Gaming Guide

WARDOGS Deagle: Stats, Price, and Unlock Requirements

The .50AE sidearm costs $900 per life, unlocks at Wardog level 85, and deals 63 damage per shot.

The .50AE sidearm costs $900 per life, unlocks at Wardog level 85, and deals 63 damage per shot.

Image: BULKHEAD

The Deagle is the heaviest, most expensive pistol on the WARDOGS vendor board, and it hits harder than anything else you can put in the sidearm slot. It fires .50AE, holds seven rounds, and sits behind one of the highest level gates in the game.

Quick answer: The Deagle unlocks at Wardog level 85 for a one-time $75,000 payment, then costs $900 every life. It fires .50AE semi-auto at 267 RPM for 63 damage a shot.


Deagle unlock level, unlock fee, and cost per life

RequirementValue
Unlock levelWardog level 85
One-time unlock fee$75,000
Vendor price per life$900
XP trackAssault
SlotSidearm

Two separate payments are involved. The $75,000 unlock is paid once and permanently adds the pistol to the vendor board. After that, the $900 price is charged every time you take it into a match, the same as any other weapon in the game.

The gate moved during Season 1. The Deagle originally sat at career level 90 and was lowered to 85 in the 9 September 2026 changelog.

Carrying the Deagle sends your progression to the Assault track, regardless of what your primary weapon is. Every sidearm in the vendor tab feeds the same track.


Deagle stats in WARDOGS

StatValue
ClassPistol
Caliber.50AE
Fire modeSemi automatic
Rate of fire267 RPM
Muzzle velocity470 m/s
Zeroing range50 m, fixed
Weight2.0 kg
Inventory size3 × 2
ADS time0.25 s
ADS zoom1.2×
Accuracy0.84
Melee damage20
Length80 cm

Recoil yaw runs from -22.5° to 22.5° with a pitch of 45°, so shots walk both upward and sideways if you spam the trigger. The pistol does not require a rechamber between shots, which means your only real limit on follow-up speed is the 267 RPM cap and how fast the sights settle.

Deagle
Deagle. Image: BULKHEAD

Deagle damage, headshots, and armor performance

HitDamage
Base damage per shot63.0
Headshot132.3
Through body armor25.2

Armor registers the hit as a bullet. A clean headshot kills a 100 HP target outright, and two center-mass hits do the job on an unarmored opponent. Against plates, the damage drops to 25.2 per shot, which turns a two-shot kill into a long trade you are unlikely to win with a seven-round magazine.

Shots to kill by hit zone

ZoneMultiplierShots (100 HP, no armor)
Head×2.11
Neck×1.5752
Upper torso×1.1552
Torso×1.052
Pelvis×0.9452
Upper arm / thigh×0.783
Forearm / calf×0.653
Hand / foot×0.395

Damage falloff barely exists at pistol distances. The round keeps its full value out to 100 meters and only decays to 0.2× at 1,200 meters, so the practical limit is the fixed 50 m zeroing and the 470 m/s muzzle velocity rather than any damage penalty. Suppression sits at 0.5.


.50AE ammunition types and cost

The Deagle is the only weapon that chambers .50AE, so nobody in your squad can resupply you. Ammunition is bought separately from the pistol, and all six loads carry the same 63 base damage.

Load typeIn-game namesPer round
Full Metal Jacket50AE Standard (FMJ) (Tracer), 50AE (Tracer)$4
Armor Piercing50AE Armor Piercing (AP), plus tracer version$7
Hollow Point50AE Flesh Damage (HP), plus tracer version$18

Tracer versions cost the same as their standard counterparts. Armor Piercing is the load to carry when the people you are shooting wear plates, since the base bullet loses most of its punch against armor. How much each load shifts penetration in practice has never been published.


Deagle attachments

The pistol takes one magazine and one optic. There is no extended magazine option, so seven rounds is the ceiling.

AttachmentSlotPriceDetail
Deagle 7 RND MagazineMagazine$507 rounds, 0.43 kg
Four Reticle ReflexOptic$5801.2× zoom, fixed zero, 0.12 kg

The magazine changes aim time and both recoil axes, while the optic affects ADS zoom, aim time, and zeroing range. The build names those attributes but does not publish the amounts. The reflex sight nearly doubles the cost of taking the pistol out, so treat it as a permanent commitment rather than a per-life impulse buy.


Deagle vs. other WARDOGS sidearms

SidearmPriceCaliberUnlock
GGX 17$2009x19mmWardog 1 · $5,000
Judge$250.45 ColtWardog 18 · $15,000
M1911$300.45 ACPWardog 40 · $25,000
GGX 18$8009x19mmWardog 70 · $50,000
Deagle$900.50AEWardog 85 · $75,000

Weight is the real trade. The Deagle’s 2 kg is more than three times the GGX 17’s 0.63 kg, and its 3 × 2 inventory footprint takes space you could hand to a smoke, a bandage, or spare rifle magazines. The GGX 18 stays lighter and fires 9mm at 1,200 RPM for volume; the Deagle answers with a single shot that ends an unarmored fight.

Because .50AE is exclusive to this pistol, budget the ammunition into your loadout before you buy it. Running dry after seven shots leaves you with a 20-damage melee.

Treat the Deagle as a deliberate finisher for indoor and short-range work, not a rifle substitute. Inside 50 meters, with the sights already on a target’s upper body, it resolves fights faster than any other pistol in the game. Outside that band, or against a player in plates, the cost, weight, and seven-round magazine all start working against you.