Gaming Guide

WoW Forever Warlock Pets: Every Demon, Its Abilities and the Best One to Use

Summon levels, abilities, the 10 November health increase and the right demon for leveling, dungeons and PvP.

Summon levels, abilities, the 10 November health increase and the right demon for leveling, dungeons and PvP.

Warlock casting while a Voidwalker holds a serpent in WoW Forever

Image: Blizzard Entertainment

Quick answer: Use the Voidwalker to tank while leveling solo, the Imp in groups, the Succubus or Incubus for damage and Seduction, and the Felhunter against casters.


Every Warlock demon in WoW Forever

Warlocks in World of Warcraft: Forever unlock their demons on a fixed schedule. The Imp arrives at level 1, the Voidwalker at level 10, the Succubus or Incubus at level 20 and the Felhunter at level 30. Two more demons come later. Inferno at level 50 calls down an Infernal, and Ritual of Doom at level 60 brings a Doomguard.

DemonSummoned atAbilitiesRole
ImpLevel 1Firebolt, Blood Pact, Phase Shift, Fire ShieldRanged damage, party Stamina
VoidwalkerLevel 10Torment, Sacrifice, Consume Shadows, SufferingTank
SuccubusLevel 20Lash of Pain, Soothing Kiss, Seduction, Lesser InvisibilityDamage, crowd control
IncubusLevel 20Lash of Pain, Soothing Kiss, Seduction, Lesser InvisibilityDamage, crowd control
FelhunterLevel 30Devour Magic, Tainted Blood, Spell Lock, ParanoiaAnti-caster, dispel
InfernalLevel 50 (Inferno)Fights for 5 min, then must be SubjugatedOutdoor burst
DoomguardLevel 60 (Ritual of Doom)Needs the caster and 4 more party membersGroup summon

Summoning any of the four regular pets (the Imp, Voidwalker, Succubus or Incubus, and Felhunter) takes 10 seconds and consumes 100% of your base Mana. Their attributes come from your Warlock, so character upgrades also strengthen your pet.


Warlock pet changes on 10 November

A Blizzard hotfix on November 10 raised the base Health of the Imp, Voidwalker, Incubus and Succubus by about 15%. The first four ranks of the Imp’s Firebolt also deal more base damage, and the Succubus whip sound no longer plays far too often.

The adjustment followed Blizzard’s November 6 statement that Voidwalkers, much like Hunter pets, fell short of their intended tank durability. The aim is to bring their performance close to what it is in Classic Era. The Felhunter is not named in the change.


Imp

Summon Imp is available at level 1. The Imp attacks from range with Firebolt, a Fire damage bolt that gains new ranks up to level 58. At level 4 it adds Blood Pact, which raises party members’ Stamina, starting at 3 and reaching 49 at its last rank at level 50.

Imp
Imp

Phase Shift at level 12 makes the Imp unattackable unless it attacks, on a 10 second cooldown. Fire Shield at level 14 goes on a target for 3 minutes, and every strike against that target deals Fire damage back to the attacker. The Imp cannot cast Fire Shield on itself. The Imp is ranged damage plus a party-wide Stamina buff, which makes it the strongest pick in groups.

AbilityLevelNew ranks at levelWhat it does (Rank 1)
Firebolt18, 18, 28, 38, 48, 58Deals Fire damage to a target. The 10 November hotfix raised the base damage of the first 4 ranks. (10 Mana)
Blood Pact414, 26, 38, 50Increases party members' Stamina by 3.
Phase Shift12Single rankShifts the imp out of phase with the world, making it unattackable unless it attacks. (10 sec cooldown)
Fire Shield1424, 34, 44, 54Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself. (60 Mana)

Voidwalker

Summon Voidwalker unlocks at level 10, along with Torment, which taunts one target onto the Voidwalker on a 5 second cooldown. Sacrifice at level 16 trades the Voidwalker for a shield that absorbs 305 damage at rank 1 for 30 seconds, and while it holds, damage does not interrupt your spellcasting.

Voidwalker
Voidwalker

Consume Shadows at level 18 restores 310 health over 10 seconds at rank 1, but only out of combat. Suffering at level 24 taunts every enemy within 10 yards on a 2 minute cooldown. Together these make the Voidwalker the solo leveling tank: it holds enemies off you while you deal the damage.

AbilityLevelNew ranks at levelWhat it does (Rank 1)
Torment1020, 30, 40, 50, 60Taunts the creature, increasing the chance that it will attack the Voidwalker. (20 Mana, 5 sec cooldown)
Sacrifice1624, 32, 40, 48, 56Sacrifices the Voidwalker, giving its owner a shield that will absorb 305 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Consume Shadows1826, 34, 42, 50, 58The Voidwalker consumes nearby shadows to bolster its form, recovering 310 health over 10 sec. Cannot be used while in combat. (85 Mana)
Suffering2436, 48, 60Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker. (150 Mana, 2 min cooldown)

Succubus and Incubus

The Succubus and Incubus are both summoned at level 20 and share the same abilities. Lash of Pain at level 20 deals instant Shadow damage on a 12 second cooldown. Soothing Kiss at level 22 makes the target more likely to attack something else.

Seduction at level 26 prevents all actions for up to 15 seconds, though any damage breaks it, and it only works on Humanoids. Lesser Invisibility at level 32 hides the demon out of combat for up to 5 minutes. Pick either one for extra damage and crowd control against Humanoid enemies.

AbilityLevelNew ranks at levelWhat it does (Rank 1)
Lash of Pain2028, 36, 44, 52, 60An instant attack that lashes the target, causing 16 Shadow damage. (65 Mana, 12 sec cooldown)
Soothing Kiss2234, 46, 58Soothes the target, increasing the chance that it will attack something else. (30 Mana, 4 sec cooldown)
Seduction26Single rankSeduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids. (24% of base Mana)
Lesser Invisibility32Single rankGives your summoned demon Lesser Invisibility for up to 5 min. This spell can only be used out of combat. (100 Mana)

Felhunter

Summon Felhunter unlocks at level 30 with Devour Magic. It removes one harmful magic effect from a friend or one beneficial effect from an enemy, heals the Felhunter when it does, and has an 8 second cooldown. Tainted Blood at level 32 makes melee attackers lose attack power for 10 seconds, stacking up to 5 times.

Felhunter
Felhunter

Spell Lock at level 36 silences for 3 seconds. Used on a target mid-cast, it also locks that spell school for 6 seconds at rank 1 or 8 seconds at rank 2, on a 30 second cooldown. Paranoia at level 42 lets party members within 30 yards detect stealth as if they were 6 levels higher. The Felhunter is the anti-caster and dispel demon.

AbilityLevelNew ranks at levelWhat it does (Rank 1)
Devour Magic3038, 46, 54Purges 1 harmful magic effects from a friend or 1 beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed for 234. (100 Mana, 8 sec cooldown)
Tainted Blood3240, 48, 56Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target. (75 Mana)
Spell Lock3652Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. (120 Mana, 30 sec cooldown)
Paranoia42Single rankIncreases the stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher.

Infernal and Doomguard

Inferno becomes available at level 50: it drops a meteor that deals 200 Fire damage and stuns enemies close by for 2 seconds. Your Infernal remains under your command for 5 minutes; after that, it must be Subjugated to keep control. The spell works only outdoors.

Ritual of Doom, learned at level 60, requires five participants total: the caster and four other party members. One participant is sacrificed at random. Subjugate the summoned Doomguard immediately; otherwise, it attacks the group.


Talents that improve your demon

Several Warlock talents improve demons across the board. Unholy Power adds 10% demon damage. Fel Vitality gives demons 15% more health and Mana and gives you 15% more Mana. Master Summoner cuts summon cast time by 4 seconds and Mana cost by 40%, and Fel Domination makes your next summon 5.5 seconds faster and 50% cheaper. Demonic Energies heals your pet for 15% of your spell damage, and Improved Health Funnel strengthens Health Funnel.

Each regular demon also has its own talent. Improved Imp raises Firebolt and Fire Shield by 30%. Improved Voidwalker raises Torment, Consume Shadows, Sacrifice and Suffering by 30%. Improved Sayaad raises Lash of Pain and Soothing Kiss by 30% and makes Seduction and Lesser Invisibility last 30% longer. Improved Felhunter cuts the Spell Lock cooldown by 6 seconds, among other effects.

The remaining talents change what the demon is for. Demonic Sacrifice sacrifices the demon for a 2 hour effect: 15% more Shadow damage from the Imp, 2% Mana every 4 seconds from the Voidwalker, 15% more Fire damage from the Succubus or Incubus, and 3% Health every 4 seconds from the Felhunter. Demonic Pact keeps that effect when you summon a different demon. Soul Link sends 30% of the damage you take to your demon, and both of you deal 3% more. Master Demonologist grants a bonus by demon: 10% more Fire damage with the Imp, 10% less Physical damage taken with the Voidwalker, 10% more Shadow damage with the Succubus or Incubus, and 10% less Magic damage taken with the Felhunter.

TalentRanksUnlocks atEffect at max rank
Improved Health Funnel2Row 1 (0 points)Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Improved Imp3Row 1 (0 points)Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Unholy Power5Row 1 (0 points)Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Improved Voidwalker3Row 2 (5 points)Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Fel Vitality3Row 2 (5 points)Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energies2Row 2 (5 points)You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Improved Sayaad3Row 3 (10 points)Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Demonic Sacrifice1Row 3 (10 points)When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master Summoner2Row 3 (10 points)Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Fel Domination1Row 4 (15 points)Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Improved Felhunter3Row 5 (20 points)Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Soul Link1Row 5 (20 points)When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Master Demonologist5Row 6 (25 points)Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp – Increases Fire damage done by 10%. Voidwalker – Reduces Physical damage taken by 10%. Succubus/Incubus – Increases Shadow damage done by 10%. Felhunter – Reduces Magic damage taken by 10%.
Demonic Pact1Row 7 (30 points)Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Which Warlock pet to use

For solo leveling, take the Voidwalker. Pull with Torment, use Suffering when several enemies are loose, run Consume Shadows between pulls, and keep Sacrifice as an emergency shield.

Warlock standing in a summoning circle beside a Voidwalker in WoW Forever
Image: Blizzard Entertainment

In groups and dungeons, bring the Imp for Blood Pact. When you want more damage, use the Succubus or Incubus. Against enemy casters and in PvP, the Felhunter is the pick for Spell Lock and Devour Magic.


FAQ

When do you get the Voidwalker?

At level 10, with Summon Voidwalker.

Did the 10 November hotfix buff the Voidwalker?

Yes. Its base Health went up by about 15%, the same increase given to the Imp, Incubus and Succubus.

What is the difference between the Succubus and the Incubus?

They unlock at the same level and share the same four abilities, so either one does the job.

Do demons scale with gear?

Your demon grows stronger with your Warlock’s stats, so character upgrades also improve it.