In Valor Mortis, James’s Iron Bench is in his workshop inside the church at the Abandoned Church, the game’s hub. Each level increases damage and unlocks Enhancements, without using Catalysts. Upgrades consume materials only: melee weapons take Blade Materials, while firearms take Firearm Parts.
Quick answer: After the General Lothaire rematch, meet James at the church to complete Chapter II; then upgrade weapons at the Iron Bench in his workshop. You pay with upgrade materials, not Catalysts.
When James’s Iron Bench unlocks
The Iron Bench becomes available once you have defeated General Lothaire in the rematch and met James at the church to end Chapter II, REGROUP. Approaching the bench before that meeting does nothing because no prompt appears.

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The Iron Bench is a separate piece of equipment, not James. Its grindstone wheel, candle and hanging pulley identify it; find it left of James’s table in that room, next to an icon of a bearded saint.




You know the upgrade landed when the node reads “Active”, the weapon’s level and damage both tick up, and the following node switches to a “+”. Some levels offer a choice of two nodes with a swap icon between them, and the game notes that this choice can be changed at any time.
Saber upgrade tree and costs
The Saber runs to 10 levels. Damage is 20 at level 1, 26 at level 2 and 32 at level 3. The single Crude Blade Material you need for the level-2 node is enough to activate Advanced Swordsmanship straight away.
| Level | Node | Material cost |
|---|---|---|
| 2 | Advanced Swordsmanship | Crude Blade Material x1 |
| 3 | Damage Increase | Crude Blade Material x2 |
| 4 | Damage Increase | Crude Blade Material x3 |
| 5 | Pursuit or Careful Preparations | Pure Blade Material x1 |
| 6 | Damage Increase | Pure Blade Material x2 |
| 7 | Damage Increase | Pure Blade Material x3 |
| 8 | Adrenaline Flourish or Second Wind | Distilled Blade Material x1 |
| 9 | Damage Increase | Distilled Blade Material x2 |
| 10 | Expert Swordsmanship | Quintessential Blade Material x1 |
The named nodes do the following. Advanced Swordsmanship: “Every fifth consecutive Attack deals increased damage and restores Endurance.” At level 5 you pick between Pursuit, “Attacks after successful Dodges restore Endurance.”, and Careful Preparations, “Effects applied by Whetstones last longer.” At level 8 the choice is Adrenaline Flourish, “Restores Endurance when killing enemies.”, or Second Wind, “Parrying restores Recoverable Health.” Expert Swordsmanship caps the tree: “Every third consecutive Attack deals increased damage and restores Health.”
Pistol upgrade tree and costs
The Pistol also runs to 10 levels, with damage at 30 at level 1, 33 at level 2 and 36 at level 3. The Standard Firearm Parts James gives you cover the level-2 node.
| Level | Node | Material cost |
|---|---|---|
| 2 | Nephtoglobin Infusion — Bullet | Standard Firearm Parts x1 |
| 3 | Damage Increase | Standard Firearm Parts x2 |
| 4 | Damage Increase | Standard Firearm Parts x3 |
| 5 | Resourcefulness or Ruthlessness | Superior Firearm Parts x1 |
| 6 | Damage Increase | Superior Firearm Parts x2 |
| 7 | Damage Increase | Superior Firearm Parts x3 |
| 8 | Robust Chamber or Ingenious Engineering | Exquisite Firearm Parts x1 |
| 9 | Damage Increase | Exquisite Firearm Parts x2 |
| 10 | Tactical Reload or Automatic Mayhem | Masterwork Firearm Parts x1 |
Nephtoglobin Infusion — Bullet works like this: “Hold [R] to infuse your Firearm with a Posture-breaking bullet. The infusion costs Nephtoglobin.” The level-5 choice is Resourcefulness, “Using a Melee Attack on a shot enemy extracts a single Pistol round. This effect can only activate once per enemy.”, or Ruthlessness, “Increases the damage of your next Melee Attack based on the number of rounds fired into the enemy.” At level 8 you choose Robust Chamber, “Increases the Ammunition Capacity.”, or Ingenious Engineering, “Reduces reload time at the cost of a lower Ammunition Capacity.” The level-10 pick is Tactical Reload, “Reloading an empty chamber to full capacity causes the next bullet to deal significantly more damage.”, or Automatic Mayhem, “Drastically increases the rate of fire.”

Material tiers for upgrades
Each weapon type pulls from its own four-tier material set, and the trees climb through them in order.
- Blade Materials, for melee weapons: Crude, Pure, Distilled, Quintessential.
- Firearms require Firearm Parts in these grades: Standard, Superior, Exquisite and Masterwork.
- Melee weapons and firearms can reach level 10. Transmutations max out at level 5 and use Transmutation Material.
Buying upgrade materials with TRADE
Choose TRADE at the same bench to open the shop, then select either the BUY or SELL tab. Select a tile and confirm using the BUY bar. Catalysts serve as the currency here, making this the sole point where they factor into weapon upgrades.
The ASSORTMENT at this point has Whetstone at 200 Catalysts, “Use this to increase your weapon damage for the next few attacks.”; Hand Grenade at 200; Deadly Rounds at 200; Pistol Cartridges at 200, “Use it to refill your Pistol’s ammo pouch with 5 rounds.”; Crude Blade Material at 1,500 and Standard Firearm Parts at 1,500, two of each in stock.

James’s stock widens later in the story. More materials arrive from Chapter V, Crime, and Chapter IX, In Ruins, including Pure Blade Material and Superior Firearm Parts at 3,000 and Distilled Blade Material at 6,000.






