Augments in Purgatorio are the run-defining upgrades you pick between waves, and each one builds off a small set of core stats. Every augment sits in one of three tiers, and the stronger tiers only appear once you own the specific augments they depend on. Knowing the full tree lets you plan a build instead of taking whatever shows up.
Quick answer: All augments start from five basics (Vitality, Power, Agility, Range, Force). Advanced augments need one matching basic, and legendary augments need a basic plus its advanced (or two specific basics). Some legendaries are mutually exclusive, so you can only keep one from each locked pair.

How augment tiers and requirements work
Augments come in Basic, Advanced, and Legendary tiers. Basics are the entry point and can be taken freely. Advanced augments list a required basic, and legendary augments list either a basic and its advanced or two basics together. If you do not already own the listed requirement, that higher-tier augment will not appear as an option.
A few legendary augments carry an “exclusive” tag. When two augments are marked exclusive to each other, taking one removes the other from your run. That matters most for special-slot picks and for your slam and dash upgrades, where you have to commit to a single path.
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Add to Google Preferences →The five basic augments
These are the foundation of every build. Almost every advanced and legendary augment traces back to one or two of them, so your early basic picks decide which trees stay open later.
| Augment | Effect |
|---|---|
| Vitality | Gain 25 health. |
| Power | Increase base damage by 3. |
| Agility | Faster movement speed. |
| Range | More range on your melee attacks. |
| Force | Knockback non-attacking enemies more. |

Survival and healing augments
These upgrades all grow out of Vitality, either raising your health pool or giving you recovery and shields. Since health is a limited resource across a run, stacking this tree keeps you alive through longer fights.
| Augment | Tier | Requirements | Effect |
|---|---|---|---|
| Survivor | Advanced | Vitality | Heal 10 health after every wave. |
| Health Pack | Advanced | Vitality | Gain another 25 health. |
| Second Wind | Legendary | Vitality, Survivor | The first time you face death, gain a shield for 6s and heal 10 health. |
| Juggernaut | Legendary | Vitality, Health Pack | Gain 50 health. |
Damage augments
Most raw damage comes from the Power tree, with two legendaries that branch off through Agility and Vitality. Giantslayer punishes high-health targets, while Assassin and Momentum reward positioning and clean dodging.
| Augment | Tier | Requirements | Effect |
|---|---|---|---|
| Riposte | Advanced | Power | When attacking an attacking enemy, you gain 3 extra damage, shown by a splash effect. |
| Adrenaline | Advanced | Power | While below 50% health, deal an extra 3 base damage. |
| Giantslayer | Legendary | Power, Vitality | Deal 1 extra damage for every 20 max health above 40 an enemy has, capped at 5 extra damage. |
| Assassin | Legendary | Power, Agility | Meleeing an enemy from behind deals an extra 5 damage, marked by a slash effect. |
| Momentum | Legendary | Agility, Vitality | Each dodge gives a momentum stack that spawns an orb and adds +1 damage. Taking damage removes all stacks. Exclusive with Speedster. |

Melee reach, lunge, and AOE augments
The Range tree splits into two very different playstyles. One path enlarges your sword and adds sweeping area attacks, while the other turns your lunge into a fast, long-distance gap closer. Note that Greatsword and Dismantle cannot both be taken, since they are exclusive.
| Augment | Tier | Requirements | Effect |
|---|---|---|---|
| Greatsword | Advanced | Range | Your sword becomes larger and melee range increases. Exclusive with Dismantle. |
| Maestro | Advanced | Range | Your lunge deals more damage, gains range, and has a lower cooldown. |
| Cyclone | Legendary | Range, Greatsword | Every 3rd melee attack is replaced by a circular AOE slash. |
| Reaper | Legendary | Range, Maestro | Your lunge deals 3 more damage with extended range, and a red trail emits from your eyes. |
| Dismantle | Legendary | Range, Force | Your melee attacks unleash long-range slashes but deal 2 less damage. Exclusive with Greatsword. |
Slam and crowd control augments
Force feeds every crowd-control option. Shatter improves your slam and then opens two legendary endpoints, Blackhole and Cataclysm, which are exclusive to each other. Brute Force leads to Domino for chained knockback damage.
| Augment | Tier | Requirements | Effect |
|---|---|---|---|
| Shatter | Advanced | Force | Your slam deals more damage, gains range, and has a lower cooldown. |
| Brute Force | Advanced | Force | Knockback non-attacking enemies even more, and slam damage increases. |
| Blackhole | Legendary | Force, Shatter | Your slam creates a vortex that pulls in nearby enemies, with stronger range and damage. Exclusive with Cataclysm. |
| Cataclysm | Legendary | Force, Shatter | Your slam’s range becomes massive and deals more damage, with a slightly longer windup. Exclusive with Blackhole. |
| Domino | Legendary | Force, Brute Force | If a knocked-back enemy hits other enemies, those hit take 5 damage. |

Dash and dodge augments
Agility improves your dash directly. Fleetfoot is the shared advanced step, and it splits into two exclusive legendaries: Shadowstep for near-constant mobility, or Perfect Dodge for a defensive shield on well-timed dodges. Fleetfoot itself is also exclusive with Speedster.
| Augment | Tier | Requirements | Effect |
|---|---|---|---|
| Fleetfoot | Advanced | Agility | Your dash goes farther and has a shorter cooldown. Exclusive with Speedster. |
| Shadowstep | Legendary | Agility, Fleetfoot | Your dash is nearly instant with a lower cooldown. Exclusive with Perfect Dodge. |
| Perfect Dodge | Legendary | Agility, Fleetfoot | Dodging an attack with the first half of your dash grants a shield for 3s. Disabled while a shield is already active. Exclusive with Shadowstep. |
Special slot augments: Parry vs War Cry
Two legendaries in the Power tree take over your special slot, and they are exclusive to each other, so you can run only one. Parry is a defensive tool that deflects incoming damage, confirmed on screen by a “PARRIED” indicator. War Cry is an aggressive burst that doubles your damage for 3 seconds before locking you in a stun.
| Augment | Requirements | Effect |
|---|---|---|
| Parry | Power, Riposte | Uses your special slot. Parrying attacks deflects the damage. Exclusive with War Cry. |
| War Cry | Power, Adrenaline | Uses your special slot. Gain double damage for 3 seconds, then become stunned from exhaustion. Exclusive with Parry. |

Exclusive augment pairs to plan around
Before you commit to a tree, keep these locked pairs in mind. Choosing one option in a pair removes the other for the rest of the run, so decide early whether you want the offensive or defensive branch.
| Pick one | Or the other |
|---|---|
| Greatsword | Dismantle |
| Blackhole | Cataclysm |
| Parry | War Cry |
| Shadowstep | Perfect Dodge |
| Fleetfoot | Speedster |
| Momentum | Speedster |
You can confirm an augment is active in play by its on-screen cues. Assassin shows a slash effect on back hits, Reaper adds a red trail from your eyes, Perfect Dodge displays a “SHIELDED” status, and Parry flashes “PARRIED” when it deflects an attack. If those cues do not appear, check that you have met the listed requirements and did not lose the pick to an exclusive choice earlier in the run.






