Your surname in Slayers 2 is not a cosmetic choice. Clans are handed out by a spin wheel, and the family you end up with carries a permanent passive buff that raises health, stamina and damage while it stays equipped. You cannot pick one off a menu, which makes knowing the odds and the save rules the difference between keeping a Supreme and accidentally overwriting it.
Quick answer: Open the clan menu, save the family you want into a slot, then spin. Every spin rerolls your active clan, and the replacement prompt is the last chance to cancel.
What a clan roll actually changes
Every new character starts with whatever the wheel gives it. The clan sits underneath your Breathing Style or Blood Demon Art rather than replacing it, so a roll never locks you out of a combat style. What it does change is your stat line and, from Legendary upward, a set of named skills and passives.
Rolling again does not add a second clan. It replaces the active one. That single rule is behind almost every lost Supreme, and it is why the save slots matter more than the spin button.
Nothing transfers from the original Project Slayers. Clans, items and game passes all start from zero here, so a family you rolled in the first game is not waiting on your account.
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Add to Google Preferences →Clan rarity odds and which families sit in each band
Six rarity bands cover the pool. The percentages below are the community-reported base rates, and they are the numbers worth planning around before you spend a spin.
| Rarity | Roll rate | Names in the band |
|---|---|---|
| Supreme | 0.1% | Kamado, Rengoku, Uzui, Soyama |
| Mythic | ~0.9% | Himejima, Iguro, Shinazugawa, Agatsuma, Douma, Tamayo |
| Legendary | ~4% | Shabana, Tomioka, Kocho, Ubuyashiki |
| Rare | ~12% | Urokodaki, Sabito, Makomo |
| Uncommon | ~23% | Narrower family-bond clans |
| Common | ~60% | Plain stat clans |
Treat these as a snapshot rather than a promise. A Supreme can land on your first spin and a Rare can dodge you for twenty, and any pity or banner rules live in the in-game spin details, which is where you should confirm the live table after a patch.
How to spin for a clan safely
How to confirm a roll stuck
A successful roll shows up in two places. The surname above your character changes to the new family, and the clan panel swaps to that clan’s rarity label and buff list. If the panel still shows the old family after a spin, the result was not applied.
To confirm a save rather than a roll, back out of the spin screen and reopen the clan menu. The family should still be sitting in its slot with the rarity tag intact. If a replacement warning appeared and you were not expecting one, cancel and re-check your slots before spinning again.
Reading a clan panel before you spend another spin
The panel lists every skill, passive and stat bonus the family grants. Rarity tells you how hard the roll was; the buff line tells you whether it is worth keeping. Read the buff line first.
Mythic panels
Mythic rolls tend to be specialists. Agatsuma pairs with Thunder Breathing and stacks a damage boost onto Sleepless Nights and Enhanced Hearing, with extra buffs once your health drops low.

Douma reads as a defensive roll. Its passive lets you shrug off three incoming attacks, and its skill leaves a clone behind while you teleport clear of a stun or knockdown.

Himejima is the one to check if you block a lot. Stone Skin Mode reflects 45% of incoming damage back at whoever is hitting you, alongside Enhanced Hearing.

Iguro is built around Serpent play, with the homing Kaburamararu attack, the Flash Step movement tool and a Serpent’s Wrath Mode stat window. If you are not running Serpent, most of that panel is dead weight.

Supreme panels
A Supreme panel is longer and carries the biggest raw stat line. Two of them are the usual reason people keep spinning at 0.1%.
| Clan | Health | Stamina | Damage factor |
|---|---|---|---|
| Rengoku | +185 | +125 | 26% |
| Kamado | +175 | +130 | 23% |
Kamado is the roll Demon players stop on, because Sun Immunity lets a demon walk around in daylight without burning. The rest of the panel covers Indomitable Will, health regeneration, Combat Intuition damage storage and a Headbutt that breaks guard.

Rengoku is the Slayer equivalent and the clear stop condition for a Flame build. Heart of Blaze Mode adds a retaliatory flame aura and stat boosts, ignition burn rides on your M1s, and the panel includes katana and weapon mastery bonuses plus status immunity.

When to stop rolling
Stop as soon as the clan on your character feeds the kit you actually play. A Sabito roll giving +10% Water mastery is worth more to a Water main than a Supreme whose skills they will never press, and Kocho’s insect and poison line does the same job for a poison build.
If the answer is no and you are still early enough that nothing is invested, spin again with currency you can afford to lose. Once the answer is yes, put the clan in a slot, close the menu and spend the rest of your time on mastery, weapons and levelling instead.






