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Steal an Anime Pack Next Update: Dungeons Are Coming on November 14

Units are getting a combat role, so the days before launch are the time to grow, mutate, and equip a stronger roster.

Units are getting a combat role, so the days before launch are the time to grow, mutate, and equip a stronger roster.

The next Steal an Anime Pack update is a dungeon mode. An in-game event pop-up titled Dungeons are Coming.. is dated Saturday, November 14, at 7:45 PM, and its one-line pitch is that your units will be able to fight. That turns your anime collection from a cash printer into a roster that has to do something, so the run-up to launch is about making that roster as strong as possible.

Quick answer: The Dungeons are Coming.. event starts Sat, Nov 14 at 7:45 PM. Press Notify Me on the in-game pop-up for a reminder, then use Join Event when it goes live.


Steal an Anime Pack Dungeons event: What the game shows

The announcement appears as a notification while you play, usually right as you are doing something else, like dropping a fresh pack into your pen. It is short. Everything the game currently says about the update fits in five lines:

Stealing Kaneky's Pack in Demon Realm
On the Games screen, the pink Stop button is available while the character upgrades from Level 6 to Level 7
  • Event name: Dungeons are Coming..
  • Start: Sat, Nov 14 at 7:45 PM
  • Description: Your units will be able to fight!
  • Button: Notify Me, which signs you up for a reminder
  • Button: Join Event, which takes you into the event once it starts

No dungeon rules, rewards, or entry requirements are listed yet. What is clear is that the units you already collect are the ones that will fight. If you want to check the listing outside the game, open the Steal an Anime Pack page on Roblox, where the event and its reminder option sit alongside the game itself.

Check the start time on the pop-up on your own device before Saturday, so you know exactly when 7:45 PM falls for you.


How the core loop builds your fighting roster

Every unit in your roster comes from the same cycle. You train speed on your plot, run a gauntlet of zones to steal a pack, carry it home, let it grow in your pen, then open it to roll a character. Duplicates go into the Mutate Machine for stronger variants. Each part of that cycle gates the next one, so the sections below follow the order you actually play it.

Base placement & speed training
The character is training on the speed track and earning +194 M/s, with the pink Stop button available to end the run

Your base is home to all of it. The plot holds your treadmill, your pen, and your leaderboard sign, and your cash per second ticks up in the corner as your equipped units earn. The Shop, Units, Index, and Rebirth buttons sit along the screen edge.


Train speed on the treadmill

Speed decides which zones you can reach, and the deeper zones hold the packs worth stealing. You build it on the treadmill on your own plot. Each step adds a fixed amount of speed, and timed taps multiply it.

Walk onto the treadmill on your plot to start running. Pink step markings run along the belt, and a speed number pops up with every stride.
Click the circular target when it appears. Hitting it at the right moment triggers TAP! x2 or TAP! x3 combos, which multiply the speed you earn from those steps, so watching for the circle matters more than just letting the belt run.
Treadmill training screen showing a +911 speed gain with the Stop button
A larger speed gain lands after a successful tap combo.
Keep running when a Lucky Step spin kicks in. It is a bonus sequence, such as Lucky Step x5, that rolls extra rewards on top of normal step gains.
Press the pink Stop button when you want to leave. Your level climbs as speed accumulates, and the gains stack across sessions.
Pink Stop button on screen while training next to the Level 6 to Level 7 upgrade
The Stop button ends a training run at any time.

Treadmill upgrade costs

Upgrading the treadmill raises how much speed each step gives, which is the fastest way to stop grinding the same few levels. Walk up to the treadmill and use the Treadmill Upgrade prompt.

Avatar at the Level 5 treadmill with the E Treadmill Upgrade prompt showing
The Treadmill Upgrade prompt for moving from Level 5 to Level 6.
UpgradeCostSpeed per step after
Level 5 (current)—+160
Level 5 > Level 6$440B+450
Level 6 > Level 7$13THigher

The jump from Level 5 to Level 6 nearly triples the speed from each step, which pays back the cost quickly once you are chasing Demon Realm. The Level 7 upgrade costs $13T, a big step up that lines up with a stronger income from late-game units.


The map is a single straight gauntlet. You pass through each zone in order, and every zone shows its recommended speed on screen as you enter. Running into a zone below its threshold makes escaping with a pack much harder.

ZoneRecommended speed
Sakura’s Domain900+
Grand Blue10k+
Snowy Zone40k+
Volcanic Zone170k+
Beast Zone700k+
Demon Realm2.5M+
Avatar running through Beast Zone with the 700k+ recommended speed banner
Entering Beast Zone, where the recommended speed is 700k+.

Beast Zone carries packs like Garo’s Pack and Perfect Cel’s Pack. Demon Realm, the last zone, holds packs such as Kaneky’s Pack, Ryuck’s Pack, and Asto’s Pack. Atachi’s Pack also turns up along the route. Each pack shows its weight in kilograms above it.

Avatar standing in the Demon Realm arena while earning $46.3M per second
Demon Realm, the final zone, recommends 2.5M+ speed.

How to steal a pack and get it home

Grabbing a pack is the easy part. The moment you take one, an enemy starts chasing you, and the run back is where packs are won or lost.

Run out to the deepest zone your speed supports and walk up to a pack. When you pick it up, the game confirms it with You stole a PACK! and the pack rides along with you.
You stole a PACK message as the avatar grabs a pack tagged +45.2M/s
The You stole a PACK! confirmation appears the moment you grab a pack.
Turn around and sprint for home immediately. A red RUN!! alert shows ENEMY [X] STUDS AWAY, counting the distance between you and your pursuer in real time.
Avatar running back toward base carrying a stolen pack after the steal message
Carrying a stolen pack back through the zones.
Use the pink Drop Pack button only if you want to abandon the pack. It sits under the chase alert, and the pack stays behind if you press it.
RUN alert with enemy 83 studs away and the pink Drop Pack button below
The RUN!! alert tracks the enemy’s distance in studs, with the Drop Pack button underneath.
Reach the green SAFE ZONE. Once you cross into it, the chasing enemy can no longer get you, and you can walk the rest of the way to your plot.
Place the pack on a glowing pad in your pen. The game confirms with Successfully placed [Pack Name]!, and the pack starts growing.

Growing packs and pen upgrades

Packs do not open the moment they land. They sit on the green and blue pads in your pen and take time to mature into collectable units. A Skip Growth prompt appears next to a placed pack if you want to cut that wait.

Perfect Cell's Pack sitting on a pen pad next to a Skip Growth prompt
A freshly placed pack in the pen, with the Skip Growth prompt beside it.

Open the Growing Packs menu to track everything in your pen. GROW ALL handles the whole pen at once, and each matured pack shows an OPEN! button. Opening a pack rolls a character, with the rarity and odds shown on the result. Luck multipliers, such as the x8 clover, push those odds in your favor.

CharacterRarityOdds
GaroRare1 in 25M
JohoRare1 in 63M
Goliath—1 in 3B
IchigaMythical1 in 50B

Ichiga is the rarest of these at 1 in 50B. Equipping it alongside the rest of a strong lineup lifts total income to $127.6M/s, which shows how much a single top-tier pull changes your account.

Main arena showing $46.2M per second income, a $561.5B balance and the Slow Mode toggle
Cash balance and income per second before opening a new batch of matured packs.

Pen upgrade costs

Your pen has a level, and raising it unlocks more holding space and later progression milestones. Upgrades are paid in cash at the pen’s upgrade pad.

Pen upgradeCost
Level 5 > Level 6$6.6B
Level 6 > Level 7$130B

Mutate Machine: Turn duplicates into Golden and Transcendent units

Duplicate pulls are not wasted. The purple Mutate Machine building near the hub takes three copies of the same character and returns one mutated version. The machine’s own instruction is simple: Put 3 same characters in the machine!

The hub also has a glowing SELL area for characters you would rather cash out. Before selling extras, check whether you have three of them, since a trio is exactly what the Mutate Machine needs.

Avatar standing beside the glowing SELL area in the game hub
The SELL area in the hub, where characters can be sold for cash.
Walk into the Mutate Machine and choose a character from the Pick a character screen. A Search field at the top helps when your collection is large.
Mutate Machine Pick a character screen with character cards and a Search field
The Mutate Machine’s Pick a character screen, with a Search field for large collections.
Add the second and third copies. The machine prompts you to pick another of the same character and lists your copies by weight, so you can choose which ones to commit. Three Garos at 510 KG, 256 KG, and 298 KG work, and so do three Johos at 105 KG, 79 KG, and 17 KG.
Pick another Garo screen listing Garo cards sorted by their KG weight
Choosing another Garo, with each copy listed by weight.
Apply the mutation and read the announcement to see the outcome. It might show Your Garo came out TRANSCENDENT! (x10 cash) or Your Joho came out GOLDEN! (x3 cash). Click any part of the screen to continue.
Mutate Machine result card revealing a Rare Golden Joho after the merge
A Golden Joho result from the Mutate Machine.
MutationCash multiplier
Goldenx3
Transcendentx10

The result is not fixed in advance. The same three-copy input can come out Golden or Transcendent, and Transcendent is worth more than three times as much cash as Golden.


Equip your best units before November 14

Opening packs and mutating units does nothing until they are equipped. Open the Units menu and press EQUIP BEST. The game fills your slots automatically and confirms with a message like Equipped your 14 best anime. If you want to rebuild the lineup from scratch, UNEQUIP ALL clears every slot first.

You know the swap worked when your cash per second jumps. A new Mythical or a fresh Transcendent mutation shows up in that number right away.

How dungeon combat ranks units has not been shown yet, so there is no confirmed formula for who hits hardest. What the game does reward today is rarity and mutation, and Dungeons are Coming.. pulls from the same roster you have been building. Run the loop until Saturday, re-equip your best, and press Notify Me so the 7:45 PM start does not slip past you.