Gaming How-To

Roblox +1 Phonk Evolution: How to Play and Evolve to Tier 2

Aura clicking, Phonk pads, Wins, Rebirth thresholds, and the exact requirement for reaching Tier 2.

Aura clicking, Phonk pads, Wins, Rebirth thresholds, and the exact requirement for reaching Tier 2.

+1 Phonk Evolution is an incremental simulator on Roblox built by Paint n Relax, where everything you do feeds one number: Aura. You click to generate it, train to level up, and spend the result on beating stage enemies for Wins. Wins are the gate on Evolutions, which raise your Aura multiplier, which in turn makes the next stage survivable. The loop is short, but the order matters, and skipping the Win requirement is the mistake that stalls most new players at Tier 1.

Quick answer: Train in Stage 1 by clicking, defeat the Stage 1 NPC to bank at least 1 Win, then open the Evolve menu and hit Evolve — the confirmation reads “Evolved to Tier 2! Aura multiplier is now 1.1x”.


Aura, Wins, and Tiers: What each currency does

Three progression tracks run in parallel, and each one unlocks something the others cannot. Aura is your raw power number and decides which stage you can clear. Wins are earned by killing stage enemies and act as the unlock currency for Evolutions and Trails. Tiers are the permanent multiplier ladder that makes every future click worth more.

TrackHow you earn itWhat it unlocks
AuraClicking, treadmill training, Phonk padsAccess to higher stages
WinsDefeating stage NPCsEvolutions and Trails
TierEvolve menu, once Win requirement is metA permanent Aura multiplier
RebirthResetting at max levelDoubled Aura multiplier, higher level cap

The opening tutorial prompt is literal about the entry point: “Click 5 times to earn Aura”. That is the whole starting mechanic, and every later system just multiplies the value of those clicks.


How to clear Stage 1 and evolve to Tier 2

Head into Stage 1 from the lobby. The stage sign lists “Stage 1 Recommended Aura: 1”, so you can walk in with almost nothing and start training immediately.
Click to build Aura and gain levels. Treadmills in the training area serve the same purpose, converting time spent into XP and Aura without needing to fight anything.
Stand on a Phonk pad while you click. The first one is labelled “0 Rebirth x1.5 Aura”, which means it needs zero Rebirths to use and multiplies the Aura you generate by 1.5x. The game explicitly nudges you toward it with an “Equip the first Phonk pad” objective.
The first Phonk pad highlighted with the on-screen prompt to equip it
The “Equip the first Phonk pad” objective points you at the 0 Rebirth x1.5 Aura pad. Image: Paint n Relax
Attack the Stage 1 NPC until it dies. The objective tracker phrases this as “Complete Stage 1 and get your first win”, and the Evolve menu shows the same requirement as “0/1 Wins Required” until the kill registers.
Open the Evolve menu and press Evolve. Tier 1 sits at 1x Aura and Tier 2 at 1.1x, and the swap is instant once the Win is banked. If you would rather not fight, the menu carries a paid bypass labelled “Skip 9”.

Note: the Win has to be registered before the Evolve button becomes active. Standing next to a dying NPC without landing the kill yourself does not credit the Win, which is the usual reason the counter stays at 0/1.


Rebirth: What it resets and what it returns

Rebirth is the harder reset, and it is worth reading the before/after panel carefully before you commit. It wipes your Level and your XP upgrades, but doubles the Aura multiplier and lifts the level ceiling. That second part is the real prize, because a higher cap means far more room to grow between resets.

ValueBefore RebirthAfter Rebirth
Aura multiplierx1 Aurax2 Aura
Level capMax Level 15Max Level 30
Level and XP upgradesRetainedReset to zero

The Rebirth interface also lists a “Skip Rebirth 49” option for players who want the multiplier without grinding back to the cap. Rebirth count doubles as a key for Phonk pads, since the stronger pads are gated behind a minimum number of Rebirths rather than an Aura total.


Stage requirements and when to move on

Each stage posts a recommended Aura figure, and the jump between the first two is steep. Stage 1 asks for 1 Aura. Stage 2 asks for 80. That gap is the reason the first Evolve and the first Phonk pad matter so much — you are not meant to reach 80 on unassisted clicks alone.

StageRecommended Aura
Stage 11
Stage 280

Treat the recommendation as a soft floor rather than a hard lock. Walking into a stage under the listed Aura means slower kills and slower Wins, which feeds back into slower Evolutions.


Trails and Win multipliers

Trails are cosmetic in appearance but functional in effect, boosting the Wins you pull from each kill. They are dual-priced, so you can grind them out with Wins or buy them outright with Robux. The Special Trail sits at the entry end of the list, with Rainbow and Demon further up.

TrailWins costRobux cost
Rainbow100 Wins9
Demon500 Wins19

Because Trails multiply Wins and Wins gate Evolutions, buying the first affordable Trail early compounds better than saving for the expensive one. A 100-Win purchase that speeds up every subsequent kill pays for itself well before you reach 500.


What the shop sells

The shop holds limited-time deals, eggs, and Aura bundles sold as Starter, Pro, and OP packs at different Robux prices. The Steampunk Egg sits alongside them, and cosmetic Aura options including Toxic, Heaven, and Galaxy are stocked there too. None of it is required to clear the early stages — it exists to shorten the click grind.

Shop menu showing Starter, Pro and OP Aura packs with Robux prices
The shop lists Starter, Pro, and OP Aura packs while the click prompt stays on screen. Image: Paint n Relax

You can load the experience directly from its Roblox page.


How to confirm your progress registered

Every major action in the game confirms itself on screen, so there is no guesswork involved. An Evolution fires the message “Evolved to Tier 2! Aura multiplier is now 1.1x” and the tier label in the Evolve menu switches from Tier 1 to Tier 2. A registered Win moves the counter from “0/1 Wins Required” and adds to your Win total. A Rebirth drops your level back to 1 while the multiplier display flips from x1 to x2 and the cap reads Max Level 30.

If a Phonk pad is not boosting your Aura rate, check that you are actually standing on it while clicking rather than beside it, and that your Rebirth count meets the number printed on the pad. The first pad requires zero Rebirths, so it is always usable.


The experience is on a live update cadence, with an in-game event titled “ADMIN ABUSE + WORLD 2!” listed for Saturday, September 5 at 2:00 PM. Events like these are joined from a prompt in the world rather than a menu, so keep an eye on the on-screen callout when it goes live.

In-world ADMIN ABUSE World 2 event prompt with the E key highlighted to join
The ADMIN ABUSE = WORLD 2 event prompt appears in the world, with E highlighted to join. Image: Paint n Relax

Played straight, the first hour is a tight loop worth internalising early: click for Aura, stand on the best pad you qualify for, kill the stage NPC for a Win, Evolve, and only Rebirth once you are pinned against the level cap. Get that order right and Stage 2’s 80-Aura recommendation stops looking like a wall.