Gaming How-To

Star Wars Zero Company: How to Launch Buy Cheap, Never Sleep

Where Kabb's Anaxes mission sits on the Holotable, who has to be in the squad, and what counts as failure.

Where Kabb’s Anaxes mission sits on the Holotable, who has to be in the squad, and what counts as failure.

“Buy Cheap, Never Sleep” is one of Kabb Uppercut’s personal missions in Star Wars Zero Company, and it is easy to walk past on the Holotable because it sits on Anaxes rather than on the sector you are being pushed toward by the story. It is optional, it locks two operators into your squad, and it can be failed outright by losing the wrong person.

Quick answer: Use the Holotable in the Den, open the MISSIONS tab, move to the ANAXES sector, select BUY CHEAP, NEVER SLEEP, build a squad that includes Kabb Uppercut and Tesh Hawks with no injured operators, then press LAUNCH MISSION.


Buy Cheap, Never Sleep mission details (Anaxes, Kabb)

The mission belongs to the Smugglers and Slugrats chapter, which is also where “Dark Waters” and Trick’s “No Clone Left Behind” show up. Crewmate missions like this one do not advance the story, but clearing both of an operator’s missions unlocks a trophy or achievement. Kabb’s other one, “Kith and Kin,” appears much later on Mapuzo.

DetailValue
ChapterSmugglers and Slugrats
SectorAnaxes (Zone Forn)
TypeCrewmate mission for Kabb Uppercut
Required operatorsKabb Uppercut and Tesh Hawks
Success conditionSteal the Separatist comm chip
Failure conditionHawks or Kabb is killed
Listed rewards+25 Intel Cap, +150 Den Level, +1 Capacitor

The exact cycle the node appears on shifts between playthroughs, since missions are only offered for a limited number of cycles and every mission you run pushes the cycle counter forward. If it is on the board, treat it as something to clear soon rather than something to save.


Spend your Intel before you deploy

Launching a tactical mission advances the cycle, and any Operation you did not start is gone with it. Because Intel is earned from combat missions and spent on non-combat Operations, sitting on a stockpile while you deploy is wasted value. Open the OPERATIONS tab first and clear whatever is worth running.

Walk to the Holotable at the center of the Den’s hangar deck and interact with it. This is the only place both Operations and tactical missions are listed for the current cycle.
Open the OPERATIONS tab and execute anything you can afford. “Futures Proofing” on Brentaal IV, for example, costs 50 Intel and grants 5 Influence in Zone Crash.
Holotable Operations tab with the Futures Proofing operation selected and a 50 Intel cost
The Operations tab, with “Futures Proofing” ready to execute for 50 Intel. Image: Bit Reactor

Note: the mission’s own reward includes a raised Intel Cap, so dumping Intel now leaves headroom for what you bring back.


How to launch Buy Cheap, Never Sleep from the Holotable

Switch from Operations to the MISSIONS tab on the Holotable. The galaxy view will show every sector with something available this cycle.
Navigate to ANAXES and select the BUY CHEAP, NEVER SLEEP node. The prompt on the node reads “Launch Mission for Kabb,” which is how you tell it apart from a standard contract.
Open the briefing and read the requirements. It confirms Kabb as a required unit, lists the success condition as stealing the Separatist comm chip, and flags that losing Hawks or Kabb ends the run in failure.
Buy Cheap, Never Sleep mission screen on Anaxes with the View Briefing option highlighted
The mission screen for “BUY CHEAP, NEVER SLEEP,” with VIEW BRIEFING selected to check requirements and rewards. Image: Bit Reactor
On the squad selection screen, check every portrait for a red injury badge. Any operator carrying an injury takes a stat penalty and is one bad turn from death, so swap them for a healthy replacement.
Confirm Kabb and Hawks are locked into the four-slot squad, fill the remaining slots, and press LAUNCH MISSION. The infiltration cutscene plays and the transport drops the team into Zone Forn on Anaxes.

What the mission asks for on the ground

The objective chain runs in three stages, and the middle one is where most squads get punished. B1 Battle Droids screen the courtyard, then BX Droid Snipers and BX Droid Commandos arrive as reinforcements, and B2 Super Battle Droids show up in the later waves.

ObjectiveWhat it requires
SECURE THE SEPARATIST TECHPush through the lower courtyard and reach the security chest
DEFEND THE SAFECRACKER 1/3Hold position around the console for three waves while it cracks
EVACUATE ALL OPERATORS (0/4)Move every surviving operator onto the upper landing pad

Downed is not dead. If Hawks or Kabb drops, rally them or use a Medpac before the enemy turn compounds the problem. The mission only fails if one of those two is actually killed, so the safe play during the safecracker phase is to keep both of them behind full cover on high ground while a third operator works the console.


How to confirm the mission completed

Once all four operators stand on the extraction platform, the pickup cutscene plays and the Mission Success screen appears with a run summary of tactical rounds, enemies defeated, and damage dealt. The Mission Results panel follows with your payout, which can include Intel, a Capacitor, and a Focus Point bonus, plus a note for any operator who picked up an injury.

Back at the Ring of Kafrene, the clearest confirmation is Kabb himself. Find him in the Den and he will explain what the comm chip was really for, which is opera broadcasts from Taanab. That conversation is the marker that his first crewmate mission is done and closed out.

If anyone came back hurt, send them to a Medical Bed in the Medbay before the next deployment, since injuries stack and three of them mean permanent death on standard difficulty. Spending the new Focus Points and running another Operation at the Holotable costs you nothing extra, because the cycle does not tick over again until you launch your next tactical mission.