The Blood of Dawnwalker drops the “main quest” structure entirely. Once the prologue ends, nothing forces you toward a specific objective, and there are no formal side quests either. That freedom is the point, but it can leave you stalled at the first fork. If you want a route that steadily weakens Brencis and moves Coen toward saving his family, one connected chain of quests does exactly that.
Quick answer: Start Firebrand, follow it into Under Watchful Eyes and Shadows in the Woods, then raise Coen’s Infamy to level four by attacking Ambrus, Xanthe, and Bakir operations through the Gilded Gauntlet and Bittersweet Toast quests before finishing with Echoes of Silenced Bells.

Early quest order after the prologue
These are the quests the game naturally steers you toward first. They connect to each other, so completing one usually opens the next. Following them in this order keeps Coen’s goal moving forward instead of leaving you to wander.
| Order | Quest | Purpose |
|---|---|---|
| 1 | Firebrand | Opening thread that branches into the next quest |
| 2 | Under Watchful Eyes | Continues from Firebrand and leads to Mert’s plea |
| 3 | Shadows in the Woods | Introduces the Manumits and sets Coen’s next goal |
| 4 | Ambrus’s Transports, Dungeons, Cellars | Attack Ambrus’s operations to build Infamy |
| 5 | Gilded Gauntlet | Ambrus challenges Coen to a duel |
| 6 | Bittersweet Toast | Branches from Gilded Gauntlet and weakens Ambrus |
| 7 | Echoes of Silenced Bells | Gathers information on Brencis and how to beat him |
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Reaching Infamy level four to join the Manumits
Joining the Manumits requires Coen to reach Infamy level four and hit the notorious milestone. Defeating Ambrus only carries you to around level three, so you still have work to do afterward.
To close the gap, keep striking soldiers and their camps. Do not limit yourself to Ambrus. Target Xanthe and Bakir operations as well until your Infamy ticks up to level four.
Tip: Because Infamy rises from attacking enemy operations, treat every camp, outpost, and transport you clear as progress toward the level-four requirement rather than a detour.

This route is optional
Nothing in the game locks you into this chain. You can ignore all of it and shape your own approach, since the world is built around choosing your own threads to follow. What this sequence gives you is a clear path to weaken Brencis, defeat him, and save Coen’s family, which makes it a reliable starting point when the open structure feels overwhelming.
These quests fill the first several hours after the prologue and, more than that, they establish the rhythm for everything after. Follow the chain if you want direction, or branch off whenever you decide a different thread is worth your time.






