Shadows in the Woods is the side quest that finally puts Coen face to face with Crake, the leader of the manumits. It starts with a timed rescue in Briar Sloughs and ends with Coen chained to a tree in the rebels’ camp, arguing for his life. The rescue itself can be resolved without drawing a weapon, and the interrogation that follows leans entirely on which of Coen’s past deeds you bring up.
Quick answer: Head south from Stoneward Post past the Small Bridge shrine, then southeast to the collapsed cabin where Brencis’s Soldiers hold Sara. Tell them she’s your sister, then pick “Not sure. Maybe these coins hold an answer?” to bribe them with 100 Denarius. Free Sara, follow her to the camp, and list your past deeds for Crake to finish the quest.
Shadows in the Woods requirements and rewards
This is the fourth beat in Crake’s questline and it won’t appear until you’ve wrapped up The Firebrand. Mert points you toward Sara, the manumits’ contact, with the warning that soldiers may have already picked her up at the rendezvous point.
| Detail | Value |
|---|---|
| Quest type | Side quest |
| Quest giver | Mert |
| Requirement | Complete The Firebrand |
| Starting location | Briar Sloughs / Stoneward Post |
| Fail state | Missing the timed “Rescue Sara” objective |
| Reward | 1,000 XP |
| Next quest | Where Loyalty Lies |
Crake’s chain runs The Firebrand, then the optional Under Watchful Eyes and Taking Back What’s Mine, then Shadows in the Woods. After this, it continues into Where Loyalty Lies, What Hunts the Night, What Moves the Dead, and Who Pulls the Strings.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →The two-day timer on “Rescue Sara”
Once you locate Sara, the Rescue Sara objective becomes time sensitive and you have two in-game days to reach her. In practice that’s 32 time segments, and the quest fails outright the moment they elapse. The journal marks it with a blue clock icon, which is your cue that the clock is now running.
Note: Time in The Blood of Dawnwalker is spent rather than passed, so nothing ticks down while you stand still. The risk is burning segments on unrelated quests, skill purchases, or dialogue choices between finding Sara and freeing her.
How to reach the rendezvous point in Briar Sloughs


Bribe or fight Brencis’s Soldiers
There are two soldiers, and both outcomes complete the objective. The peaceful route is cheaper on health but costs coin.

Following Sara and the camp ambush
Sara leads you through the woods on foot, chatting as she goes. Partway there she stops, gives a signal, tells you it’s safe to approach, and starts running again. There’s nothing to do here but keep up.
The ambush is scripted and unavoidable. Walking into the camp triggers a trap that drives spikes through Coen’s leg, and Dragos and Crake knock him out. You wake up chained to a tree with Crake standing over you.
Dialogue choices that convince Crake
Crake suspects you’re an assassin and already knows something about Coen’s unusual nature, most likely from Vladimir. To talk your way out, you list what you’ve actually done against Brencis’s rule. Your infamy shapes how warmly he takes it.
| Line | Why it helps |
|---|---|
| “I took part in the attack on the mines near Laslea.” | Direct proof you’ve hit Brencis’s operations |
| “I killed the soldiers in the mill.” | Confirms you’ve spilled Brencis’s blood |
| “I got Mert out of prison.” | Ties you to a manumit ally Crake knows |
| “I saved Sara at the rendezvous point.” | The rescue you just completed |
| “I’ve been disrupting Brencis’s rule for some time now.” | Sums up your record if you’re short on specifics |

Only deeds you’ve genuinely completed will be available, so a fuller playthrough gives you more to work with. Avoid “Forget it. You won’t believe me anyway,” which shuts the conversation down rather than building your case.
What Crake asks for and how the quest ends
Crake isn’t ready to hand you a place in the manumits yet. He wants you to build a reputation first by killing Brencis’s soldiers and destroying blood transports, then meet him in Svartrau at the cathedral plaza to work out the details. In exchange, the manumits will help you get your family back.

Answer “Very well. I’ll meet you in Svartrau.” to lock in the arrangement. Crake and Dragos then walk off and leave Coen still chained to the tree — you free yourself, and the quest wraps.
You’ll know it worked when the QUEST COMPLETED banner appears alongside 1,000 XP. Coen also hits a level-up around this point if you’ve been clearing side content along the way.
The only way to lose this one is to let the Rescue Sara timer run out after you’ve found her, so treat the trip to the cabin as the priority and save any detours for afterward. With Crake’s terms accepted, Where Loyalty Lies opens up over in Boar’s Back, and the court activities you’d be doing anyway — hitting blood transports and thinning out Brencis’s patrols — double as the reputation he asked for.






