The Deagle is the heaviest, most expensive pistol on the WARDOGS vendor board, and it hits harder than anything else you can put in the sidearm slot. It fires .50AE, holds seven rounds, and sits behind one of the highest level gates in the game.
Quick answer: The Deagle unlocks at Wardog level 85 for a one-time $75,000 payment, then costs $900 every life. It fires .50AE semi-auto at 267 RPM for 63 damage a shot.
Deagle unlock level, unlock fee, and cost per life
| Requirement | Value |
|---|---|
| Unlock level | Wardog level 85 |
| One-time unlock fee | $75,000 |
| Vendor price per life | $900 |
| XP track | Assault |
| Slot | Sidearm |
Two separate payments are involved. The $75,000 unlock is paid once and permanently adds the pistol to the vendor board. After that, the $900 price is charged every time you take it into a match, the same as any other weapon in the game.
The gate moved during Season 1. The Deagle originally sat at career level 90 and was lowered to 85 in the 9 September 2026 changelog.
Carrying the Deagle sends your progression to the Assault track, regardless of what your primary weapon is. Every sidearm in the vendor tab feeds the same track.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Deagle stats in WARDOGS
| Stat | Value |
|---|---|
| Class | Pistol |
| Caliber | .50AE |
| Fire mode | Semi automatic |
| Rate of fire | 267 RPM |
| Muzzle velocity | 470 m/s |
| Zeroing range | 50 m, fixed |
| Weight | 2.0 kg |
| Inventory size | 3 × 2 |
| ADS time | 0.25 s |
| ADS zoom | 1.2× |
| Accuracy | 0.84 |
| Melee damage | 20 |
| Length | 80 cm |
Recoil yaw runs from -22.5° to 22.5° with a pitch of 45°, so shots walk both upward and sideways if you spam the trigger. The pistol does not require a rechamber between shots, which means your only real limit on follow-up speed is the 267 RPM cap and how fast the sights settle.

Deagle damage, headshots, and armor performance
| Hit | Damage |
|---|---|
| Base damage per shot | 63.0 |
| Headshot | 132.3 |
| Through body armor | 25.2 |
Armor registers the hit as a bullet. A clean headshot kills a 100 HP target outright, and two center-mass hits do the job on an unarmored opponent. Against plates, the damage drops to 25.2 per shot, which turns a two-shot kill into a long trade you are unlikely to win with a seven-round magazine.
Shots to kill by hit zone
| Zone | Multiplier | Shots (100 HP, no armor) |
|---|---|---|
| Head | ×2.1 | 1 |
| Neck | ×1.575 | 2 |
| Upper torso | ×1.155 | 2 |
| Torso | ×1.05 | 2 |
| Pelvis | ×0.945 | 2 |
| Upper arm / thigh | ×0.78 | 3 |
| Forearm / calf | ×0.65 | 3 |
| Hand / foot | ×0.39 | 5 |
Damage falloff barely exists at pistol distances. The round keeps its full value out to 100 meters and only decays to 0.2× at 1,200 meters, so the practical limit is the fixed 50 m zeroing and the 470 m/s muzzle velocity rather than any damage penalty. Suppression sits at 0.5.
.50AE ammunition types and cost
The Deagle is the only weapon that chambers .50AE, so nobody in your squad can resupply you. Ammunition is bought separately from the pistol, and all six loads carry the same 63 base damage.
| Load type | In-game names | Per round |
|---|---|---|
| Full Metal Jacket | 50AE Standard (FMJ) (Tracer), 50AE (Tracer) | $4 |
| Armor Piercing | 50AE Armor Piercing (AP), plus tracer version | $7 |
| Hollow Point | 50AE Flesh Damage (HP), plus tracer version | $18 |
Tracer versions cost the same as their standard counterparts. Armor Piercing is the load to carry when the people you are shooting wear plates, since the base bullet loses most of its punch against armor. How much each load shifts penetration in practice has never been published.
Deagle attachments
The pistol takes one magazine and one optic. There is no extended magazine option, so seven rounds is the ceiling.
| Attachment | Slot | Price | Detail |
|---|---|---|---|
| Magazine | $50 | 7 rounds, 0.43 kg | |
| Optic | $580 | 1.2× zoom, fixed zero, 0.12 kg |
The magazine changes aim time and both recoil axes, while the optic affects ADS zoom, aim time, and zeroing range. The build names those attributes but does not publish the amounts. The reflex sight nearly doubles the cost of taking the pistol out, so treat it as a permanent commitment rather than a per-life impulse buy.
Deagle vs. other WARDOGS sidearms
| Sidearm | Price | Caliber | Unlock |
|---|---|---|---|
| $200 | 9x19mm | Wardog 1 · $5,000 | |
| $250 | .45 Colt | Wardog 18 · $15,000 | |
| $300 | .45 ACP | Wardog 40 · $25,000 | |
| $800 | 9x19mm | Wardog 70 · $50,000 | |
| $900 | .50AE | Wardog 85 · $75,000 |
Weight is the real trade. The Deagle’s 2 kg is more than three times the GGX 17’s 0.63 kg, and its 3 × 2 inventory footprint takes space you could hand to a smoke, a bandage, or spare rifle magazines. The GGX 18 stays lighter and fires 9mm at 1,200 RPM for volume; the Deagle answers with a single shot that ends an unarmored fight.
Because .50AE is exclusive to this pistol, budget the ammunition into your loadout before you buy it. Running dry after seven shots leaves you with a 20-damage melee.
Treat the Deagle as a deliberate finisher for indoor and short-range work, not a rifle substitute. Inside 50 meters, with the sights already on a target’s upper body, it resolves fights faster than any other pistol in the game. Outside that band, or against a player in plates, the cost, weight, and seven-round magazine all start working against you.






