Gaming Guide

Punishment (Cursed Hollow): Valor Mortis Chapter VI Walkthrough

From Eerie View to the church graveyard, with the Anna boss, three Ambers, and the Claymore along the way.

From Eerie View to the church graveyard, with the Anna boss, three Ambers, and the Claymore along the way.

Chapter 6, Punishment, drops you into the Cursed Hollow, a flooded plague village. It begins the moment you travel to the Cursed Hollow Lantern from the Abandoned Church and ends when you step out of the ruined church at the far end into its graveyard.

Quick answer: Travel to the Cursed Hollow from the Abandoned Church, shoot the red locks to clear the huts, beat Anna in the flooded square, cross the cannons and forest, then take the Claymore in the church to reach the graveyard and finish.


Starting Punishment in the Cursed Hollow

The first Lantern here is a hanging hourglass beside a wooden fence. Light it to see “LANTERN REKINDLED”; in the travel menu it is named Eerie View. From this spot you can use the “[F] RETURN TO THE ABANDONED CHURCH” option to reach James’s Iron Bench and Louis’s lab, then travel back. When you arrive at the Cursed Hollow, “PUNISHMENT / NEW MAIN QUEST CHAPTER” appears and the chapter is underway.


Clearing the huts and catwalk locks

Check the cabin beside Eerie View for a Protective Vial in its rear room. Afterward, use the wooden ramps to reach the elevated walkways.
Burn away the fleshy, pulsing barrier on the walkway with your fire power. A wooden gate here reads “This door is locked from the other side.” and will not open from this side, so go around it.
Look inside the huts along the catwalks for glowing red lock mechanisms. Fire your pistol through a narrow window or a gap between boards to open the route ahead. In the left-hand hut, retrieve a Legendary Catalyst Clot from the glowing urn. Repeat this approach at the second hut.

Drop onto the decorated street below. Garlands span the flooded square, which serves as the boss arena.


Anna, the Bride Drowned in Tears

Anna rises from the water in the decorated square wearing a wedding dress. She wields sickles, can submerge and surge back up with a lunge, and summons drowned villagers to help once she takes damage.

Anna, the Bride Drowned in Tears
Anna, the Bride Drowned in Tears. Image: One More Level

When she dies, the screen shows “ABOMINATION ERADICATED / REWARD: 14,000 CATALYSTS” and a new journal entry appears. Walk up to the altar of candles and a wreath in the square afterward. A blue memory scene plays and “TILL DEATH / NEW SIDE QUEST” begins. The quest text notes the wreath is missing a ribbon and points you to look around the chapel grounds.


Through the village streets to the army camp

Light the second Lantern in the alley beside the broken fence near the cemetery gate. Collect Standard Firearm Parts and Cleansing Vials beyond it. In the barn loft, hold “[E] OPEN (HOLD)” to open the ornate red chest and claim a Ferrofluid Flask Power Upgrade.
On an upper barn walkway, a bolted-looking wooden door opens with [E] INTERACT and creates a shortcut. A Remnant’s Return waits on the other side. Follow the street to the next Lantern, where a small cottage sits ahead with a man watching from its loft window.
A tough mutant guards a narrow passage. Kill it to claim the Wound that Heals Amber along with 10,000 Catalysts.
The man in the loft is Lucjan. Use “[E] TALK TO” to speak with him; the exchange offers dialogue choices and closes with a new journal entry.
Use the rooftops above the flood to grapple your way to the abandoned military camp. By the sandbags, open the ornate red-and-gold chest for Exquisite Firearm Parts. Deadly Rounds and the Operation Torrent orders are on a table outside the tents. Read the orders, then the dispatch inside the commander’s tent, to update the Punishment quest; the documents reveal that the army flooded the valley.
A spectral scene plays at the cannons. Pick up the Legendary Catalyst Clot on the broken bridge edge, then drop down past the cannons to the riverbank and light the Lantern there.

To get from the riverbank to the forest, make your way across the flooded ground via planks and rooftops, using the [E] GRAPPLE posts. Then follow the rocky hillside path upward.


The forest and Seamus Diggory’s shack

At the summit of the trail, in the dark forest, an ornate red chest is set against a cliffside. Open it with “[E] OPEN (HOLD)” to obtain the Indestructible Shell Amber. Search around the abandoned carts for Special Ammunition, Fire-Clad Rounds, and an Oil Grenade.

The Curious Case of Seamus Diggory

Seamus is locked inside a wooden shack in this forest. He speaks through a window peephole, offers dialogue choices, and asks you to bring him blood.

The Curious Case of Seamus Diggory
The Curious Case of Seamus Diggory. Image: One More Level

Collect the three pages of Seamus’s Journal around the homestead. A freshly dead pig in the yard fills your Empty Bottle, giving a Blood-Filled Bottle, and a barrel in the meat shed holds a Bottle of Wine while the quest updates. Return to the shack and hand him the blood bottle to see “THE CURIOUS CASE OF SEAMUS DIGGORY / QUEST COMPLETE” and receive a Ferrofluid Flask Power Upgrade.


Second village, farmland, and the church Claymore

The trail runs through a short cave and out above a second flooded village. A Lantern hangs in its square where you can rest with “[E] REST” and upgrade the Ferrofluid Flask. The route then crosses wooden rooftops.
Claymore
Claymore. Image: One More Level
In the muddy fields, use fire and your sword to clear the infected, and fight the masked officer with a sabre in the grass. A red chest behind a shack marked with white chalk holds the Life Diverted Amber.
Near the church estate, a Lantern is fixed to a post beside a wall and offers “[E] REST”. By the water, open the nearby red chest to find an Empty Ferrofluid Flask.
Grapple up the scaffolding on the church’s outer wall to collect a letter and open a chest containing Anointed Blade Material, then go inside. A body rests in the middle of the nave. Take its Claymore with “[E] TAKE”; a tutorial window explains the weapon before the guardians wake and attack.
Claymore taken in the church342:35Claymore taken in the church
The Claymore's information panel opens the moment you take the weapon from the body in the church nave. Shown at 342:35 in Shirrako’s video. Image: One More Level

Deal with the guardians, then walk out through the graveyard.


Three Ambers in Punishment

AmberWhere to get it
Wound that HealsDropped by the mutant guarding the narrow passage
Indestructible ShellOrnate red chest against a cliffside in the forest
Life DivertedRed chest behind the chalk-marked shack in the farmland

After walking out through the graveyard, Chapter VII, Witch Hunt, begins in The Outskirts.