The Marewarder is a badge-locked glove in Slap Battles that you earn by clearing the Pim boss fight. Winning that fight grants the Unmasked badge, and owning the badge unlocks the glove for use in the arena.
Quick answer: Find the yellow duck mask lying in the arena, press E to inspect it, then survive the Pim dungeon by finding the Red Key, dodging the Eye Room hazards, and standing completely still every time Pim’s yellow face fills the screen. Reaching the central cage room and finishing the run awards the Unmasked badge and the Marewarder glove.

Marewarder glove stats and ability
The Marewarder is an active-ability glove. Its ability is triggered with the E key once the glove is equipped.
| Property | Value |
|---|---|
| Power | 50 |
| Speed | 15 |
| Ability | Dash / Lift / Flare (press E) |
| Requirement | Own the Unmasked badge |
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Add to Google Preferences →Start the Pim boss fight
Everything begins in the main arena. You do not need a purchased glove to trigger the encounter, only the mask on the ground.
E to inspect it. This immediately teleports you into the Pim boss dungeon and starts the run.
Rotate the dungeon with the central wheel
Inside the dungeon you land in a hub built around a central wheel. Turning the wheel rotates the whole layout so a different challenge room lines up with the entrance. The glove itself sits inside a central cage room, and you have to clear the surrounding challenges to reach it.
Use the wheel each time you need to access a new room. The three rooms you must handle are the Red Room, the Eye Room, and the Statue Corridor.

Red Room: find the Red Key
Turn the wheel to the red portal and step through. Inside is a platforming obby with disappearing blocks and a spread of chests. Your goal is the Red Key.

Eye Room: dodge searchlights and arrows
The Eye Room is a corridor lined with giant eyes. They sweep red searchlight beams across the floor and fire timed arrow traps. Getting caught in a beam or an arrow ends the run.
Use the podiums as safe spots. Move between them in the gaps when the beams sweep away and the arrows reset, then hold position on the next podium until the path is clear again.

Statue Corridor: the “don’t move” rule
The final red room combines two hazards. It holds weeping-angel-style statues that shift when you are not looking at them, and it uses a tile-based path puzzle to guide you across the grid.
The room also runs Pim’s jump-scare mechanic. When Pim’s yellow face fills the screen, you must stand completely still. Any movement during that window is an instant kill, which is exactly what the on-screen prompts warn about.
- When the screen is clear, follow the correct tile path forward.
- The moment Pim’s face appears, release every movement key and hold still until it disappears.
- Keep watch on the statues so they do not close in while you navigate.
Note: Moving while Pim is on screen is the most common cause of a failed run, and it sends you back to restart the challenge.

Claiming the Unmasked badge and glove
Clearing the rooms lets you reach the central cage room that holds the Marewarder. Completing the boss fight awards the Unmasked badge, and owning that badge unlocks the glove. Once it appears in your glove selection, equip it and press E to use its Dash/Lift/Flare ability in the arena.






