Gaming Guide

Steal An Egg Trails: Every Speed Multiplier and Price

All 10 Trails ranked by speed multiplier, with what each one costs in cash and Robux.

All 10 Trails ranked by speed multiplier, with what each one costs in cash and Robux.

Trails in Steal An Egg look like a cosmetic flourish, but they are one of the two systems that decide how far you get. Every Trail carries a speed multiplier, and speed is what gates which biome you can enter and whether you make it home with an egg before a Guardian flattens you.

Quick answer: There are 10 Trails, from Gray at 1.5x speed up to Divine at 14x. Buy the highest multiplier you can afford from the Trail Shop without draining the cash you need for treadmill upgrades, then equip it — the shop button flips to Unequip once it is active.


Every Trail, speed multiplier, and price

All 10 Trails are sold from the Trail Shop. Most tiers can be bought with in-game cash or with Robux, and the jump between neighbouring tiers gets bigger as you climb.

TrailRaritySpeedCashRobux
GrayCommon1.5x$100
GreenUncommon2x$5,0008
BlueRare2.5x$75,00012
PurpleEpic3x$1.5M19
GoldenLegendary3.5x$30M35
RedMythic4x$750M49
GalaxyCosmic5x$20B79
SecretSecret7x$500B139
EternalEternal10x$12.5T239
DivineDivine14x$13T399

Note: cash prices get rebalanced between updates, and the Divine Trail in particular has appeared at wildly different cash figures across shop revisions. Treat the multiplier as the fixed part of the equation and read the live price tag before you buy.


How the Trail multiplier stacks with treadmill speed

A Trail does not hand you a flat speed number. It multiplies the speed you have already trained, which is why the same Trail feels useless on a fresh account and transformative on a farmed one. The treadmill next to your base is where that base number comes from — walk or idle on it to gain speed, and upgrade it so each pass is worth more.

That relationship cuts both ways. Buying Divine while sitting on a barely-upgraded treadmill multiplies a small number by 14 and still leaves you short of the later biomes. Grinding the treadmill for hours with Gray equipped wastes most of what you trained. The accounts that move fastest keep both climbing in rough step, funded by pet income from the garden.

Once you pick a tier, buy it and equip it from the Trail Shop. The confirmation is simple — the entry switches to an Unequip option, and the visual effect starts following your character.

Trail Shop panel showing the Eternal Trail with an Unequip button, confirming it is active
The Trail Shop shows an Unequip button on whichever Trail is currently active — here, the Eternal Trail. Image: Roblox

Matching a Trail to the biome you want to farm

Nine biomes each have a speed floor. Hitting the floor lets you walk in; it does not guarantee you can walk out carrying something heavy. Use the thresholds as a checklist, and aim for headroom above the number rather than scraping past it.

BiomeMinimum speedGuardianSensible Trail
ForestNoneChickenGray / Green
Lake900SwanGreen
Desert10KScorpionBlue
Jungle40KTigerBlue / Purple
Snow170KYetiPurple
Volcano700KHellhoundGolden
Abyss Ocean2.5MMobyGolden / Red
Prehistoric17MT-RexRed / Galaxy
Cosmic700MDragonSecret and above

The two ends of the list behave very differently. Gray at $100 pays for itself within minutes of starting, so there is no reason to run without it. Divine, by contrast, is an end-game purchase that only makes sense once your pets are generating enough per second that the price is a few minutes of income rather than a week of grinding.


When paying Robux for a Trail is worth it

The Robux prices exist to skip the saving stage, and they scale from 8 Robux for Green to 399 for Divine. The useful test is whether the purchase unlocks a biome you cannot currently clear. Paying 79 Robux for Galaxy when you are stuck one wall short of Prehistoric changes what you can farm for the rest of the account. Paying for an early tier you would have afforded in ten minutes of normal play does not.

Skipping cheap Trails also competes with better Robux uses elsewhere, such as cutting down the long growth timers on secret eggs. Short timers on ordinary eggs are not worth spending on.


Why you still get caught after upgrading a Trail

Heavier eggs drag your movement down on the return trip, so a bigger multiplier is not a licence to grab anything. Where the Guardian catches you tells you exactly which upgrade you are missing.

What happensWhat it means
You escape with room to spareYour setup fits this biome — keep farming it
Caught just short of your baseYou are near the margin; one Trail tier or more treadmill time closes it
Caught around halfway backUnder-powered for this egg; drop back a biome and train
You crawl the moment you pick the egg upThe egg is too heavy — put it down and take a lighter one

A quick test saves whole runs. Grab the egg, move toward the exit for a couple of seconds, and read your pace. If it barely shifts, drop it immediately rather than committing to a run that ends with you launched back to the start.


Trails are permanent progression, so the money is never wasted — it is only ever mistimed. When you feel stuck, check the equipped Trail first, then your treadmill level, then whether your garden is actually earning enough to fund the next tier. One of those three is almost always the thing holding you at the same biome.