Gaming

Zenless Zone Zero 3.2 Deadly Assault: Claret, Norma and Rina S-Rank Team

How a fully invested Claret, Norma and Alexandrina lineup reaches the 65,000-point ceiling on the new level 70 boss.

How a fully invested Claret, Norma and Alexandrina lineup reaches the 65,000-point ceiling on the new level 70 boss.

The new Deadly Assault rotation in Zenless Zone Zero 3.2 puts a level 70 boss in front of a three-agent squad and asks you to burn it down fast enough to hit the score ceiling. The lineup drawing the most attention right now pairs Claret with Norma Hollowell and Alexandrina Sebastiane, and at full investment it does exactly that.

Quick answer: A Mindscape 6 Claret with a fully refined Crimson Thirst, alongside Norma Hollowell on Chief Sidekick and Alexandrina on Weeping Cradle, clears Kusarikku’s Rift Assault in 1 minute 26 seconds for an S rank at 65,000 points — 60,000 damage points plus 5,000 performance points.


What a 65,000-point Deadly Assault score is made of

Deadly Assault splits its score into damage points and performance points. Damage points top out at 60,000, so once you have enough raw output to reach that number, the only variable left is how cleanly you play — perfect dodges, perfect assists and quick swaps feed the performance side. The 65,000 result means both halves were maxed in the same run.

Result lineValue
RankS
Total Score65,000
Damage Points60,000
Performance Points5,000
Total Time00:01:26

For contrast, a much lower-investment version of the same core team — Claret and Norma at Mindscape 0 with base W-Engines, joined by Roxy — still earned an S rank against the level 70 Infernal Revenant, but finished at 36,209 total with 31,209 damage points over 3 minutes and 2 seconds. S rank is reachable well before the ceiling is.


Boss mechanics you have to answer

The 3.2 stages each gate your damage behind a scripted interruption, and none of them can be ignored on a scoring run. Every one costs you time if you fumble it, which is where clear attempts separate from slow ones.

BossMechanic and required response
Kusarikku’s Rift AssaultChain defenses and perfect dodges during its pressure phases; swap agents to keep assist attacks flowing.
Infernal RevenantControl Skill’s first phase must be avoided with a Perfect Dodge or Perfect Assist. Its Fire Rain state grants 50% damage reduction until you shatter flints for shields.
Integrated – Scorched HorizonMiasmic Vortex requires chained defensive inputs to knock it down. Flash attacks prompt repeated square presses for a Chain Parry.

The Infernal Revenant stage lists Wind and Ice as its recommended attributes, and stage buffs are picked before entry. On the Scorched Horizon stage those options appear as Sharp Rift, Corrodeash and Sunfrost. One buff seen in testing gave agents +25% Sharp DMG and +20% DEF, with EX Special or Ultimate use granting 20% Electric RES ignore for 20 seconds.


How the Claret, Norma and Rina rotation works

Claret is the damage anchor. The loop stuns the boss into Shutdown with dodge counters, converts that into a chain attack, and then spends Claret’s Ultimate inside the window. On the longer clears, Claret’s Ultimate goes off three or more times, with Norma’s mech Ultimate filling the gaps between stun cycles.

Battle screen with the glowing E ability prompt lit as the agent strikes the boss
The lit ability prompt during a swap — assist attacks between agents are what keep performance points climbing.

Norma Hollowell and Alexandrina are not passengers. Both are swapped in specifically to trigger support effects and chain defenses, then rotated back out so Claret keeps the field during high-damage windows. Assist attacks are the connective tissue here, and they double as the safest way to eat a telegraphed hit.

Chain Attack selection with its countdown timer and the on-screen cancel prompt
The Chain Attack wheel with its countdown; the prompt on screen lets you cancel out of it instead of committing.

Note: in the earlier 3.2 beta build, Claret’s control skill skip was not yet functional, so runs from that period had to play out the boss’s control phases manually.


Builds used for the 65,000 clear

All three agents are level 60 with maxed skill trees. Claret is at Mindscape 6/6 with every node from A through F unlocked, which is the single biggest reason the run lands at the ceiling rather than near it.

AgentW-EngineDrive Discs
ClaretCrimson Thirst (5-star, Lv. 60)4-piece Thorned Rose
Norma HollowellChief Sidekick (5-star, Lv. 60)King of the Summit, with Woodpecker Electro
Alexandrina SebastianeWeeping Cradle (5-star, Lv. 60)Moonlight Lullaby

Claret’s build page shows her core skill, Pale Blood Feast, alongside the Thorned Rose pieces. Variations exist depending on the stage — some runs pair Thorned Rose with Puffer Electro or Soul Rock instead of running the full four-piece.

Special Training Plan screen with Claret selected and her level 60 character details open
Claret’s page on the Special Training Plan screen, showing her level 60 stats and equipped gear.

Alexandrina’s setup leans on Moonlight Lullaby, sometimes split with Puffer Electro, and her Weeping Cradle W-Engine. A separate build note from testing ran her as a four-piece Moonlight Lullaby with a two-piece PEN set, which is the flexible slot if your disc pool is thin.

Alexandrina Sebastiane's character screen with the Base Stats tab highlighted
Alexandrina Sebastiane’s character screen with the Base Stats tab open and her current values listed.

How to confirm you hit the score cap

The boss dying triggers a WIPEOUT flash followed by the Investigation Complete transition. From there the Challenge Results screen lists your rank, Total Score, Damage Points, Performance Points and Total Time. If Damage Points reads 60,000, you have maxed the damage half of the stage; anything below that means the clear was a damage check, not an execution one.

Runs that fall short of 65,000 generally do so for one of two reasons. Either the damage total never reached 60,000, or performance points were lost by eating the Control Skill’s first phase instead of dodging it, or by letting a damage-reduction state such as Fire Rain run its full course rather than shattering flints to end it early.


Investment scales this fight sharply. A Mindscape 6 Claret with a maxed signature W-Engine turns the encounter into a 90-second routine, while a Mindscape 0 version of the same team still clears comfortably at S rank on double the clock. Both outcomes are worth knowing before you decide how deep to pull.