Gaming How-To

Valor Mortis: How to Level Up Fast

Level costs to 400, Catalyst farming routes from Chapter 1 to Chapter 10, Surplus Amber, and how to protect Catalysts from death.

Level costs to 400, Catalyst farming routes from Chapter 1 to Chapter 10, Surplus Amber, and how to protect Catalysts from death.

Every level in Valor Mortis is bought with Catalysts. The same currency also pays for upgrade materials, consumables and respecs, and you drop it when you die. Leveling fast comes down to three things. You need a Lantern you can farm on repeat, a Surplus Amber in an open slot, and a habit of spending Catalysts before you lose them.

Quick answer: Rest at a Lantern next to respawning enemies, clear them, and rest again. Use the Marketplace barn in Chapter 3 and the Iron Regiment Remnant in Chapters 5 and 10. Equip Surplus once you reach level 5.


Valor Mortis level costs and Amber slot milestones

You level up at a Lantern. The level cap is 400, and the price of each level climbs steeply. Level 2 costs 400 Catalysts, while level 400 alone costs 1,696,004. The counter in the corner of the screen turns from white to yellow once you have enough for the next level.

Valor Mortis title screen with an eagle on a skull pile, torn banner and sunset, plus a menu list at lower left.
The Valor Mortis main menu shows the game title over a battlefield of skulls and a tattered banner, with New Game, Credits, Options and Exit to Desktop.
LevelCost of that levelTotal from level 1
2400400
56912,147
102,56610,273
155,36631,728
208,10067,015
2510,338114,010
3013,194173,989
4021,491348,236
5028,883602,002
10085,7073,334,480
200231,82118,091,983
300627,03258,008,288
4001,696,004165,974,460

Some levels are worth more than others. There are five Amber Slots, and the first three open at levels 5, 15 and 25. Reaching level 5 costs only 2,147 Catalysts in total. That is cheap enough to do in your first few farming runs, and it lets you equip Surplus as soon as you find it. Ambers are equipped from the Levelling menu at a Lantern, and any Amber fits in any slot.

Because the cost curve rises so quickly, the same farm loses value the longer you stay on it. Move to a better route as soon as one opens up.


Catalyst farming routes in Valor Mortis by chapter

Every route works the same way. Resting at a Lantern brings back every regular enemy, so a pack placed close to a Lantern becomes a repeatable farm. Elite enemies with red glowing eyes, which turn Enraged, do not come back. Bosses do not respawn either.

RouteChapterTargetsMain tool
Trenches Lantern13 Risen SoldiersFire Transmutation, Saber
Marketplace barn, Fallen Village35 Shambling CiviliansFire Transmutation
Under the Bridge Lantern51 Remnant of the Iron RegimentBlunderbuss, deathblow
Chapel Lantern101 Remnant of the Iron RegimentBlunderbuss, deathblow

Chapter 1: Trenches Lantern

From the Onslaught Arch Lantern, follow the main battlefield path and keep to the right. Go through a broken crate-like structure, which has a fire on one side and a torn banner on the other. Three Risen Soldiers stand together just before the next Lantern. Activate that Lantern first. Then turn around, burn the group with Fire Transmutation, and finish off any survivors with the Saber. Rest and repeat. Risen Soldiers pay little, but early levels are cheap, and the soldiers sometimes drop Crude Blade Material and Whetstones.

Dark fast-travel menu listing three lantern locations over a foggy battlefield backdrop, with Trenches highlighted.
The Travel to the Lantern menu on The Battlefield lists Onslaught Arch, Trenches and Field Encampment, with Trenches selected.

Chapter 3: Marketplace barn in the Fallen Village

The Marketplace Lantern sits directly across from a barn holding five weak Shambling Civilians. The barn’s narrow doorway bunches the enemies together, which suits a fire attack well. Each reset only takes a few seconds.

Use fast travel to reach the Fallen Village’s Marketplace Lantern. Directly opposite stands the barn, the largest building.
Step into the barn to pull the enemies toward you. Then back out toward the entrance so they gather in the doorway.
Hold Fire Transmutation on the group. Fire spreads between them. You can keep firing while you dodge backward if they get close.
Finish off any survivors. Then rest at the Marketplace Lantern to reset the barn and run it again.

Fire Transmutation goes up to level 5. Its fire damage rises from 4 to 6 per tick over that range. At weapon level 4 you must choose one of two upgrades, Fireworks (longer flame range) or Wildfire (wider flame spread). Wildfire’s wider spread matches packed groups like the barn crowd.

Fire Transmutation
Fire Transmutation. Image: One More Level
Fire Transmutation levelDamageIgnite damageUpgrade cost
1154—
2174.5Crude Transmutation Material x2
3185Pure Transmutation Material x2
4195.5Distilled Transmutation Material x2
5206Quintessential Transmutation Material x1

Chapter 5: Under the Bridge Lantern

This route uses a single enemy, a Remnant of the Iron Regiment. Each kill is worth 3,000 Catalysts. The Remnant takes 50% less damage from firearms, so the goal is not to shoot it down. You shoot it to open it up for a melee finish.

Under the Bridge
Under the Bridge. Image: One More Level
Climb the ladder next to the Under the Bridge Lantern. The Remnant waits at the top.
Switch to the Blunderbuss and hit the Remnant’s weak points twice. That leaves it open to a finisher.
Approach, then land a frontal deathblow using your melee weapon.
Climb back down and rest at the Lantern to respawn the Remnant.

Chapter 10: Chapel Lantern

The Chapel Lantern has another Remnant of the Iron Regiment standing directly in front of it, with no ladder in the way. Use the same two Blunderbuss shots and frontal deathblow, then rest. Each cycle is shorter than the Chapter 5 route because there is almost no walking between kills.

Dark Lantern menu with three buttons over a blurred forest scene with a rusty lamp post.
The Lantern menu offers the options Level Up, Upgrade Ferrofluid Flask and Leave.

Surplus Amber location and Catalyst bonus

Surplus is a passive Amber that adds Catalysts to every kill. Each extra copy you pick up raises its rank by one, up to rank III. Upgrading it costs no Catalysts.

Surplus rankExtra Catalysts per killCopy location
I+10%Valley of Ashes, near Military Camp Lantern
II+12.5%Caverns, near Old Mine Lantern
III+15%The Outskirts, near Market Square Lantern

The Chapter 2 copy in the Valley of Ashes is hidden inside a cave.

From the Military Camp Lantern, turn left into the camp. Then head around behind it to find the cave entrance.
Dark Lantern menu with a Resting tutorial popup showing a foggy forest path, a glowing hand and text about restoring health.
The Lantern menu shows a Resting tutorial panel explaining that Health and Nephtoglobin are fully restored and all non-boss enemies are revived.
Shoot the fire lamp on the far side of the cave. The flames burn away a web and expose a glowing red orb.
Shoot the red orb to open the path on the left.
Proceed across, then claim Surplus from the chest at the far end of the concealed passage.

Equip it in the Levelling menu at a Lantern. When it is active, the Amber list shows Surplus with its rank badge.

On a farm, Surplus complements Warrior’s Fury: each kill activates up to +30% damage and a speed boost lasting 8 seconds, helping you reach the following kill sooner.


Catalysts per kill for each enemy

Each enemy type has up to six placement levels. Later regions place the same enemy at a higher level, with more health and a bigger payout. The range below runs from the lowest placement to the highest.

EnemyCatalystsHealth
Abomination1,500 → 3,5001,000 → 4,000
Remnants of the Iron Regiment3,000700
Eternal Guardsman1,200 → 2,700500 → 1,200
Volunteers500 → 2,500650 → 1,300
Risen Grenadier150 → 525500 → 1,500
Swarm Mother150 → 350120 → 360
Risen Lancer150 → 275170 → 680
Risen Sapeur150 → 275300 → 900
Howler100 → 225100 → 400
Risen Duellist120 → 220140 → 560
Risen Musketeer50 → 20070 → 210
Risen Soldier50 → 200100 → 400
Spewer30 → 18050 → 200
Shambling Civilians120 → 17080 → 320
Carrion30 → 130120 → 480

Eternal Guardsmen pay 1,200 Catalysts at their lowest placement, against 500 health. They appear in Entropy, Napoleon’s Prison, the City of Orphans, the Fortress and several other regions. They resist ranged, explosive and fire damage by 50%, so fight them up close.

Eternal Guardsman
Eternal Guardsman. Image: One More Level

Abominations are found in the Cursed Hollow, University, Fortress and Napoleon’s Prison. They pay well but carry up to 4,000 health. Fire hurts them a little more than normal, which makes Fire Transmutation a reasonable opener.

Abomination
Abomination. Image: One More Level

Howlers and Carrion are common, but a single kill pays little. Carrion take half damage from melee and ranged attacks, yet they burn very easily. If one is in your path, use fire on it.

Carrion
Carrion. Image: One More Level
Howler
Howler. Image: One More Level

Catalyst Clot values and locations

Catalyst Clots are consumables that give a fixed amount of Catalysts when you use them. You can carry up to 99 of each type. They lie around the world, sit in chests, and come as side quest rewards. The late regions hold the largest ones.

ClotCatalystsMain locations
Common Catalyst Clot50The Battlefield
Uncommon Catalyst Clot100Valley of Ashes, The Battlefield, Abandoned Church
Rare Catalyst Clot400Fallen Village, Valley of Ashes, The Battlefield
Epic Catalyst Clot700Caverns, Vale of Wrath, Fallen Village
Legendary Catalyst Clot1,000Cursed Hollow, The Outskirts, Vale of Wrath, Caverns
Mythic Catalyst Clot2,000City of Orphans, Cursed Hollow, University
Imperial Catalyst Clot3,500Napoleon’s Prison, Fortress, University
Eternal Catalyst Clot5,000Fortress, University, Napoleon’s Prison
Commander’s Catalyst Clot10,000General Lothaire

Napoleon’s Prison holds 10 Imperial Catalyst Clots. The Fortress has 8 Imperial and 8 Eternal, and the City of Orphans has 12 Mythic. The Mice storyline in the City of Orphans also hands out Whisker Gifts worth 3,000 and 30,000.

Imperial Catalyst Clot
Imperial Catalyst Clot. Image: One More Level
Eternal Catalyst Clot
Eternal Catalyst Clot. Image: One More Level

Lucjan sells the smaller clots once the church shop opens after you beat General Lothaire. Uncommon Catalyst Clots cost 200 each, and Legendary Catalyst Clots cost 2,000 each, with five in stock later in the story. Each one costs twice the Catalysts it gives back, so buying clots never speeds up leveling. Selling one returns half its price, which is exactly its Catalyst value.

Legendary Catalyst Clot
Legendary Catalyst Clot. Image: One More Level
Uncommon Catalyst Clot
Uncommon Catalyst Clot. Image: One More Level

A clot in your inventory is safe from death, but Catalysts in your pouch are not. Use clots while standing at a Lantern, right before you level, not the moment you pick them up.


Boss Catalyst rewards

Bosses pay out once and never respawn, but a single kill can be worth several levels.

BossRegionCatalysts
General Lothaire, the Eagle-BearerThe Battlefield10,000
The Iron MarshallFallen Village7,000
Sphinx, Devourer of the UnworthyCaverns20,000
SlaughtermillVale of Wrath30,000
Anna, the Bride Drowned in TearsCursed Hollow14,000
High Justicar Aurelius, Last of the FaithfulThe Outskirts18,000
Experiment 83The Outskirts20,000
The OrphanUniversity40,000
Captain Raphael of the Nephtis SuperiorisFortress50,000

General Lothaire is worth more if you beat him at the first encounter. He also drops a Commander’s Catalyst Clot, for 20,000 Catalysts in total. If you lose that fight, the story continues and you face him again later.


Keeping Catalysts after death

When you die, your Catalysts stay where you fell. If you die again before picking them up, they are gone for good. Deaths inside a boss arena are handled differently, and the Catalysts appear just outside the arena instead.

  • Remnant’s Return automatically restores Catalysts you lose upon death. After Chapter 5, you can buy four from Louis’s Laboratoire for 1,000 each.
  • Sands of Time returns you to the Lantern you last used and rests you there, without taking your Catalysts.
  • Every few loops, level up or purchase materials; then a death can cost you no more than one run.

If you level into a build you don’t like, use Reset All Level Choices at a Lantern. It refunds the Catalysts spent on levels and clears your level-up board choices, for a fee that rises each time. The fee starts at 50, 60, 70 and 100 Catalysts and reaches 1,460 by the 20th reset.

Dark Level Up skill tree menu showing rows of upgrade icons, level 1, catalyst cost and maximum health, nephtoglobin and endurance stats.
The Level Up screen in Valor Mortis shows skill upgrade slots at Level 1, with 40 Catalysts owned against 400 required, alongside Detailed Statistics for Maximum Health, Nephtoglobin and Endurance.

The most reliable path in practice looks like this. Burn through the Chapter 1 soldiers until you hit level 5, then grab Surplus in the Valley of Ashes. Farm the Marketplace barn whenever a boss blocks you. From Chapter 5 on, switch to the Remnant routes, and save the big late-game clots for the steep levels past 50.