Available points” total. Hold the allocate key on a node to use a point; nodes early in the tree require 1 or 2 points apiece.
Sensible first buys for a new run include these recipes:
- Rope (1)
- Stone Furnace (2; needed for the “New Home” quest)
- Candle (1)
- Bandage (1)
- Repair Bench (1)
- Standing Torch (1)
Some quests also pay XP directly. The reward crate from “Return to Hunter’s Glade” gives +400 XP, for example.
Skill levels after the first few hours
On a steady Survival run, about an hour and a half of play lands you roughly here:
- Pickaxes 8, Axes 7
- Crafting 5
- Bows, Building, Running, Accuracy and Jumping at 4
- Sneaking and Lockpicking at 2
- Everything else still at 1
The spread reflects how often each action comes up. Gathering and crafting dominate the early game, so those skills pull ahead while combat and stealth skills wait for situations that put them to use.
Tips to level skills faster
Do the chore yourself instead of buying the finished result. A hundred Wood chopped by hand is worth several Axes levels you would miss if you traded for the planks.
Clear every boulder along your route, including ordinary Rock Boulders. The Pickaxes levels gained now will speed up future copper trips and reduce wear on your tool.
Use the bow for all your early hunting.
Permafrost is in early access, so the skill list, the stat values and the costs above can all shift with updates. No level cap is shown, resetting skills is not a confirmed option, and because your character is created per world, skills start fresh when you begin a new one.






