IQ Escape Room is a Roblox puzzle game built from 83 sealed rooms in a row. Each room locks its blue double doors until you solve whatever it throws at you, from keypad codes and math tiles to invisible mazes, parkour, and spot-the-difference clicks. Clear a room and the doors open, your IQ rank ticks up above your avatar, and you move to the next challenge.
Quick answer: Enter the correct keypad code or complete the room’s task to open the blue doors. The 31 code rooms are listed below; the rest are movement, observation, and logic puzzles covered in their own sections.
All keypad codes by room
These rooms are solved by typing a number into a wall keypad. Some codes are posted on signs, others come from counting or math you have to work out. Type the value and the doors unlock.
| Room | Code | Room | Code |
|---|---|---|---|
| 3 | 9163 | 52 | 15 |
| 10 | 0 | 56 | 33 |
| 12 | 6969 | 58 | 83 |
| 16 | 36 | 59 | 3476 |
| 25 | 724 | 62 | 1247 |
| 29 | 3521 | 63 | 30 |
| 31 | 2629 | 65 | 996 |
| 32 | 63 | 67 | 65 |
| 35 | 1234 | 68 | 3839 |
| 38 | 3113 | 70 | 0806 |
| 40 | 8083 | 71 | 12 |
| 42 | 7391 | 72 | 1234 |
| 44 | 6554 | 74 | 5050 |
| 47 | 20 | 76 | 31 |
| 51 | 17 | 77 | 0000 |
| 81 | 1242 |
A few keypads are rotated, scrambled, or upside down (Rooms 12, 31, 35, and 72). The code is still correct, so find the working keypad and press the digits in the right order rather than trusting the on-screen layout.
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Several codes above are not written anywhere and have to be solved. Here is how each one resolves so you can check your own math.
- Room 16 — Add every digit shown on the walls to get 36.
- Room 32 — June is the 6th month and March the 3rd, giving 63.
- Room 40 — 9372 − 1289 = 8083.
- Room 44 — Letters in Hungry, Apple, Watch, Star are 6, 5, 5, 4, so enter 6554.
- Room 47 — Solve the fruit equations to reach 20.
- Room 51 — Add the digits of 1907 (1+9+0+7) for 17.
- Room 56 — The three sequences give 9, 16, and 8 (a Fibonacci run), which sum to 33.
- Room 62 — First number is odd (1), second is that doubled (2), third is doubled again (4), and the fourth is hidden in the room, making 1247.
- Room 63 — Count every possible square in the 4×4 grid, which totals 30.
- Room 67 — Count the faces on the 3D solids to reach 65.
- Room 71 — Multiply the digits of 1232 (1×2×3×2) for 12.
- Room 74 — The sum of 1 through 100 is 5050.
For Room 65, the code 996 is hidden in the game description, and Room 68’s 3839 is written on the ceiling opening, so look straight up. Room 70 asks when the game was made in mmdd format, which is 0806.
Movement, maze, and parkour rooms
These rooms have no code. You reach the exit by pressing buttons, crossing hazards, or finding the right path. Room 1 is the very first example, and it needs two players standing on the floor buttons at the same time.

| Room | What to do |
|---|---|
| 1 | Stand on the floor buttons with a partner |
| 2 | Grab the golden key and unlock the door |
| 4 | Jump over the red laser bars |
| 5 | Run through the walled maze hallway |
| 8 | Cross the tiles and avoid the lava |
| 9 | Jump on the crate, press the red button until green |
| 11 | Jump into the door handle |
| 13 | Stand on the yellow pad by Scientist 3 |
| 14 | Walk straight through the door |
| 18 | Step the floor pad, hit wall panels along the red line |
| 19 | Parkour across the lava platforms |
| 21 | Jump the crisscrossing lasers |
| 22 | Step the green corner tile, hit the red panels |
| 23 | Climb the wall platforms to the high green button |
| 26 | Hop the wall ledges over the hazard floor |
| 27 | Walk through the correct pink door |
| 30 | Follow the winding maze to the exit |
| 34 | Climb the invisible stairs to the green button |
| 36 | Edge along the outer ledge over the drop |
| 37 | Take portals in order: Tree, Blueberry, Grape, Dirt |
| 41 | Step the yellow pads under the “Sign” labels |
| 45 | Pick up the working golden key from the pile |
| 46 | Punch the stubborn doors until they break |
| 48 | Follow the red carpet across the hazard floor |
| 53 | Press the green button from Room 1 |
| 54 | Test the doors until the real exit opens |
| 55 | Pass through teleporters 1 to 8 in order |
| 57 | Cross the thin outline maze over the void |
| 64 | Rainbow order: Red, Orange, Yellow, Green, Blue, Purple |
| 66 | Walk the tiles until the hidden green square triggers |
| 78 | Parkour above the door into the vent, hit the switch |
| 79 | Find the golden key near the frozen slime |
| 80 | Interact under the wooden table |
| 82 | Hop the cloud platforms and click the hidden buttons |
A handful of rooms hide the floor itself. In Room 20 you trace an invisible route around the perimeter of the room, so hug the edges and step carefully until the doors light up.

Room 33 works the same way over lava. Step onto the red button first, then cross the invisible path stones that appear as you approach the exit.

Rooms 57 and 73 use the same idea over a void, with platforms that briefly light when you touch them. Move one tile at a time and wait for the glow before committing.

Observation and click puzzles
These rooms reward spotting the odd item or picking the correct answer. Room 25 is a good example, where a wall of Saturn symbols hides one differently colored planet that you click to open the doors.

| Room | What to click or pick |
|---|---|
| 6 | The 33 tile (23+10) |
| 7 | The 25 tile (5×5) |
| 15 | The one smiling face that looks different |
| 17 | The imposter scientist among the clones |
| 24 | Color pads in “Most to Least” order by count |
| 28 | The framed Noob portrait |
| 43 | The crying Noob, to comfort it |
| 49 | The 1134 tile (14×81) |
| 60 | The crate marked “Click” |
| 61 | The odd clock out |
| 69 | “fleaky” as the game’s creator |
Rooms 50 and 75 are quiz rooms. Read each chalkboard question and step onto the A, B, or C answer button. Room 50 has 10 general-knowledge and math questions, while Room 75 raises the difficulty to 12 questions covering algebra, square roots, geometry, and word problems.
IQ rank progression
Your title above your avatar climbs as you clear more rooms. It is a quick way to confirm how far you have progressed.
| Rank title | Rooms |
|---|---|
| Baseline IQ | 1–11 |
| Below Average IQ | 12–29 |
| Average IQ | 30–54 |
| Above Average IQ | 55–74 |
| High IQ | 75–83 |
Room 83 and the endgame lobby
Room 83 is the final stop. It holds rebirth pads, leaderboard stands, and teasers for upcoming content, including a Special Rebirth, a 5x Rebirths option, and an announcement that Update 3 is on the way. There are no further puzzle doors past this point.
You know a room is cleared when its blue double doors swing open and the “You have unlocked the next room!” prompt appears. Watch the rank title above your avatar as well, since it updates at the thresholds above. Reaching the rebirth pads in Room 83 confirms you have finished the full run.





