Gaming How-To

The Blood of Dawnwalker: How to Romance Lacra (All Dialogue Choices)

The exact quest order, conversation picks, and mandrake decision that lead to Lacra's romance scene.

The exact quest order, conversation picks, and mandrake decision that lead to Lacra’s romance scene.

Lacra is the one vampire romance Coen can pursue in The Blood of Dawnwalker, and she is not won over by flirting. Her arc runs across five quests, and the relationship only opens up if you handle a captive humanely, defuse a standoff instead of escalating it, and answer her honestly when she starts talking about her own past. The payoff happens deep in a cavern at the end of The Night of Horrors, and it hinges on a single item choice.

Quick answer: Finish A Friend Like This, Song of the Mountain, Hive and Seek, Our Rotten Roots, and The Night of Horrors, spare Nish during the first quest, then in the cavern pick [eat the mandrake] → [follow Lacra] → [drink] → [kiss her].


Requirements before the Lacra romance is available

Coen does not know Lacra exists at the start. Her introduction is gated behind Vicho’s quest line, A Study in Crimson, which ends with him mentioning another vrakhiri operating in Svartrau City. That conversation unlocks A Friend Like This. Killing Ambrus also works, since his body carries a note pointing to her.

Note: Lacra is a vampire, so every one of her quests can only be started at night. If a marker refuses to trigger, check the clock before you check anything else.

QuestWhat it decides
A Friend Like ThisFirst meeting and forced fight; sparing Nish sets the tone
Song of the MountainFeeding at Crown Rock and the Uriash Matriarch standoff
Hive and SeekIsbrand’s carcass; no romance dialogue, but required
Our Rotten RootsAnachora, Isbrand’s memories, and how you treat her secret
The Night of HorrorsThe mandrake choice and the romance scene itself

A Friend Like This: Spare Nish to earn Lacra’s respect

Head to the northeastern district of Svartrau and use Focus Mode to pick up the trail. Blood spatter marks the street level, and broken roof tiles carry the path up onto the rooftops. Follow both until you reach a plain house.
Fight Lacra. The brawl is scripted and stops on its own once her health bar empties, so there is no way to lose her here. Inside, she is interrogating Nish, an uriashi captive.
Take over the questioning with the calm line. Pick “Gladly, but we will actually talk,” then “I need to know how to get to your village.”
Dialogue wheel with the option Gladly. But we will actually talk. highlighted during the interrogation.
The interrogation opens with the option to talk rather than torture. Image: Rebel Wolves
Reassure Nish so he gives up the village location. Choose “You have my word,” then “I promise.” Coen can also bluff that he is a rare vrakhir capable of casting hexes at dawn, which pressures Nish into talking without harming him.
Dialogue screen with I promise. selected in response to the captive's request.
Promising Nish safety is what gets the village location out of him. Image: Rebel Wolves
When Lacra moves to finish him, pick “You’re not killing him.” She is irritated, but she respects the restraint, and that is the first real mark in your favor.

Song of the Mountain: Feed at Crown Rock and defuse the Matriarch

Meet Lacra at the marked spot in Crown Rock after dark. She offers you a shepherd to feed on. Drink, then answer “An excellent one” when she asks about the detour.
Climb the plateaus until the uriashi start throwing rocks and the Matriarch appears. This is a test, not a fight. Reply with “All right, fine,” then “Lacra, calm down,” then “Nobody needs to die.”
Cutscene of a Uriash Guard shouting Drop weapons! as the standoff begins.
The uriashi demand you drop your weapons before the Matriarch will hear you out. Image: Rebel Wolves
Continue the de-escalation with “Can we stop the hostilities,” then “We’ve already proven it,” then “What more proof do you need?”
When the game offers it, choose to do nothing and hold that position until the uriashi stand down. Lacra’s instinct is to swing first, so keeping her in check is exactly what passes the Matriarch’s test.

Hive and Seek: A required quest with no romance dialogue

This one is a straight dungeon crawl. You push deep underground, clear waves of kobolds, and leave with the carcass of Isbrand, the older vampire who sired Brencis. Nothing you say here moves the relationship in either direction, but the quest has to be completed to reach the ones that do.

While you are down there, check the chest to the right of Isbrand for Isbrand’s Plate, a legendary medium chestpiece with 291 armour, +23.4% maximum vampiric health, and +27% blood drinking restoration.


Our Rotten Roots: The fork in Anachora and Isbrand’s essence

Our Rotten Roots takes you into Anachora to walk through Isbrand’s memories. In the third major stretch you hit a fork. The right-hand path leads toward Svartrau City and its castle and is the faster, safer route. The left leads to a pit tied to Lacra’s own past, and she will tell you to stay away from it.

Flooded cave passage with the objective Meet Lacra in the fort at night shown in the tracker.
Lacra’s objectives only progress after dark, as the tracker keeps reminding you. Image: Rebel Wolves

Taking the right path avoids the friction entirely. If you insist on the left instead, Lacra walks off temporarily and you see the memory of what happened to her. Keep going until the game teleports you to the false Svartrau area, then patch things up with “I’m sorry for going there,” “I needed to know what you were hiding,” and “I’m still sorry.” Asking her about the memory afterwards gets you nothing, since she brings it up on her own terms later.

After Isbrand is beaten you decide who takes his essence. Choosing “I’ll do it. I invite you in, Isbrand” keeps it with Coen. Once the quest wraps and you are alone with her in the cave, stay and keep talking about the plan rather than leaving right away, and make it clear you intend to keep helping her.


The Night of Horrors: The quest where the romance happens

The Night of Horrors becomes available roughly a day after Isbrand’s memories are done, and it unlocks alongside Midnight Reckoning. Do not touch Midnight Reckoning first. That quest leads into the finale against Brencis and is a point of no return.

The quest has a hard time limit built into it. Fighting the boyar patrol that spawns near the opening cutscene advances the clock, and if dawn arrives, The Night of Horrors fails outright. When you see soldiers, run past them and leave them alive.

Follow the will-o-wisps through the swamp. They only move once Coen and Lacra open up to each other, so the conversation is the actual progression mechanic here.
Pick the supportive, honest replies every time grief, anger, or regret comes up. Talk about your family, your blood cravings, and what drives you. Lacra reciprocates with her own marriage, her death, and her revenge.
Tell her you believe the parlay with Brencis is a trap, then ask what she wanted to discuss. That thread leads to the protection the two of you can use against him.
Clear the hellhounds guarding the route. Beating them opens up what happened to Kallius and pushes the wisps onward.
Coen striking a marked hellhound with a 450 damage number popping on screen.
Hellhounds block the path to Kallius and have to be cleared. Image: Rebel Wolves
Reach the sarcophagus and enter the hidden cave. A cutscene reveals the fate of Kallius, the ancient vrakhir who was consumed here. While you are in the sunken crypt, grab The Vrakhr, a legendary greatsword rated at 577 DPS.

All dialogue choices for the Lacra romance scene

Lacra points out a mandrake growing on the cavern floor and explains what it does. This is the single decision the whole arc rests on. Letting her eat it, or refusing it, ends the night quickly and quietly with no romance.

OrderChoice
1[Eat the mandrake]
2[Follow Lacra]
3“Who says I’m not?”
4[Drink] when she opens her wrist
5[Kiss her]

After the mandrake takes hold, follow her and get through the short exchange about Coen’s family. She then cuts her wrist and invites him to have some fun. Drink, bite her neck, and when she asks what would feel better than this, take the kiss option. The scene plays out, and Coen wakes alone on the cavern floor afterwards.


Rewards and how to confirm the romance triggered

You know it worked when the kiss prompt resolves into the scene rather than the conversation closing out. If the night ends abruptly right after the mandrake conversation, the choice was missed and the quest moves on without it.

Most of the rewards from The Night of Horrors are not tied to the romance at all. Eating the mandrake grants the Mandrake Ward perk, which saves Coen from lethal damage once per night and restores three health segments. The Mesmerize vampiric skill also unlocks either way, and skipping the romance simply hands you a vial of Lacra’s blood you can drink to get it instead. Completing the quest awards the Misery Loves Company trophy.

The romance itself is a one-time encounter. It does not lock you out of Anca, and it does not change your ability to bring Lacra into the final fight against Brencis, though Coen can look back on the night if she stands with him there. Lacra is blunt about it afterwards, telling him that thinking about the future only leads to heartbreak.