Vehicles in Wardogs take damage fast. Clip a tree at speed, eat a burst of machine gun fire, or drop a helicopter a little too hard, and the durability readout on your HUD starts falling. The fix is a single cheap tool you buy before you ever leave base.
Quick answer: Buy a Wrench for $150 from the Equipment Vendor under Items > Vehicle, add it to a quick slot, then walk up to the damaged vehicle and hold left-click on each white wrench icon until the part is fixed.
What you need before you can repair a vehicle
Two purchases gate the whole thing. The Wrench itself is the repair tool, and a backpack is what lets you actually carry it. If you try to buy the Wrench with no backpack equipped, you have nowhere to put it.
| Item | Cost | Why you need it |
|---|---|---|
| Scout Backpack | $350 | Carry capacity for the repair tool |
| Wrench | $150 | Manually repairs all vehicles |
The Wrench’s vendor card spells out what it does. It is listed as a repair tool that sits in a quick slot, it covers the chassis, wheels and engine, it has a slow repair speed, and it rewards Support XP. Slow repair speed is the part people underestimate — you are holding the button for a while, standing still, out in the open.

Note: the repair tool runs on batteries, so carry a spare if you plan to keep a truck or helicopter alive across a long match.
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Repair a damaged vehicle in the field
Damage shows up in two places. The durability readout on the vehicle HUD drops, and white circular icons with a wrench symbol appear on the specific parts that are broken — typically the hood over the engine and any damaged wheel.


How to confirm the repair worked
You get three confirmations at once. The wrench icon disappears from the part you were working on, a repaired vehicle notification fires, and the durability value climbs back up on the HUD when you re-enter the driver’s seat.
There is a payout attached as well. Repairing vehicles rewards Support XP, and vehicle maintenance work feeds cash and XP back to you — which makes carrying a Wrench one of the cheaper ways to earn without shooting anyone.
Why a repair fails to start
- No backpack equipped, so the Wrench never made it into your loadout at the vendor.
- You are standing too far from the icon, or looking at bodywork that is not actually damaged.
- You released left-click before the hold finished, which cancels progress on that part.
- The tool’s batteries are spent, which is why a spare is worth the slot.
- The vehicle is on its roof or side. Flip it back upright first, then work the icons.
Repairs you can make without a Wrench
The Wrench is the portable option, but it is not the only one. Your base has a repair area that patches a vehicle automatically once it is parked there, which is the fastest fix if you are already close to home and can limp back.
| Situation | Fix |
|---|---|
| Damaged chassis, wheels or engine in the field | Hold left-click on each wrench icon with the Wrench equipped |
| Vehicle flipped or rolled | Flip it upright, then repair or drive it to the base repair area |
| Vehicle back at base | Park in the repair area and let it fix itself |
| Spawn vehicle satellite dish destroyed | Repair the dish with any repair tool to bring it back online |
| Empty tank or dry weapons | Refuel and rebuy ammo at base, or carry a Fuel Can |
The satellite dish case matters most. The team spawn vehicle that arrives once any team hits 20 points lets your whole squad spawn on it wherever it is parked, and the dish on its roof is the weak point. Knock it out and the vehicle stops working until someone repairs it, so a teammate with a repair tool nearby is effectively an insurance policy on your team’s forward spawn.
Fuel and ammo are separate problems from durability, and neither is refilled by the Wrench. Vehicle weapons are not always loaded when you buy the vehicle, so top up ammo at base before you roll out rather than finding out mid-fight.
At $150 the Wrench is the cheapest insurance in the game next to a $500 Bobcat, let alone a $14,000 L2A6. If you are spending real cash on a vehicle and planning to drive it more than once, the tool pays for itself the first time a wheel blows out somewhere that is not a five-minute walk from base.






