Fables & Frontiers is an in-universe tabletop role-playing game that Amir runs for the Hex, and it arrived with the Amir’s Shockwave update in August 2026. It is a clear stand-in for Dungeons & Dragons, with Amir taking the role of Fablemaster. The catch is that you never sit down to a live session. The whole campaign plays out as a text adventure inside the KIM messaging system on your POM-2 computer back home.
Quick answer: Finish The Hex quest and The Hex Finale, reach Rank 5 (Pizza Party) with The Hex syndicate, and hit Chemistry Rank 5 (Close) with Amir. Then build a character sheet with Amir in the Höllvandeim room of the mall and open the new Fables & Frontiers tab in your POM-2’s KIM.
Requirements to unlock Fables & Frontiers
Access is gated behind late-game 1999 content. You need standing with the Hex, a completed story beat, and a strong personal relationship with Amir specifically. If you have reset your KIM chemistry, expect the Amir grind to be the slowest part.
| Requirement | Details |
|---|---|
| The Hex quest | Must be completed to reach Hollvania and unlock The Hex syndicate. |
| The Hex Rank 5 (Pizza Party) | Farm through Antivirus Bounties in Steel Path; deposit Hex Treasures with Lettie to speed it up. |
| Chemistry Rank 5 (Close) with all Hex members | Progress is daily-reset gated, so this takes time. |
| The Hex Finale quest | Unlocks once you reach Rank 5 chemistry; changes the fates of Hex members. |
| Chemistry Rank 5 with Amir | Required specifically to open Höllvandeim and the campaign. |
Once both The Hex Finale is cleared and Amir is at Rank 5 chemistry, Höllvandeim and the Fables & Frontiers: Running Late campaign become available.
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Add to Google Preferences →Fastest way to raise Amir’s chemistry
If you have reset your KIM conversations, climbing Amir back to Close status is the longest chore. Two settings and habits cut it down. Run Hollvania bounties that carry a daily Chemistry boost with Amir, and turn off the “Play all KIM conversations” option so your gifting and boosts land more efficiently.
Gifting the items Amir likes accelerates chemistry further. These are the gifts to prioritize.
- Kinemantik Hockey Table x1
- Kinemantik 256 GPU x1
- Kinemantik 840HD TV x2
- K.A.H Game System x1
- K.A.H Game Monitor x2
Find Höllvandeim and build your character sheet
Amir’s campaign room sits on the upper floor of the Höllvania Central Mall. Before you meet the prerequisites, it is a decommissioned corner room with a large table and a single desktop computer that plays a Digital Extremes credits easter egg when you interact with it. After you qualify, the room fills up with tabletop paraphernalia and becomes a fast-travel point.

Play the campaign in your POM-2 KIM
The actual play happens back on your orbiter. Return to the POM-2 computer and open the KIM system, where a new group chat for Fables & Frontiers now sits. If you have also completed The Old Peace, this shows up as a fourth batch of conversations, kept as its own dedicated group chat.

Like every KIM chat, it runs one session per day. A full campaign takes six sessions to finish, so plan on six days of play across the story. Your choices during the chat steer how the adventure unfolds.
Reward and replaying the campaign
Completing the campaign for the first time sends the Fables & Frontiers: Running Late Poster to your inbox as a one-time reward. That inbox delivery is your confirmation that the run is finished.
If you want to try different class builds or dialogue paths, you can reset progress on the Fables & Frontiers chat specifically and run the campaign again. The reset only touches this chat, so the rest of your KIM relationships stay intact. Digital Extremes has confirmed the mini adventure is a permanent addition to the Hex rather than a limited-time event, so there is no rush to clear it before a deadline.






