Season 2 of WARDOGS reworks how teams fortify the map. Update 0.2.0 adds three new pieces to the FOB build menu, raises the supply cost of almost everything you can place, and tightens several defensive tactics that dominated Season 1. The result is a building system that rewards planning a position rather than spamming walls across a chokepoint.
Quick answer: Season 2 adds the Large Shelter (overhead roof cover), the MG Nest (a mounted M2 Browning emplacement) and the Wooden Step, while doors, gates, mortars, turrets and the Bremmer wall all cost more build supply than before.
Three new buildables in the FOB menu
Each new structure fills a specific job instead of just adding more cover. One gives you a roof, one gives you a fixed heavy weapon, and one gives you a small step up. All three snap into the existing HESCO and bunker system, so they combine with what builders already use.
Large Shelter (the roof piece)
The Large Shelter is a substantial metal canopy, standing three single HESCOs high with each edge spanning six single HESCOs. It protects anything beneath it from artillery, mortar fire and rain, providing the first dependable defense against attacks from above within a base. Most deployables can sit on its upper side, including CIWS turrets, mortars, Stingrays, MG Nests and additional HESCO walls. Drills and Recon Towers are the two exceptions; neither can be placed there.

A multi-level outpost is possible by stacking shelters. Build HESCO walls up to the shelter’s height, set an unfinished HESCO on top, and align the next shelter above it. Repeat the process to create defensive tiers, with every floor protected overhead.

Because the top surface accepts deployables, a stacked roof doubles as a firing platform. Footage shows a Vanguard CIWS, mortars, Stingrays and HESCO walls all placed on a rooftop level.

MG Nest
The MG Nest is a crew-operated emplacement armed with an M2 Browning .50 caliber machine gun. A reload consumes 200 ammo supplies per reload and gives the gun 60 rounds, making the nest a strong choice for doorways, corridors and similar chokepoints where a steady burst can halt an advance. Construction requires a Large Hammer and 650 build supply.

Combined with a roof and a bunker, the MG Nest becomes the firing point of a sealed defensive box. From inside, the gunner covers the approach while the roof blocks shells from above.

Wooden Step
At roughly a quarter of a standard HESCO block’s height, the Wooden Step is a compact utility platform. It offers the small boost once achieved by leaving sandbags unfinished, allowing you to look over walls, set up a shot through a window, or lift a turret a little inside a bunker. A Small Hammer is all that’s needed to build it.

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Add to Google Preferences →Build supply costs went up across the board
Construction is slower and more expensive in Season 2, a deliberate push to make building a considered investment rather than something you throw down everywhere. Each hammer strike also contributes less progress than before, so finishing a structure takes longer as well as costing more. These figures are build supply, not vendor cash or destruction payouts.
| Buildable | Season 1 | Season 2 |
|---|---|---|
| 15 | 32 | |
| Door | 22 | 80 |
| Gate | 85 | 200 |
| Bunker / crow’s nest | 100 | 200 |
| Large Shelter | — | 250 |
| L81 Mortar | 150 | 600 |
| Stingray | 150 | 650 |
| MG Nest | — | 650 |
| Talon 9K-SAM | 1,000 | 650 |
| Vanguard CIWS | 1,500 | 1,200 |
| Hot Zone Magnet | 2,250 | 2,750 |
Doors and gates also behave differently now. Neither can be broken down with a hammer any more; only the Halligan bar breaches them, and it now opens gates as well as doors.
Mortars fire slower and cost more to feed
Mortar spam was a defining Season 1 problem, and two changes address it directly. Firing now requires manually loading each shell with the C key before it can go out, playing a loading animation that caps the rate of fire. Restocking a mortar from munition supplies also costs 150 instead of 75, so sustained bombardment drains a base’s resources much faster.

CIWS feedback and the console-hugging fix
The Vanguard CIWS now shows a hit marker when it damages a target vehicle, so operators get clear feedback that rounds are connecting. Alongside that, you can no longer stack HESCO walls directly touching the CIWS control console. Protective walls have to be built farther out around the base perimeter, which removes the near-invulnerable turtled console setups from Season 1.

Bremmer wall fortifications and exploit fixes
Defenders can reinforce existing lines by attaching barbed wire or sandbags to the tops of Bremmer walls. The floating bunker glitch has been fixed as well: unfinished structures without support now fall at once rather than remaining suspended. Placement of foundations on slopes has also been fixed.


Drill rigs, often built up in multiples to flood a base with resources, take a heavier hit too. A rig now needs 2,000 fuel to start instead of 1,500, holds up to 10,000, and runs for 300 seconds rather than 375. The replacement cooldown after one is destroyed is also longer. Both the Talon’s reload time and its restock cost rose, moving from a two-second reload to five seconds and from 50 to 200 munition supplies.
FOB and placement reference costs
Everything above still depends on having a Forward Operating Base down first. The FOB is needed to build larger structures, stores items and resources for your team, and provides the radius inside which players can build. It is a vendor item you buy and deploy rather than a build-supply structure, and barbed wire likewise carries its own cash figures for placing and destroying it.
| Item | Figure |
|---|---|
| Forward Operating Base price | $7,500 |
| Forward Operating Base weight | 6.5 kg |
| Barbed Wire, cash to place | $10 |
| Barbed Wire, cash to destroy | $75 |
Wire kills no longer award cash or XP in Season 2, so barbed wire is purely a slowdown tool now rather than a point farm.
Taken together, the new roof, gun and step give builders more to work with, while the cost increases and the mortar, CIWS and drill changes make every structure a bigger commitment. Positions built to last now matter more than how many walls you can throw down before a fight reaches you.






