Silent Hill Townfall keeps five different endings, and they split into two groups. Three of them react to how you play across the whole game, while the other two are hidden behind collectibles you can only chase in New Game Plus. Knowing which lever controls which ending is the difference between a clean sweep and a wasted playthrough.
Quick answer: Justice, Forever, and Abandoned depend on your Discoveries versus kills; Dog and Sci-Fi are New Game Plus secrets that need hidden coins or three Strange Books plus the Strange Access Card.
All five endings and their trophies
Three endings can appear in a first playthrough. The remaining two only become reachable once you start New Game Plus and gather specific items. Each ending awards its own trophy, so a completed set requires reaching all five.
| Ending | How to unlock | Trophy |
|---|---|---|
| Justice | 10 or more Discoveries above your kills, under 60 kills | For St. Amelia |
| Forever | About 5 more Discoveries than kills, under 60 kills | Here To Stay |
| Abandoned | More kills than Discoveries, or any run over 60 kills | Just Making Things Worse |
| Dog | NG+: feed three coins to the Guide Dogs | Let’s Talk This Out |
| Sci-Fi | NG+: three Strange Books plus the Strange Access Card | Sci-fi-lent Hill |

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Add to Google Preferences →Justice, Forever, and Abandoned: The Discoveries versus kills rule
All three outcomes are determined by one comparison that remains active throughout the game. Discoveries consist of the Clues and Documents you collect, while CCTV scans are excluded. The kill total counts enemies defeated. The relationship between those totals at the final boss selects your ending.
- Justice: Discoveries beat kills by 10 or more, with kills under 60.
- Forever: finish with roughly five more Discoveries than kills, while keeping kills below 60.
- Abandoned: this occurs when kills exceed Discoveries or the kill total goes beyond 60.
Once your kill total exceeds 60 kills, Abandoned becomes unavoidable, regardless of whether you have 80 or more Discoveries. Fighting every enemy you encounter usually leads there, since combat generally increases faster than exploration.
For Forever, target about 50 collectibles and approximately 45 kills. One successful run ended with 47 Discoveries and 44 kills, showing that being a few kills below your Discovery total is sufficient. If necessary, add the remaining kills during the final boss fight.
A lead that is too large changes the result to Justice. Abandoned is triggered if kills exceed Discoveries or rise above 60.

Sci-Fi ending: Three Strange Books and the Strange Access Card
The Sci-Fi ending is exclusive to New Game Plus, so it cannot be reached on a first playthrough. You need all three Strange Books and the Strange Access Card, then you use that card at the very end to trigger the finale. Clearing it rewards the Pistol-3000, which carries over to all future New Game Plus runs.
| Item | Location |
|---|---|
| Strange Book #1 | Part 1: Arrival — Zoe’s House, upstairs, under the bedside table |
| Strange Access Card | Part 2: Zoe — hotel symbol-door puzzle in Shorefront – Different |
| Strange Book #2 | Part 4: Clara Woods — Hospice Store bookshelf |
| Strange Book #3 | Part 6: Simon — Strange Book 3 in Room 621, SWDP – Different |
Strange Book #1 in Zoe’s House
In Part 1: Arrival, return from the Otherworld and visit Zoe’s House, across from the Newsagent. Go upstairs to Zoe’s bedroom, check beneath the bedside table, and examine Strange Book 1. It must be examined before you leave for the game to record it.
The hotel symbol puzzle and the Strange Access Card
During Part 2: Zoe, collect Richard’s Gift as Simon to access Shorefront – Different. After the area turns red, enter the Hotel and climb to the upstairs door displaying 25 symbols. Open it by pressing those symbols in the exact order shown below.
| Order | Symbol | Grid position |
|---|---|---|
| 1 | Bird | Column 1, Row 5 |
| 2 | Tree | Column 2, Row 4 |
| 3 | Planet | Column 4, Row 2 |
| 4 | Bird | Column 1, Row 5 |
| 5 | Trinity | Column 2, Row 3 |
| 6 | Sputnik | Column 4, Row 5 |
| 7 | Sputnik | Column 4, Row 5 |
| 8 | Fish | Column 5, Row 1 |
| 9 | Spaceship | Column 3, Row 1 |
| 10 | Planet | Column 4, Row 2 |
| 11 | Dog | Column 1, Row 1 |
| 12 | Monument | Column 4, Row 3 |
A correct sequence unlocks the door. Inside, take the Strange Access Card from the bedside table, then continue normally until Part 4: Clara Woods. Save the card for the very end.
Strange Book #2 in the Hospice Store
During Part 4: Clara Woods, you can find Strange Book 2 inside the Stenhouse End of Life Hospice Care. It is unlocked from the start and located across from the phone booth in Atlas Square. Enter, turn left immediately, and examine the book on the bookshelf.
Strange Book #3 in SWDP – Different
Strange Book 3 appears in SWDP – Different during Part 6: Simon, alongside the final container puzzle. First complete the Relive the events of the CCTV / Remote Systems Control puzzle. With that done, use the console to unlock Room 621 if it is not open already, then head down the stairs into Room 621, opposite Valve F’s room, and take Strange Book 3 from the shelf.
Using the Strange Access Card for the Sci-Fi ending

Dog ending: Feed three coins to the Guide Dogs
The Dog ending is the second secret available in New Game Plus. Three coins are placed throughout the campaign, and each must go to the Guide Dog at its corresponding location. The ending requires all three deliveries.
| Coin | Where to find it | Guide Dog to feed |
|---|---|---|
| Bronze Coin | Part 1: Arrival, Shorefront South, from the video store | Opposite the Pharmacy |
| Silver Coin | Part 4: Clara Woods, shed down the east road before the Estates | In the Laundromat |
| Gold Coin | Part 6: Simon, Room 793 in SWDP – Different (open with the ROC) | By the locked exit door |
Unlock all five endings in one New Game Plus run
You can obtain every ending in one New Game Plus run by collecting all coins and books, keeping kills low, and creating two manual saves at the proper moments. Reload either save afterward to branch into the individual finales.
The save at Clara Woods Estate can be used for either Forever or Abandoned. Make sure it exists before raising your kill count.
Confirming each ending unlocked
The final cutscene displays the ending’s title and grants the matching trophy. For St. Amelia belongs to Justice, Here To Stay to Forever, Just Making Things Worse to Abandoned, Let’s Talk This Out to Dog, and Sci-fi-lent Hill to Sci-Fi. All five trophies complete the set.
If the result is Justice or Abandoned rather than Forever, correct the difference between the two totals. Your Discoveries must remain ahead of kills, but by only a few, and kills must stay at 60 or fewer. Reload the Clara Woods Estate save and alter the final-boss kills until the kill total is just under your Discoveries.






