The boss bar reads THE IRON MARSHALL, and he guards the far east of the Fallen Village in Chapter III. He is a hunched giant with a swollen pink-purple torso under a draped hood, a blue army sleeve with a red cuff, and a cannon where his right forearm should be. Glowing red growths cover his back and belly, and they brighten as the fight goes on.

Quick answer: Rest at the Orchard Lantern, walk about 10 m west through the brown-gold fog curtain into the barn yard, and the fight begins when you get close to him inside the barn.
Where to find The Iron Marshall in the Fallen Village



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The Iron Marshall’s health stays on one bar throughout the encounter. He has no later phase, extra health bar, or mid-fight cutscene.
| Stat | Value |
|---|---|
| Health | 2,400 |
| Posture | 800 |
| Phases | One |
| Reward | 7,000 Catalysts |
His damage resistances shape how certain attacks register against him:
- Takes 10% less ranged damage.
- Takes 30% less explosive damage.
- Ignite builds up on him 50% slower.
- Stasis resistance of 20%.
His moves do not inflict Ignite, Stasis, or infection.
Attacks with visible tells
You begin with 100 Health. Four of his moves have a clear tell you can read on screen.
Cannon shot (ranged): He levels the cannon arm at you and a bright pink-magenta muzzle flash fires, with the hit landing almost at once from 8-10 m away. Standing back does not keep you out of his reach.

Red-flare rush: His whole body flares bright red for about a second while he squares up around 8 m out, then he lunges forward and strikes, covering that distance in the lunge. It deals 80 damage and can be blocked.

Cannon-arm sweep: A wide sideways swing of the cannon arm at waist height, sending wood and debris flying where it connects. This is a close-range move only.

Ground blast: He raises the cannon arm and brings it down, throwing up a burst of grey smoke and debris from the ground at his feet. It also happens at close range.

His remaining attacks and damage
The rest of his moveset deals the following damage. Every one can be blocked except where noted. He has no summons and no phase-based attack chains.
| Attack | Damage | Blockable |
|---|---|---|
| Spinning attack | 40 | Yes |
| Combo | 60 | Yes |
| Uppercut | 70 | Yes |
| Double swing | 70 | Yes |
| Backhand | 70 | Yes |
| Wound-up backhand | 10 | Yes |
| Rising bash | 90 | No |
The rising bash hits for 90 and cannot be blocked, making it the heaviest strike in his set.
How to know he is defeated
Once his health is gone, ABOMINATION ERADICATED appears, together with REWARD: 7,000 CATALYSTS.

You also unlock the achievement Ultima Ratio Regum, whose listing reads “Defeat The Iron Marshall.”

Once that happens, the notice “New entry added to the journal.” appears beside “[Tab] View in journal”. No cinematic plays; the camera comes to rest with the yard and barn roof in view.






