Gaming How-To

The Blood of Dawnwalker: How to Get Early Legendary Gear in Under 2 Hours

A prologue XP route to Level 4, plus chest locations for Durandal, the Arbiter's Medallion, Isbrand's Greaves and the Knightly Ring.

A prologue XP route to Level 4, plus chest locations for Durandal, the Arbiter’s Medallion, Isbrand’s Greaves and the Knightly Ring.

Coen starts The Blood of Dawnwalker with borrowed swords and no armor worth the name, but the first stretch of Vale Sangora is unusually generous if you know where the chests are. Four legendary pieces sit in the world from the moment free roam opens, and none of them require you to win a fight you are not leveled for. The prologue, meanwhile, hands out enough XP to reach Level 4 before you ever see the open map.

Quick answer: Side with Premysl during “Blasphemy,” then immediately betray him to Gremla for 825 XP and Level 3, finish “Deep Down” for Level 4, and once free roam opens, unlock Shapeshift and loot Durandal, the Arbiter’s Medallion, Isbrand’s Greaves and the Knightly Ring from chests you can reach by dropping, sneaking or digging instead of fighting.


Four early legendary items and where they are

All four are chest or dig-site loot rather than boss drops, which is why they are reachable so early. Only Durandal carries a level requirement, so the other three can be equipped immediately.

ItemLocationStat / requirement
Durandal (longsword)Bottom of the chasm by the collapsed bridge, southwest of the starting area234 DPS, Level 11 required
Arbiter’s MedallionCave behind the rightmost waterfall, east of Parlita+21% Max Stamina, no level requirement
Isbrand’s GreavesChest at the Cobold’s Nest, near Rockfalls107 Armor (medium)
Knightly RingBuried treasure on the small island beside the main bridge at the Tatzelwurm LairNo level requirement

Prologue XP route to Level 4

Skip past the family conversations at the start and head beyond the first fast travel point to Gremla’s house. Her quest, “Blasphemy,” is the single biggest XP swing available before the open world, and it pays twice if you play both sides.

Investigate Gremla’s loom and follow the clues to Premysl’s house. The trail is short and there is no combat involved.
During the confrontation with Premysl, pick the “Maybe you’re right…” response to take his side. That awards 500 XP, pushes you to Level 2, and gives you the Daylight Amulet.
Walk straight back to Gremla and sell Premysl out. Betraying him after siding with him adds another 325 XP and 25 Denarius, bringing the quest total to 825 XP and Level 3 in one loop.
Head east to the cemetery and follow the tree markings to a collapsed tree. The stash hidden there is the “Dead Drop” objective and contains the Ring of Purging plus 100 XP.
Talk to Gavril in town to start “Deep Down,” then travel northwest to find his missing brother, Lazar. Clear the wolves, grab a Torch at the cave mouth and escort Lazar deeper into the temple.
Map screen open on the Laslea Glen area with quest markers and travel controls
The map screen showing the Laslea Glen area and its quest markers. Image: Rebel Wolves
Loot the temple containers and solve the wall mural puzzle. That opens the sarcophagus holding the Mireleaf Bracers, worth 30 Armor at a point where you have almost none.
Beat the Forgotten Guardian mini-boss, take the Undead Warrior’s Sword off its body, and walk Lazar back to town. Turning the quest in tips you over into Level 4.

Prologue weapon upgrades: Solid Battleword and Polished Long Cleaver

Two side detours around the cemetery and Outlaw’s Gorge more than double your damage before the prologue ends. Take the first one before you touch the bandits.

WeaponHow to get itDPS
Solid BattlewordClimb the hidden ledge behind the bushes at the eastern cemetery and open the cave chest69
Polished Long CleaverTake the Laslea Glen Treasure Map from the table in the bandit cabin, then dig at the marked spot73

Save before you enter the bandit camp at Outlaw’s Gorge. With the Battleword equipped the fight is manageable, and the Renegade Bruiser drops Hunter’s Trousers along with the Broad Swing Manual. Hold onto that manual rather than reading it, because learning it burns two in-game hours.

Quest tracker showing Withering Away while Coen follows a mountain path toward Anca
The “Withering Away” tracker as Coen climbs the mountain path toward Anca’s medicinal herbs. Image: Rebel Wolves

The dig site itself sits behind a Ravenous Bear near a cave entrance. Perfect parries handle it, and there is a corpse nearby carrying the Voyager’s Ruddy Cotehardie. The treasure also includes a Fortitude Paste recipe.


Closing out the prologue: Anca, the escort, and the medicine

Anca’s romance is optional but cheap. Finish her quest, visit Anca’s Hut, pay her 50 Denarius and choose to stay with her through the storm. That consumes two in-game hours and unlocks the romance.

The sibling escort that follows costs an in-game hour, after which you brew medicine at home using Anca’s instructions to end the prologue.

Gameplay prompt reading X Talk with Yanna during the prologue escort
The “Talk with Yanna” prompt during the sibling escort that closes out the prologue. Image: Rebel Wolves

Note: Brew the correct medicine and save Esme before the prologue runs out. Losing her permanently removes ending variations later, and it is the easiest thing to get wrong in the opening hours.


Set up before the legendary run: Shapeshift, Second Skin I and towers

The moment the open world opens, spend points on Shapeshift in the Vampirism tree. It turns Coen into a wolf and gives you a large night-time movement boost, which matters because the four chest locations are spread across the map. Skill points can only be spent at a Shrine, so plan the visit rather than trying to level on the road.

Second Skin I is the other priority. Buy the manual from the armorer at Maragr Crossroads, sell your junk there while you are at it, and learn the perk. It removes the stat penalty for wearing medium armor, which is exactly what Isbrand’s Greaves are.

World map showing discovered waypoints, quest markers and region names in Vale Sangora
The world map with discovered waypoints and fast travel options across Vale Sangora. Image: Rebel Wolves

Unlocking towers such as Boar’s Back Tower and St. Tyna’s Grove Tower gives you both fast travel points and a meaningful XP payout with no fighting attached. Restoring destroyed shrines is a different matter, since each restoration costs an in-game hour and the standard shrines already cover you well enough early on.


Durandal: how to skip the chasm fight

Durandal is a former Niyaz’s blade, transported by a treasure convoy that never arrived. The wreck sits at the bottom of the chasm southwest of the starting area, and the intended route down puts you against wolves and two ghostly Vidmo bosses. You do not have to fight any of them.

Travel to the collapsed bridge and investigate the broken cart to start “The Cursed Chasm.” Looting Demetar’s Orders confirms what the convoy was carrying.
Make a manual save at the lip of the chasm. Coming at night in vampire form gives you the mobility to leave again.
Use the “Clowride” prompt to drop to the chasm floor instead of taking the marked descent. This bypasses the enemies waiting on the way down.
Open the chest at the wreckage to take Durandal. Picking up the sword still costs two day segments, and that cost cannot be avoided.
Combat HUD with an enemy's red health bar visible during the chasm escape
An enemy health bar appears if you get caught on the chasm floor rather than dodging clear. Image: Rebel Wolves
Dodge past the high-level enemies and climb back up the cliff. If you do get pulled into the fight, kill the wolves first and use precise blocking against the specters, which punish panic rolling.

At 234 DPS, Durandal outclasses anything else available this early, but it needs Level 11 before you can equip it. Grabbing it now and growing into it is the point.


The three no-combat pickups

Arbiter’s Medallion at the Parlita waterfall

Fast travel to Parlita and head east until you reach the waterfalls. The rightmost one is hollow, and the cave behind it holds a chest containing the Arbiter’s Medallion. It grants +21% Max Stamina with no level requirement, so it goes on immediately and stays useful through the early boss fights.

Isbrand’s Greaves at the Cobold’s Nest

Travel to Rockfalls and make for the Cobold’s Nest. A handful of weak enemies guard the chest, and you can either clear them or slip past and open it. The 107 Armor greaves are the single cheapest legendary in the opening hours, costing roughly one day segment of travel.

Knightly Ring at the Tatzelwurm Lair

Go south to the Tatzelwurm Lair and look at the small island next to the main bridge. There is a buried treasure there rather than a visible chest, so dig at the spot to pull up the Knightly Ring. Nothing on the island contests you for it.


What this run costs you on the 30-day clock

Time in Vale Sangora is spent, not counted down. Wandering the map, exploring and unlocking towers do not move the clock, while quests, story beats and leveling up do. Each day and night splits into eight segments, and you have 30 days before Brencis’s ceremony.

ActionTime cost
Picking up Durandal2 day segments
Isbrand’s Greaves run1 day segment
Staying with Anca during the storm2 in-game hours
Learning the Broad Swing Manual2 in-game hours
Sibling escort quest1 in-game hour
Restoring a destroyed shrine1 in-game hour
Main story overallUp to 10 days

Three legendary pieces for roughly three day segments is a good trade, and it leaves the bulk of your budget for the main story and side content. Full completion in a single run is not possible, since the side content alone runs to about 30 days on its own.


You will know the route worked when the character sheet reads Level 4 as you leave the prologue, the Arbiter’s Medallion and Knightly Ring are equipped with no level gate, and Isbrand’s Greaves show their full 107 Armor rather than a reduced figure once Second Skin I is learned. Durandal will sit greyed out in your inventory until Level 11, which is expected rather than a mistake. From there, Ambrus’s questline and the legendary Ambrus’s Cuirass are the natural next target once free roam has properly opened up.