Warlock: Dungeons & Dragons is an original third-person, single-player action-adventure game set in a dark fantasy open world drawn from the D&D universe. Its first extended gameplay showing arrived during Gamescom Opening Night Live, giving a clear look at how combat, spellcasting, and exploration fit together. The game is built by Wizards of the Coast’s in-house studio Invoke, with Dragon Age: Veilguard veteran Corinne Busch leading development.
Quick answer: Warlock is a single-player action game launching in 2027 for PlayStation 5, Xbox Series X|S, and PC, with a specific date still to be confirmed.
The eight-minute reveal opens with the main character forming her pact, the ritual every D&D warlock performs to gain their powers. From there, it settles into a fluid, systems-driven flow where magic drives both fighting and traversal.
Who you play and where the story is set
You play as Kaatri, a veteran weapons master who trades a portion of her freedom for otherworldly magic to fight dark powers. Her patron is Tasha, an archfey who serves as her source of power and teaches her to sense Raw Magic, a hidden force spread throughout the world of Darkon that lets Kaatri expand and reshape her abilities. Two well-known performers anchor these roles.
| Element | Detail |
|---|---|
| Protagonist | Kaatri, a seasoned weapons master, voiced by Tricia Helfer |
| Patron | Tasha, an archfey, voiced by Maggie Robertson |
| Setting | Darkon, a dark fantasy open world |
| Core concept | Sensing and using Raw Magic across combat and exploration |

How magic, combat, and exploration work
Magic is treated as a tool rather than a menu of set-piece attacks. Every spell doubles as a key that opens new paths in the world and as a weapon in a fight, so the same abilities carry over between puzzles and combat. In battle, spells have limited charges; outside of combat, their use looks unrestricted, which keeps traversal open while making fights more deliberate.
The reveal shows several recognizable D&D spells put to practical use. A telekinetic Mage Hand clears obstacles, hurls objects at enemies, or drops them onto heads. Misty Step works as both a combat dodge and a way to slip through grates. Entangling vines hold platforms for traversal and pin enemies in place during a fight.
An elemental system ties these tools to the environment. Early on, Kaatri lights vines on fire with a thrown lantern, then douses the flames with water. Later she performs a short ritual to summon a rainstorm, putting out bonfires and leaving a group of zombies more vulnerable to a lightning attack. Combat blends melee and spellwork, so positioning, weather, and terrain become tactical opportunities you chain together.
Note: The footage is a carefully staged vertical slice with a very restrained HUD and no targeting reticle, so the finished game is likely to evolve before launch.

Platforms and release window
Warlock is in development for PlayStation 5, Xbox Series X|S, and PC, with PC versions planned for both Steam and the Epic Games Store. It is scheduled for 2027, and no official date or narrower window is currently confirmed. You can find more on the official Warlock game page.
| Detail | Info |
|---|---|
| Genre | Third-person single-player action-adventure |
| Developer | Invoke Studios |
| Publisher | Wizards of the Coast |
| Platforms | PS5, Xbox Series X|S, PC (Steam, Epic Games Store) |
| Release | 2027 (window to be confirmed) |
For now, the appeal is straightforward. You sense hidden magic, read a hostile world, and turn its systems against your enemies while switching between sword and spell. How closely the shipping game matches this polished showcase is the open question, but the foundation on display points to a combat and exploration loop built around experimentation rather than fixed solutions.






