Valor Mortis has 39 trophies and achievements, and none can be missed—a welcome perk for a soulslike. In One More Level’s first-person soulslike, you can earn anything you skipped even after the final boss is defeated, without needing another save or risking losing access to content. The lineup consists of 1 Platinum, 3 Gold, 14 Silver, and 21 Bronze.
Quick answer: Beat every story boss, finish six side quests, max one weapon of each type, gather all 29 Ambers, and clear a handful of combat feats. Everything unlocks in a single playthrough, and nothing is missable.
Full Valor Mortis trophy and achievement list
Below is the full list, including each unlock requirement and rarity. Steam keeps 16 achievements hidden until they unlock: all ten boss achievements, Birdwatcher, and five tied to side quests. Nephtis Superioris, the Platinum achievement, unlocks automatically after you earn the other 38.

| Trophy | How to unlock | Rarity |
|---|---|---|
| Nephtis Superioris | Earn every other trophy | Platinum |
| In His Own Image | Defeat the Entity | Gold |
| We Wear the Same Colours | Complete the Oathbound quest | Gold |
| Ambersmith | Gather all Ambers | Gold |
| Torn Banner | Kill General Lothaire, the Eagle-Bearer | Silver |
| Ultima Ratio Regum | Defeat The Iron Marshall | Silver |
| Not a Cat Person | Defeat the Sphinx | Silver |
| Quixotry | Defeat the Slaughtermill (how to beat it) | Silver |
| My Dying Bride | Defeat the Bride | Silver |
| True Oath | Defeat Justicar Aurelius | Silver |
| Lament of the Limbs | Defeat Experiment 83 | Silver |
| Birdwatcher | Rendezvous with the Shrike | Silver |
| Coup de Grâce | Defeat the Orphan | Silver |
| Behemoth | Defeat Nephtis Superioris | Silver |
| Arsenal Absolute | Unlock all weapons and transmutations | Silver |
| Gun of Glory | Max a single firearm | Silver |
| Transmutation Artifex | Max a single transmutation | Silver |
| Bladesmith | Max a single melee weapon | Silver |
| Aerial Annihilation | Headshot kill after a wall jump | Bronze |
| Scattershot | Kill 5 enemies with one Blunderbuss shot | Bronze |
| Windhover | Kill 3 enemies with the Pistol while airborne-aiming | Bronze |
| Hood-Snatcher | Decapitate 3 enemies with one Claymore attack | Bronze |
| Symphony of Steel | 10 parries without taking damage | Bronze |
| Flaming Feast | Set 4 enemies alight with one Flamethrower use | Bronze |
| Statue of Insanity | Use Stasis until Sergeant Gaspard ‘Cannonhand’ Dubois is completely locked | Bronze |
| Abyssal Eviction | Shield Bash an enemy into the abyss to kill them | Bronze |
| Single Stroke | Shoot off a Risen Grenadier’s bucket | Bronze |
| God’s Trigger | 10 consecutive headshots or weak-point hits | Bronze |
| Frenzied Flame | Ignite the bonfire in the castle | Bronze |
| Mind the Gap | Die by falling into the abyss | Bronze |
| Rookie Mistake | Attempt to use a Ferrofluid Flask when your supply is empty | Bronze |
| In the Nick of Time | Use a lantern below 20% health with no flasks | Bronze |
| Fight Fire With Fire | Ignite an enemy while you are ignited | Bronze |
| Jackknife | Deal damage with every weapon and transmutation without dying | Bronze |
| A Bitter Cure | Complete the Laudanum quest | Bronze |
| Blood and Wine | Finish Seamus Diggory’s Curious Case quest | Bronze |
| Hand in the Jar | Complete the Deserter quest | Bronze |
| Aggressive Reconnaissance | Complete the Unheard Farewell quest | Bronze |
| The Book of Beasts | Complete the Monster Hunt quest | Bronze |
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Add to Google Preferences →Boss trophies that come from finishing the story
Eleven trophies are tied to main bosses, and every one of them is mandatory to beat the game. Simply playing to the credits earns all of these. You fight General Lothaire, the Eagle-Bearer (Torn Banner), The Iron Marshall (Ultima Ratio Regum), the Sphinx (Not a Cat Person), the Slaughtermill (Quixotry), the Bride (My Dying Bride), Justicar Aurelius (True Oath), Experiment 83 (Lament of the Limbs), the Orphan (Coup de Grâce), Nephtis Superioris (Behemoth), and the Entity (In His Own Image). Birdwatcher pops when you rendezvous with the Shrike near the end of the City.

Parrying is useful in most of these battles. With The Iron Marshall, you can additionally set off the arena’s explosive barrels and target its weak points to earn extra Nephtoglobin.

Arsenal Absolute is essentially earned through the story. Almost every weapon and transmutation depends on a traversal ability required for progression; the few exceptions are easy to spot along the main route. Your final acquisition is the Shield Transmutation.
Side quest trophies and where they start
Finishing any of the six side quests awards its own trophy, and some also give Ambers toward Ambersmith. You can’t fail these quests, which means free roam after the credits is still an option for completing them.

- We Wear the Same Colours (Oathbound): Hunt down and defeat all 7 Eternal Guards scattered through the chapters. Look for a chalk mark on a wall near each one; it indicates where the guard is.
- A Bitter Cure (Laudanum): Look for the quest giver in a building close to the Market Square lantern in the Outskirts.
- The Book of Beasts (Monster Hunt): Take a poster from anywhere in the city, locate all 17 drawings, and only then turn in the quest.
- Blood and Wine (Curious Case of Seamus Diggory): See the quest line through to completion.
- Hand in the Jar (Deserter): Complete the Deserter side quest in the Vale of Wrath (Chapter V) to earn this achievement. Pick up the Wanted Notice for Private Henri Dufour on the shattered timber platform, west of Under the Bridge Lantern, to begin. Take the Beekeeper’s Hut Key dropped by the Eternal Guardsman in the beehive meadow, then read the Deserter’s Diary inside the hut. Search the hives at all three apiaries for the three Anubis Figurine pieces: beside the hut, south of the Poisoned Camp, and inside a ruined house north-east of Under the Bridge. Avoid hives marked with a red X, since they sting. As soon as you place the final piece, you earn “Hand in the Jar” and the Anubis Figurine, along with 2,500 Catalysts and Bountiful Harvest Amber. For the complete route, see The Deserter walkthrough.
- Aggressive Reconnaissance (Unheard Farewell): See the quest line through to completion.

Ambersmith: collect all 29 Ambers
Ambers are wearable buffs, serving a role similar to rings in other soulslikes. The collection contains 29 different ones, and you only need one of each for the trophy. While 15 Ambers have two additional copies available for upgrades to level three, those extras aren’t needed for Ambersmith. Find them in chests, as drops from tougher enemies, or among quest rewards; none can be missed.

Weapon upgrade trophies and material locations
For Bladesmith, Gun of Glory, and Transmutation Artifex, take one weapon in each category to its highest level. Reaching the top tier consumes a rare material. The game has exactly three for each weapon type, with one assigned to each weapon, enough to fully upgrade all nine if you choose.

Gun of Glory (Masterwork Firearm Parts)
- Find it beyond the gate beside the City of Orphans Sewers lantern. You may need the Sewers key, which the story provides in the same area, to open the gate.
- This one comes from The King of Smugglers quest. Start it by reading a note inside a house along the poisoned route from the Outskirts Harbour lantern; crossing the poison requires the Shield Transmutation.
- Look for a chest beneath a ladder in the University’s large circular chamber off the poison corridor.
Transmutation Artifex (Quintessential Transmutation Material)
- Monster Hunt quest completion gives this as its reward.
- In the University, take the chandelier lift one floor higher, then burn away the growth to access the chest.
- Find it in the Fortress chest located between the double gates. The gates open once you’ve lit both signal fires, which you can reach from the Fortress Traverse lantern.
Bladesmith (Quintessential Blade Material)
- Search the room where you finish the Oathbound quest for a chest.
- Loot the chest in the Outskirts Lighthouse, the location of your fight with Experiment 83.
- Backtrack from the Fortress Traverse lantern and swing across using the blue node. At the three-way split, follow the path to the right to reach the poison-filled room.
Combat feat trophies and how to set them up
The combat stunts are far easier once you return to a low-level area, such as the village packed with weak enemies, after unlocking the abilities they require. Group the feats by what they need.
Ranged and aerial feats
- Aerial Annihilation and Windhover: At about level 15, unlock Airborne Aiming to slow time while airborne. Use the many wall-run and grapple points at Outskirts Beach above weak enemies with vulnerable heads.
- God’s Trigger: Land 10 headshots in a row. Sneak attacks early in the game are useful for this, and so is the Musket section at the military camp.
- Scattershot: Lure five enemies together and weaken them with the Pistol or an initial shot, then take them all out with a single Blunderbuss blast. The Valley of Ashes area with explosive barrels is a good spot.

Melee feats
- Symphony of Steel: use the Rapier, unlocked after the Church, against a slow villager or low-level soldier and parry 10 hits cleanly.
- Hood-Snatcher: Gather three villagers close together and hit them with the Claymore’s heavy attack. If necessary, weaken them first with light attacks.
- Abyssal Eviction: Equip the Shield Transmutation and knock an enemy off the map. The collapsed bridges before the City make this easiest.
Fire feats
- Flaming Feast: Hit four enemies at once with a Flamethrower burst in a crowded area, such as the village or city.
- Fight Fire With Fire: Have a villager carrying a torch set you alight, then set that villager on fire using the Fire Transmutation or Fire Whetstone.
Grenadier and Stasis feats
For Single Stroke, fire the Pistol or Musket at the bucket beneath a Risen Grenadier’s waist. Time your shot for its throwing wind-up, when the target is most exposed.

Statue of Insanity asks you to fully solidify Sergeant Gaspard ‘Cannonhand’ Dubois with the Stasis Transmutation. He’s a Remnant of the Iron Regiment enemy with cannons built into his body, and one can be found at the Silent Cannons lantern. The lock needs 5 Stasis charges, so keep them topped up with the Life Diverted amber to restore Nephtoglobin, or shoot his weak spots to generate more.
Jackknife is the final one. Once you have the Shield Transmutation, return to an area for lower-level characters and, within one life, deal damage using every melee weapon, firearm, and transmutation.
The three quick trophies
Three unlocks are quick once you know what to do. Mind the Gap is earned by falling into the abyss and dying. For Rookie Mistake, try using a Ferrofluid Flask after your supply runs out. In the Nick of Time requires interacting with a lantern below 20% health while you have no flasks left; letting a weak enemy chip away at your health first is the easiest setup.

Frenzied Flame: ignite the bonfire in the castle
The hidden bonfire sits in Chapter 10 (Fortress) and becomes reachable once the Chapel lantern is unlocked. If you don’t have Chapel yet, begin at Traverse, cross the outer ruins and the stone ledges beside the fortress wall, drop into the inner courtyard, and pull the tendril barrier to rekindle it. From the Chapel lantern, follow the route below.

How to know you are done
Nephtis Superioris is the Platinum trophy, awarded as soon as all 38 other trophies have been earned; it requires no additional task. Expect a complete run to take about 20 to 25 hours in a single playthrough. With no missable content, you can see what remains by looking for greyed-out bosses, side quests, upgrades, and feats, then return to free roam to finish them.






