Vale Sangora is only about 10 km² across, but its villages are scattered over ten regions and one of them will not show up on your map until you finish two specific quests. Visiting all eight is what earns Tour Guide Training, and it is one of the few completion goals in The Blood of Dawnwalker that you can knock out purely by exploring.
Quick answer: Visit Laslea, the Military Camp, Maragir, Parlita, Svartrau, Tantari and Oghasti in any order, then complete A Friend Like This followed by Song of the Mountain to open the road to Uriash Village. Touching the shrine there pops Tour Guide Training.
All 8 village locations and what each one needs
| Village | What it takes to visit |
|---|---|
| Laslea | None — it is the prologue village in Laslea Glen |
| Military Camp | Defeat the guards at the entrance in Briar Slough |
| Maragir | None — travel to the Maragir Wealds area |
| Parlita | None — has its own fast-travel shrine |
| Svartrau | None — the capital, entered through Svartrau City |
| Tantari | None — has its own fast-travel shrine |
| Oghasti | None |
| Uriash Village | Complete A Friend Like This, then Song of the Mountain |
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Add to Google Preferences →The seven villages you can walk into
Seven of the eight are open the moment you can physically reach them. There is no order requirement, so treat the list below as a route you can shuffle around whatever main quest you are chasing.
Laslea
Laslea sits in Laslea Glen, the starting region, so it counts toward the tally before you have made a single meaningful choice. The glen holds six shrines — Laslea Centre, Anca’s Hut, Blackwater Hollow, Northern Foothills, Silver Mines and Outlaw’s Gorge — and none of them are gated behind conditions. Laslea Centre, in the middle of the village, is the one that matters here.
Military Camp
The Military Camp is in Briar Slough and it is the only one of the seven that fights back. You have to defeat the guards posted at the entrance before you can get inside and register the visit. Going in at night with vampiric abilities makes this considerably shorter than trying to talk your way past in human form.

Maragir
Maragir lies in the Maragir Wealds and needs nothing more than for you to walk in. Set the marker on your map before you leave, since the wealds are dense enough that it is easy to skirt the settlement without ever entering it.

Parlita
Parlita has its own fast-travel shrine, which makes it worth an early detour even if you are not chasing the achievement yet. Activate the shrine on arrival and the village doubles as a hub you can jump back to later.
Svartrau
Svartrau is the capital of Vale Sangora, a silver-trade city with its own region on the map and a warren of cellars, caves and ruins underneath it. You only need to pass through the city entrance for it to count. The underground network is optional and considerably more dangerous than the streets above.

Tantari
Tantari sits in Tantari Woods and, like Parlita, comes with a fast-travel shrine. Unlock it while you are there so the return trip for any missed quests costs you nothing.

Oghasti
Oghasti is the last of the freely accessible seven and has no entry conditions attached. Once you have stepped into it, the only village left is the one the game holds back.

Uriash Village is locked behind two quests
Uriash Village cannot be reached by exploration alone. Two quests have to be cleared in sequence, and skipping straight to the second one is not possible — the first sets it up.
How to confirm Tour Guide Training unlocked
If the other seven villages are already ticked off, the Tour Guide Training achievement fires the moment you use the shrine in Uriash Village. You will see the standard platform achievement notification, and the entry in the game’s trophy and achievement list stops showing as locked.
If nothing pops, the cause is almost always one of two things. Either a village was seen on the map but never actually entered, or the Military Camp was scouted from outside without clearing the guards at the entrance. Both are fixed by physically returning and going in.
Note: unlocking a shrine and visiting a village are not the same action everywhere. Laslea Glen alone holds six shrines, and none of the five outside the village centre count as separate settlements.
Covering the map faster between villages
Coen has no horse or mount, so almost all travel is on foot until you build out a shrine network. Shrines are the fast-travel points, and every one you activate cuts down the walking on the next trip.
Watchtowers do the revealing. Climb one in a new region and synchronise it to expose the surrounding points of interest, which appear as white question marks until you get close enough to identify them. The efficient loop is tower first, nearby shrines second, question marks last.
Movement abilities help on the long stretches. Shapeshift from the Vampirism tree turns Coen into a wolf at night for much quicker ground coverage, while Mercurial Fervour in the Witchcraft tree gives a comparable daytime speed boost without changing form. Uncovering the map and hitting the main shrines generally takes around three to four hours if you are not stopping for every quest along the way.
Because exploration does not advance the 30-day timer hanging over the main story, sweeping the villages early costs you nothing narratively. Doing the seven open ones during your first passes through each region leaves only the Uriash quest chain standing between you and the achievement.





