Near the climax of Resonance: A Plague Tale Legacy, Sophia is confronted with a hidden decision involving Leni, her companion for the first half of the journey. After Leni’s apparent death at the hands of the Minotaur, the two cross paths again in Chapter 13, and Sophia can either end Leni’s suffering or walk away and leave her behind.
Quick answer: Use the Minoan Sphere’s light ability on Leni to grant her a mercy kill. Skip triggering the Sphere to leave her behind. Neither choice changes the story, the ending, or any later cutscenes.

Mercy kill Leni with the Minoan Sphere
Activating the Minoan Sphere’s light ability bathes Leni in its glow and instantly ends her suffering. This is the merciful path. As the corruption is cleansed, Leni quietly passes away, closing out her arc on a tragic but humane note rather than abandoning her in the inner sanctum.
Leni dies no matter what you decide, so this route lets Sophia be the one to deliver the final blow instead of leaving Leni to whatever her corrupted transformation brings.
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If you move on without triggering the Sphere, Sophia cannot bring herself to finish Leni off and walks away instead. She apologizes to her friend and heads toward the corrupted Labyrinth to confront the Minotaur, leaving Leni in the sanctum to endure her corrupted state.
This is the colder resolution. Leni receives no final comfort, and Sophia is shown failing to find the courage to end her friend’s torment.

How the two outcomes compare
| Choice | What you do | What happens to Leni |
|---|---|---|
| Mercy kill | Use the Minoan Sphere’s light ability on Leni | Corruption is purged and she passes away peacefully |
| Leave her | Proceed without triggering the Sphere | Sophia walks away and Leni is left in her corrupted torment |
Does the choice change the ending?
No. Despite the emotional weight of the Chapter 13 encounter, mercy killing Leni or leaving her does not affect the overall story, the ending, or the cutscenes that follow. Resonance: A Plague Tale Legacy runs on a fixed narrative, so the outcome plays out the same way regardless of your input.
The prompt exists purely as a moral role-playing moment. Whichever option you pick, Sophia is left to carry the same burden. Her relentless search for answers ultimately cost Leni her life.

Note: Since nothing mechanical hinges on this decision, treat it as a chance to define how you want Sophia to respond in the moment rather than as a branch that reshapes the rest of the game.






