Gaming Guide

+1 Speed Monkey Escape: How to Unlock the Secret 2x Speed Treadmill

Every Sunken Shard location, the hidden room under Stage 3, and how to tell the unlock actually registered.

Every Sunken Shard location, the hidden room under Stage 3, and how to tell the unlock actually registered.

Underneath Stage 3 in +1 Speed Monkey Escape there is a sealed room with a single treadmill in it. That treadmill is rated at 2x Speed, and unlike the ones in the lobby, you cannot walk onto it and start farming. It checks your inventory first, and it only opens for players carrying all nine Sunken Shards.

Quick answer: Collect all nine Sunken Shards scattered across the lobby and Stages 3, 4, 6, 7, and 8, then step onto the 2x Speed treadmill in the hidden room directly below Stage 3. Anything short of 9/9 and the treadmill refuses to run.


What the 2x Speed treadmill does

The lobby treadmills are tiered, running from 1.5x Speed up through 3x, 5x, 9x, 25x, 100x, and a 1000x admin treadmill that only opens during admin abuse events. The hidden treadmill sits at 2x, and it doubles the Speed you gain per tick while you stand on it. It is a permanent unlock, so once the shard check passes you can return to it whenever you want without re-collecting anything.

Monkey avatar running in the treadmill area with the Custom Speed field set to 200
The lobby speed area with Custom Speed set to 200, where the standard treadmills are lined up.

The room itself is not gated. You can walk in and read the prompt before you own a single shard, which is the fastest way to confirm you are in the right place. Interacting with the treadmill early throws up You don't have all the Sunken Shards! (1/9) with your current count baked into the message.


All 9 Sunken Shard locations

Two shards sit in the lobby and can be grabbed in under a minute. The rest are spread across five stages, with Stage 3 and Stage 7 each holding two. Order does not matter, and every pickup fires a Collected X/9 Sunken Shards! banner so you always know where you stand.

#AreaWhere to look
1LobbyBehind a wall next to the Charms Shop
2LobbyTucked behind the leaderboard sign
3Stage 3In the void, through a gap between platforms
4Stage 4On a side platform off the main route
5Stage 3Floating over the yellow honeycomb lava floor
6Stage 6 (shark level)Floating above the water
7Stage 7 (maze level)Down a hole in one corner of the maze
8Stage 8 (tsunami level)On a far platform reached by swinging vines
9Stage 7 (maze level)In a different corner of the same maze

Shard 3 is the one most people miss. It is not on a ledge — you deliberately jump into the void at the correct gap, and the shard is waiting on the way down. Shard 8 is the most demanding, since it needs the vine sequence on Stage 8. Press Space to attach when the Press [Space] to Attach prompt appears, then Space again to swing across to the far platforms.

While you are down the corner hole collecting shard 7, look for a cat image marked Cool people only. It opens into a hidden disco room. It has no bearing on the treadmill unlock, but it is in the same drop, so you may as well see it.


Teleport costs for the locked stages

Four of the nine shards sit on stages you probably have not reached on foot. The teleport menu skips the climb, but the later destinations are paywalled behind either Robux or a Wins balance. Budget for these before you start the run.

DestinationRobuxWins
Stage 68860K
Stage 7128200K
Open the teleport menu from the main game screen. It lists every stage you can jump to along with the currency each one wants.
Main game screen with the Teleport button highlighted on the side menu
The Teleport button on the main game screen opens the stage list.
Take the early stages first. Stages 2 through 5 are cheap, so clear shards 3, 4, and 5 across Stage 3 and Stage 4 while your Wins balance is still intact.
Teleport Stage menu listing Stage 2 through Stage 5 with their required currency
The Teleport Stage menu showing the Stage 2–5 destinations and what each one costs.
Buy the Stage 7 teleport last if you are short on Wins. You need to visit the maze twice — once for shard 7 and once for shard 9 — but the destination stays unlocked, so the 200K Wins only comes out of your balance once.
Teleport Stage menu with the Stage 7 row and its Robux and Wins cost options
The Stage 7 row in the Teleport Stage menu, with both the Robux and Wins prices.

Activating the treadmill and confirming it worked

With the counter at 9/9, head back to Stage 3 and drop into the room underneath it. Walk onto the 2x Speed treadmill. If the unlock registered, the shard warning does not appear and the treadmill starts running normally, with your Speed climbing at twice the rate of an unmodified tick.

If it still blocks you, the pop-up will tell you exactly how many shards the game thinks you have. That number is the only thing to troubleshoot. The usual gaps are the second Stage 3 shard above the honeycomb lava, which is easy to run past, and the second Stage 7 shard in the opposite maze corner, which people skip because they assume the maze only holds one.


Redeeming the 1MCCU code for a x2 Wins Potion

Since Stage 6 and Stage 7 both cost Wins, a doubling potion pairs well with a shard run. The code 1MCCU hands you one.

Open the Shop menu and scroll down to the Codes box at the bottom of the panel.
Type 1MCCU exactly as written and press Redeem. A prompt appears asking you to join the Roblox group Paprika, which is a hard requirement — the code will not process until you are a member.
Join the group, return to the Codes box, and redeem again. A Code Redeemed! confirmation fires and a x2 Wins Potion lands in your backpack with a one-hour duration and a quantity of 1.
Code redeemed confirmation with the x2 Wins Potion added to the backpack
The redemption confirmation and the x2 Wins Potion, listed with a one-hour duration.

A handful of other codes are in circulation alongside it, including PULSEISANOOB, 300MVISITS, 250KCCU, 100MVISITS, and STREAK, all paying out potions. Older ones such as 50MVISITS, CODESYAY, and 80MVISITS no longer work.


The vine launch glitch on Stage 1

Vines have a momentum bug that can throw you clean out of the map. It is worth knowing about mostly because it can save you a full stage run while shard hunting, though the landing is inconsistent.

Jump at a vine on Stage 1 and press Space when the attach prompt shows. Stay hooked on rather than swinging straight off.
Spam the S and W keys. Your character starts spinning around the vine’s anchor point and the rotation speed builds the longer you hold it.
Once the spin is fast, press Space to let go. You launch upward, and with enough momentum you land outside the map on the sky layer, where you can walk past the obstacles and reach the end of the stage.

Note: the release angle decides everything. Detaching too early drops you back onto the course, and detaching at the wrong point sends you past the sky layer entirely and back to a respawn.

Of the three, the treadmill is the one that stays with you. The potion runs out after an hour and the vine launch is a coin flip, but nine shards buys a permanent doubling of every tick you spend farming — which makes the 200K Wins spent on the Stage 7 teleport pay for itself faster than it looks.