You only get one Ruined Tool in Hollow Knight: Silksong, and it determines which version of Silkshot you can build. This guide shows you where to recover the Ruined Tool, how to repair it three different ways, and what changes between variants so you can commit with confidence.
Find the Ruined Tool (Weavenest Murglin, Bilewater)
The Ruined Tool sits in a hidden Weavenest Murglin chamber in the southeast of Bilewater. You’ll need Needolin to open the door and Cling Grip to scale the room.




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Add to Google Preferences →Recommended pick: Repair it yourself on Mount Fay (railgun)
This variant fires a charged, piercing beam that deals heavy damage in a straight line and briefly holds Hornet in mid-air when fired during a jump. It requires Craftmetal but no Rosaries to build, making it cost-efficient. Ammo capacity is the lowest of the three, but each shot does significant work.



Key details: High damage, piercing beam; lowest ammo (around 14 shots); costs Craftmetal only; brief air stall on fire.
Alternative: Repair with Forge Daughter (single-shot firearm)
Forge Daughter in Deep Docks repairs the Ruined Tool into a single-shot Silkshot with the highest ammo capacity. It’s straightforward to use and reliable at range, but it does not pierce.



Key details: Single projectile per trigger; highest ammo (around 26 shots); costs Rosaries; no pierce.
Alternative: Repair with the Twelfth Architect (three-shot burst)
The Twelfth Architect in Underworks crafts a burst-fire Silkshot that launches three projectiles in an ascending spread. It’s cheaper than Forge Daughter’s option and useful against clustered or airborne targets, but you’ll get fewer rounds overall and need to land multiple pellets for full value.
Ways to reach Underworks include:
- From White Ward via an elevator you can unlock after obtaining the White Key.
- Using a lift near The Stage in the Whispering Vaults.
- Traversing The Mist from the Bilewater side.



Key details: Three-shot burst in an upward spread; mid-range ammo (around 21 shots); lower cost in Rosaries; excels at tagging multiple small targets.
Silkshot variants at a glance
- Mount Fay (railgun): Charged, piercing beam; roughly 14 shots; uses Craftmetal, no Rosaries; briefly suspends Hornet mid-air.
- Forge Daughter (single-shot): One strong projectile per fire; roughly 26 shots; 240 Rosaries; simple, consistent ranged damage.
- Twelfth Architect (burst): Three-round ascending burst; roughly 21 shots; 130 Rosaries; good for groups and flyers when pellets land.
Important limits and decision tips
Silkshot is a one-time decision per save. The Ruined Tool can only be repaired once, and the choice is irreversible. Plan ahead.
- If you can comfortably progress to Mount Fay, the railgun’s damage, piercing, and mobility utility make it the strongest all-round pick.
- Need a ranged tool earlier and have Rosaries on hand? Forge Daughter’s single-shot version offers the most ammunition and a simple firing pattern.
- On a tighter Rosary budget or fighting frequent swarms, the Twelfth Architect’s burst can cover multiple elevations but demands accuracy to realize its damage.
- All Silkshot variants consume Hornet’s Silk in addition to ammo, so weave ranged shots into your route planning and resource management.
Pick the Silkshot that best matches your current progression and resource plan. If you can wait, the Mount Fay railgun delivers the most damage per shot and valuable pierce.






