The Rapier is one of the melee weapons in Valor Mortis, and you do not have to finish a quest or trade anything to get it. It is a pickup in the world at the Abandoned Church, the game’s hub; it is there to take at the start of Chapter III, RENDEZVOUS, right after you meet James.
Quick answer: Go to the garden in the churchyard, south of the Abandoned Church. At the far end, approach the dead officer trapped by dark-red plague tendrils and press E when “[E] TAKE” appears.
Where the Rapier is in the Abandoned Church
Behind the church lies a churchyard garden: a cobbled path running between iron fences, stone crypts, and autumn birches. The Rapier is at the end of it, about 85 m south-south-west of the Lantern that hangs just inside the church’s main door. To get there from the church:
1. Cross the church to its back (south) wall and go out through the iron-grille door there. It opens with E; no key is needed.
2. Outside, in the churchyard garden, turn right (west) along the cobbled path to a hooded stone statue with candles at its foot.

3. Turn left (south) down the straight cobbled lane between the crypts. The tendril cage with the dead officer is at the end of the lane. No climbing or jumping is needed on the way.
At the walkway’s end, dark-red plague tendrils form a cage. A dead officer lies inside, wearing a green coat bearing gold embroidery. A purple-blue growth covers his head, and he still holds a rapier. A small circular marker makes him easy to spot from the path.

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Rapier stats and upgrades
Damage rises as you level the weapon, starting at 25 for level 1 and reaching 45 at level 10. Posture damage remains 3 at every level; a perfect parry inflicts 150 Posture damage. Heavy attacks take 2 seconds to charge.

| Level | Damage |
|---|---|
| 1 | 25 |
| 2 | 28 |
| 3 | 31 |
| 4 | 33 |
| 5 | 35 |
| 6 | 37 |
| 7 | 39 |
| 8 | 41 |
| 9 | 43 |
| 10 | 45 |
You raise the level at James’s Iron Bench, paying in materials only. The cost rises through four material tiers as you climb.
| Level | Material cost |
|---|---|
| 2 | Crude Blade Material x1 |
| 3 | Crude Blade Material x2 |
| 4 | Crude Blade Material x3 |
| 5 | Pure Blade Material x1 |
| 6 | Pure Blade Material x2 |
| 7 | Pure Blade Material x3 |
| 8 | Distilled Blade Material x1 |
| 9 | Distilled Blade Material x2 |
| 10 | Quintessential Blade Material x1 |
Certain levels also unlock upgrade nodes that change how the Rapier plays:
- Remise (level 2): “Consecutive Parries increase the damage of the next Heavy Attack. The duration of this effect can be prolonged by Attacking enemies.”
- Lunge (level 5): “Decreases the Endurance cost of Dodging when performing Heavy Attacks.”
- Level 8 choice — Astute Quarta: “Restores Nephtoglobin on a successful Parry.” or Invigorating Seconda: “Restores Endurance on a successful Parry.”
- Vigorous Terza (level 10): “Restores Health on a successful Parry.”
Unlike the Saber, the Rapier can break Nephtoglobin Weak Points, and so can the Pistol, which makes the Rapier the early melee option against these Weak Points.






