Unexpected Alliance kicks off shortly after Skif meets Zulu and makes his first contacts in the Iron Forest. Nitro has a job waiting at the Testing Ground point of interest, and it is a vertical one. A repeater mounted on top of a rusted metal tower has gone quiet, and the only way to find out why is to climb the thing yourself.
Quick answer: Climb the ladder directly opposite Nitro, turn right at the platform and scale the broken metal frame, cross left to the next ladder, then jump the gap past the electrical anomaly (use an electro-orb, not a bolt) and take the far ladder to the top. Interact with the repeater, kill the Poltergeist that appears, then reactivate the repeater.
What Nitro asks for at the Testing Ground
The objective starts with a simple meetup. Head to the Testing Ground POI and speak with Nitro, who explains that the repeater on the tower stopped responding and wants Skif to go up and check it. There is no negotiation here and no alternate route around the structure — the climb is the quest.

Two things are worth sorting out before you start climbing, because falling off the frame or getting slammed by an anomaly halfway up means redoing the whole ascent.
| Item | What it handles on the route |
|---|---|
| Metal bolts | Standard anomalies scattered along the metal structure. Throw one to set the anomaly off from a safe distance before you move through. |
| Electro-orbs | The new electrical anomaly near the gap you have to jump. Bolts do nothing to it — an orb suppresses it for a short window. |
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Poltergeist fight on top of the tower
The repeater malfunctions the moment you touch it, and the objective changes to “deal with the causes of malfunction.” A Poltergeist attacks immediately, on a cramped platform, in the Iron Forest’s usual fog. Visibility is the real problem — the enemy itself is not especially durable.
Track the drifting cloud of electric sparks with your weapon and fire at it as it circles the tower. When the Poltergeist starts lifting objects to hurl at you, shoot the objects out of the air rather than trying to dodge them on a narrow platform.

Finishing the objective and reporting back
With the Poltergeist dead, interact with the repeater a second time to reactivate it. That marks the objective complete in your PDA — if it does not update, the repeater has not been switched back on yet, since simply killing the Poltergeist is not enough on its own.
All that is left is the descent. Take the same route back down rather than jumping, then find Nitro again to trigger the next stage of Unexpected Alliance.




