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Subnautica Aurora Door Codes (April 2026)

Shivam Malani
Subnautica Aurora Door Codes (April 2026)

The Aurora has four standard door codes used for locked rooms during exploration, plus one extra keypad code tied to an unused area. Once you enter a valid code on a door keypad, that door stays unlocked for the rest of the save.


Subnautica Aurora door codes

  • 1454 — Cargo Bay
  • 1869 — Cabin 1
  • 2679 — Captain’s Quarters
  • 6483 — Lab Access
  • 6666 — Robotics Bay, unused area

What each Aurora code unlocks

Area Code What opens
Cargo Bay 1454 A locked cargo access door inside the Aurora
Cabin 1 1869 The Cabin 1 door in the Living Quarters
Captain’s Quarters 2679 The Captain’s Quarters door in the Living Quarters
Lab Access 6483 Laboratory doors that lead into the storage area
Robotics Bay 6666 An unused keypad entry not tied to a normal explorable room

What you get behind the locked Aurora doors

The locked rooms mainly contain supplies, cosmetic items, story data, and lab props. Cabin 1 contains the Blue Cap and Arcade Gorge Toy. The laboratory storage area contains sample flasks, a microscope, and a sample analyzer.

Captain’s Quarters contains the Captain’s Log data download and other story-related pickups. Cargo areas can also contain supply crates, and the cargo section may include Cyclops engine fragments.


How to know the code worked

A correct code opens the keypad door immediately after the fourth digit is entered. You only need to input each code once per save, and the same door remains unlocked afterward.


Aurora access requirements that matter for these codes

The codes only matter once you are already inside the Aurora and standing at a keypad door. Full exploration also requires the right tools, especially a Radiation Suit, Repair Tool, and Laser Cutter, since several paths and rooms are blocked by damage, sealed panels, or radiation hazards.

Fire extinguishers are also useful inside the ship because several sections are still burning. Some important upgrades on the Aurora are not behind coded doors, so keypad access is only one part of clearing the ship.


If you only need the keypad entries, use 1454 for Cargo Bay, 1869 for Cabin 1, 2679 for Captain’s Quarters, and 6483 for Lab Access. The extra 6666 entry is associated with Robotics Bay, which is not part of the normal explorable Aurora layout.