Gaming How-To

WARDOGS: How to Get More Ammo Supplies

Buying the crate, loading it with resource, and dropping it inside a FOB radius so buildable guns keep firing.

Buying the crate, loading it with resource, and dropping it inside a FOB radius so buildable guns keep firing.

Ammo Supplies are the resource that keeps a fortified position alive in WARDOGS. They do not feed the rifle on your back. They feed the emplacements your team hammered into the dirt, and they only work inside a Forward Operating Base radius. That single restriction is why so many players buy a stack, drive it to a firefight, and find it does nothing.

Quick answer: Sit in a vehicle’s driver seat, press B to open the Garage Vendor, buy a Small Crate for $200 under Logistics > Crates, then buy Ammo Supplies for $10 per item under Building > Utility. Drive into a friendly FOB radius and press G to drop the crate next to the buildable weapon.


What Ammo Supplies actually do

Ammo Supplies sit in the Logistics category as a resource item, and their entire job is reloading buildable weapons. The in-game description is blunt about the limit: the crate needs a FOB radius to be used at all. Outside that radius it is dead weight, and it will never top up a magazine for the gun in your hands.

DetailValue
CategoryLogistics
Equipment slotResource
Price$10 per item
Units per purchase50
Weight0.03 kg
Unlock levelLevel 1
Where to buyVendor (Building > Utility)
Requirement to useInside a FOB radius

Buy Ammo Supplies at the Garage Vendor

The purchase happens from inside a vehicle, not at the infantry vendor. You need a vehicle with crate capacity, and you need a crate before the resource has anywhere to go.

Buy or walk up to a vehicle that can carry logistics crates. A Kodiak parked in the Safe Zone is the easiest starting point, and the Ural is the dedicated hauler if you plan on a bigger run.
Player standing next to a black Kodiak SUV in the Safe Zone with fists equipped
A Kodiak parked in the Safe Zone, where the supply run starts. Image: BULKHEAD
Get into the driver’s seat. The vehicle prompt panel on the right shows the interaction keys, including the exit bind, so you can confirm you are seated and in control rather than riding as a passenger.
In-vehicle control prompt panel highlighting the F exit option while seated
The in-vehicle prompt list, confirming you are seated in the driver’s seat. Image: BULKHEAD
Press B to open the Garage Vendor. This is the same buy menu used for vehicle ammo and supplies, and it only appears while you are in the seat.
Garage Vendor menu open on the Kodiak with the Logistics category highlighted
The Garage Vendor menu with Logistics selected. Image: BULKHEAD
Open Logistics, go to Crates, and buy a Small Crate for $200. It attaches to the vehicle’s back slot, and that slot is the container everything else loads into.
Kodiak vendor inventory screen showing the vehicle's equipment slots
The Kodiak’s vendor inventory screen, where the vehicle’s slots are listed. Image: BULKHEAD
Switch to the Building tab and find Ammo Supplies in the Utility section. Each purchase costs $10 and adds 50 units, sitting alongside Build Supplies, Mechanical Supplies, and Fuel Supplies.
Buy as many as the crate and your cash allow, then use Confirm & Exit. Your balance drops by the total, and the crate now rides in the back slot until you deploy it.

Tip: a Small Crate at $200 costs more than twenty stacks of the resource itself, so plan the load before you spend. Buying the crate and then only half-filling it wastes most of the trip.


Deliver the crate inside a FOB radius

Delivery is where the resource either works or vanishes. Drive to the friendly FOB and get the vehicle inside the radius before you unload. You do not need to leave the seat, since G deploys a supply crate straight from the vehicle.

Player moving past an armored vehicle in the Safe Zone before a supply run
Moving out with the loaded vehicle toward the FOB. Image: BULKHEAD

Drop the pile close to the emplacement that needs feeding, not in a back room dozens of meters away. Gunners have to reach it, and a crate left on the far side of the base is functionally the same as no crate at all. Locking the vehicle with the lock bind before you step out stops a teammate from driving your remaining stock into a field.

You know the run worked when the resource is sitting inside the FOB radius and the buildable weapon can be reloaded from it. If the emplacement still refuses to take ammunition, the crate is outside the radius.


Ammo Supplies vs loose ammo and magazines

This is the mix-up that costs new players money. Ammo Supplies are a building resource. The rounds for your own weapon are a completely separate purchase made at the infantry vendor, where you pick the gun, then a compatible magazine, then the ammunition type.

ItemWhat it feedsRequirement
Ammo SuppliesBuildable weaponsFOB radius
Loose ammo boxesYour magazinesMatching caliber

Carrying a crate of Ammo Supplies does not excuse skipping loose rounds for your rifle, and a full backpack of 5.56 will never reload a mounted gun.


Why the supplies are not working

There are only a few reasons a stack refuses to do its job, and all of them are conditions rather than bugs.

  • The crate is outside a FOB radius. Standing in open ground clicking a resource crate at an infantry weapon does nothing.
  • The FOB or the emplacement is destroyed. Rebuild it first with a hammer and Build Supplies, then bring the ammunition.
  • No crate was equipped to the vehicle. Without a crate in the back slot there is nothing to carry the resource in.
  • You are trying to reload a personal weapon. Ammo Supplies only serve buildables.

Vehicles that can haul crates

Most ground vehicles have crate capacity, but capacity and survivability are different things. The Ural family is built for the job, the Kodiak and Humvee variants can carry crates while still moving a squad, and the Z20 Lakota is the only helicopter set up for logistics work.

VehicleRole for supply runs
Ural / Ural DefenderDedicated ground logistics, most capacity
Kodiak and variantsFast delivery, 154 km/h top speed, crate space
Humvee and variantsSlower but sturdier hauler with crate space
Z20 LakotaAir delivery plus 11 passenger seats
MH-6 / AH-6 / HAVOCNo crate space, combat or taxi only

Running supplies is not glamorous, but a fortified tower with dry emplacements loses ground fast, and a $10 stack of resource is the cheapest thing keeping those guns in the fight. Load a crate on the way to the Hotzone, park inside the radius, drop the pile beside the gun, and get moving again before the position becomes the only place the enemy needs to watch.