Gaming Guide

The Blood of Dawnwalker: Lacra Questline Walkthrough (All Six Quests)

Every objective, dialogue choice, and requirement needed to finish Lacra's arc from Svartrau City to the throne room fight.

Every objective, dialogue choice, and requirement needed to finish Lacra’s arc from Svartrau City to the throne room fight.

Lacra is a vrakhir who arrives in Vale Sangora with her own reason for wanting Brencis dead, and her six-quest arc is one of the longest companion chains in The Blood of Dawnwalker. It starts with a rooftop investigation in Svartrau City and ends underground, in a throne room, against Brencis himself. Nearly every step is locked to nighttime, because Lacra only operates after dark and several objectives need vampire traversal skills.

Quick answer: Travel at night to the inner walls northeast of the Svartrau City capital to trigger “A Friend Like This,” then use Focus Mode on the signs of struggle and Shadowstep onto the damaged roof tiles to reach Lacra’s hideout. Beat her in the boss fight, spare the uriashi prisoner, and her remaining five quests unlock in sequence.


Requirements before Lacra’s questline will start

Lacra is not visible on your map from the beginning. Coen has to learn she exists first, and there are three separate triggers that do that. Once any one of them fires, “A Friend Like This” appears in your journal.

Alley Investigation
On the Moonrise gameplay screen, the highlighted quest objective is investigating the area by Svartau’s north-east wall using Focus Mode
TriggerWhat you do
Reach the areaTravel to the inner walls northeast of Svartrau City capital. The quest fires on arrival.
Vicho’s quest chainComplete “A Study in Crimson” with the vrakhir Vicho. He mentions another vampire prowling the capital.
Vampire Court lootDefeat Ambrus and loot his body for a note naming Lacra. Court quests for other boyars can also yield a letter revealing her location.

Two abilities are mandatory. Focus Mode is needed to spot the blood spatter, wrecked barrels, and fallen tiles at street level. Shadowstep (Planeshift) is needed to reach the rooftops, which means the trail can only be completed at night in vampire form. Attempting the chase during daylight leaves you stuck at the base of the buildings.


A Friend Like This: Following the trail and sparing the uriashi

Open your journal and check the three marked investigation points in the northern district. Walk the streets near the city gates with Focus Mode active and interact with each glowing object you find.
Follow the ground-level tracks until you spot broken roof tiles above you. Shadowstep up and keep moving across the rooftops, pulsing Focus Mode to find the next set of damaged tiles.
The trail ends at a small house in a walled-off part of the city. Head to the second floor, where Lacra is interrogating a captured uriashi. She mistakes Coen for one of Brencis’ men, and the conversation turns into a boss fight.
Fight her until her health empties. The battle stops automatically at that point. Watch for her fast claw combos and her wolf transformation, which sets up a lunging bite. Voracious Bite does not work on her, so plan around other vampiric healing.
Talk to her afterward and push the interrogation toward information rather than execution. Press the uriashi for the route to his village, the location of the Varkid, and whether the Elder can meet elsewhere, and tell him Brencis is a shared enemy.
Close the scene with the promise lines and then block the kill. Choose “Gladly. But we will actually talk,” then “You have my word,” then “I promise,” and finally “You’re not killing him.”

Do not ask Lacra to release the prisoner outright. That skips the information Coen needs, and the follow-up quest will not unlock. Sparing him instead leaves Lacra visibly impressed and opens the road to the hidden uriash village to the southwest. You can leave with her immediately or agree to meet there later if you want to restock first.


Song of the Mountain: Keep the peace with the uriashi

The second quest sends you hunting with Lacra, then up the mountainside to the village. Early on she offers to feed on goats and a shepherd. Joining her or refusing changes nothing about the outcome, so treat it as flavor.

The critical rule for this quest is simple. Do not fight the uriashi. Playing it peacefully is what convinces the village chief to help you, and violence closes that door. When you are told to disarm, agree with “All right, fine.” The uriashi will not attack an unarmed visitor.

During the standoff with the matriarch, de-escalate every time the wheel appears. The lines that keep the peace are “Lacra, calm down,” “Nobody needs to die!”, “We’ve wasted enough time!”, “What do you mean?” and “What more proof do you need?” Then keep choosing the “do nothing” option each time it appears. The stand-off is a test of restraint, and the uriashi only extend trust once you refuse to react. After that, follow the Elder up to the village and finish the conversation to close out the quest.


Hive and Seek: Finding and questioning Isbrand

Meet Lacra when you are ready and follow her into the cave where Isbrand is hiding. The objective splits into locating him, questioning him, and then a longer conversation once he talks.

None of the dialogue here is load-bearing for the relationship, so you can answer freely. If you want to keep building goodwill anyway, the flattering options work well, including “Now you’re just showing off” and “Quite so.” You also decide whether to help the Kobolds, which does not affect Lacra. At the end you can choose whether to let Isbrand in. Letting him in is the safer pick in case it matters later.

Matriarch's Hut
In-game dialogue scene, Lacra is speaking while the subtitle “You can’t tell me it wasn’t a worthwhile detour…” is displayed

Lacra will not be ready for the next quest immediately. Pass time until she becomes available again.


Our Rotten Roots: The three memories and the path split

Meet Lacra at the fort at night to begin. The quest sends you into Anachora to track down three of Isbrand’s memories in sequence, with heavy fighting between each one.

Partway through you reach a fork. Lacra pushes for the right-hand path, which is the faster route. The stairs on the left are optional and lead to a fragment of her past, but taking them makes her walk off on her own for a while. She rejoins you shortly after, and the detour does not break the relationship as long as you handle the conversation afterward.

If you go left, apologize when she brings it up. Starting from the fork, the safe replies are “I enjoyed it too,” “You’re hiding something,” “Were you in this memory?”, “No, I want to know what’s there,” “I’m sorry for going there,” “I needed to know what you were hiding,” and “I’m still sorry.”

Keep pushing through the ruins until you find and defeat Isbrand. That ends the quest. Afterward, when you are alone with Lacra in the cave, do not walk out straight away. Stay and keep talking to draw out her plans and signal that Coen intends to keep helping her. Then wait again for her to be ready.

Memory Realm
Gameplay screen showing two characters moving through a snowy cave toward a torch-lit passage

The Night of Horrors: The quest that can fail, and the mandrake

This is the decisive quest. Lacra joins you as an ally whether or not you complete it, but the romance only locks in here, and the quest has a hard fail condition attached to the clock.

Talk to Lacra to open the quest and watch the swamp cutscene. Then head for the roadside shrine and follow the wisps from there.
Avoid the hostile soldiers you encounter along the way. Killing enemies advances time, and if enough time passes the quest fails automatically. Move around them instead of engaging.
Explore the sunken crypt and then the hidden cave as the wisps lead you onward. Between these stops, Lacra opens up about her past, including her marriage and the revenge that followed.
Answer her honestly and sympathetically. Supportive picks that land include “Was it an arranged marriage?”, “I’m glad you found a way to survive,” “You don’t have to do this, I’ll take over,” “He should’ve let you finish,” “Yes. You had every right to your revenge,” and “I’m sorry you went through all that.”
When she asks about your own fear, admit it rather than deflecting. Use “I didn’t take you for a quitter,” “I struggle with my blood cravings,” “Yes. And that’s the problem,” and “I wish I didn’t care anymore.”
Tell Lacra you believe the parlay with Brencis is a trap, and ask what she wanted to discuss. This is how you learn about the protection the two of you can use against him.
When the mandrake appears, eat it. The sequence that follows the mandrake is “Can vrakhiri get drunk?”, “[follow Lacra]”, “Like freedom,” “I like it,” “[drink],” and “[kiss her].” Drinking her blood leads to her letting Coen feed from her neck, and the kiss triggers the romance scene.

Refusing the mandrake ends the night without the romance. You will know it worked because the scene plays out in full and Lacra is gone when Coen wakes. At that point you can leave the cave or go back through it for anything you missed.

Lacra Encounter
Journal menu highlights “Investigate tracks on ground level” as the active quest objective

Midnight Reckoning: The ruins, the trap, and Brencis

The final quest in the chain begins when you talk with Lacra and confirm you are ready. It is a long linear descent with almost no dialogue branching, so the route matters more than the choices.

Night of Horrors
Gameplay screen shows the player following the highlighted “Follow the Elder” objective toward the yellow marker in a snowy mountain settlement
OrderObjective
1Find an entrance to the ruins
2Make your way through the ruins
3Proceed through the temple, then exit it
4Make your way through the dungeon
5Head for the throne room
6Escape the trap, then return to the throne room
7Defeat Brencis

The throne room objective appears twice because the first approach springs a trap that has to be escaped before you can push back in. Once you are through it a second time, the fight against Brencis closes the questline.


Common reasons the questline stalls

  • You are playing during the day. Lacra’s quests only run at night, and the rooftop trail in “A Friend Like This” needs Shadowstep.
  • You asked Lacra to free the uriashi. That skips the information required to unlock Song of the Mountain.
  • You fought the uriashi on the mountain. Breaking the peace costs you the village chief’s help.
  • You killed soldiers during The Night of Horrors. Combat advances the clock and fails the quest outright.
  • Lacra has no new dialogue. She needs downtime between quests. Pass time and return to her.

Lacra is the only vrakhir among the three romance options in the game, alongside Anca and Crake, and her arc is tied to one of the endings, which makes the mandrake decision in The Night of Horrors more consequential than a typical companion scene. If you are running her chain purely for the ally, the peaceful route through Song of the Mountain and a clean run to Brencis is enough. If you want the full arc, the night in the cave is the part you cannot skip.