The Final Ascent update closes out PEAK with two fresh biomes, GLOOM and THE CITADEL, and 10 new badges attached to them. Each badge is a hidden objective, and clearing it permanently adds a hat, an outfit, or both to your Passport wardrobe. Every one of these can be earned on any difficulty except Custom.
Quick answer: Complete the listed condition for a badge during a run, and the matching cosmetic unlocks immediately. You can equip it from the Passport at the airport, and the earned badge also appears on your scout sash.

Every Final Ascent badge and its cosmetic reward
Here is the full set of 10 badges, the exact task that unlocks each one, and the cosmetic you receive. Several trigger in a single expedition, so plan those runs before you set out.
| Badge | Condition | Reward |
|---|---|---|
| Wanderer | Climb past the GLOOM biome | Flapper Hat |
| Bellringer | Ring 5 Belltowers in the GLOOM in one expedition | Frog Hat |
| Exorcist | Burn up a ghost | Gothic Outfit, Gothic Hat |
| Well Rested | Consume the Early Worm | Sleepy Guy Hat, Sleepy Guy Outfit |
| Archery | Remove 10 arrows from yourself in one expedition | Arrow Hat |
| Medieval History | Climb past THE CITADEL without being hit by a trap | Knight Outfit, Knight Hat |
| Jester | Open 3 Clown Luggage in one expedition | Jester Outfit, Jester Hat |
| Hang Gliding | Fly 100m with the Glider without touching the ground | Cargo Outfit |
| Last Resort | Heal over 75% damage at once with the Ritual Dagger | Toga, Laurel Hat |
| Rule Zero | Free the Scoutmaster’s soul | Starboy Outfit, Starboy Hat |
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Add to Google Preferences →GLOOM badges: Wanderer, Bellringer, Exorcist, Well Rested
GLOOM is the fourth biome, sitting after SHORE, ROOTS, and ALPINE. Four badges live here, and the sleep effect plus roaming Frogs and Ghosts are the main threats to watch.
Wanderer is the simplest. Reach the campfire at the top of GLOOM to move into THE CITADEL, and the badge pops the moment you clear the biome.
Bellringer asks you to find and ring 5 Belltowers across GLOOM in one run. Ringing a Belltower also cancels the sleep effect, so they double as a safety tool while you search the biome.
Exorcist requires burning up a ghost. Set fire to it using a Candlestick found in GLOOM Luggage, a Faerie Light or Faerie Lantern from Ancient Idols and Ancient Luggage, or by ringing a Belltower while the ghost is close.
Well Rested is a single pickup. The Early Worm spawns at random on the ground somewhere in GLOOM, so sweep the area, and once you find it, eat it to complete the badge.
THE CITADEL badges: Archery and Medieval History
THE CITADEL is packed with wall and floor traps that fire arrows. Two badges here pull in opposite directions, so it is hard to chase both in the same run.
Archery wants you to remove 10 arrows from your own body in one expedition. Step on a trap to get shot, then look at the spot where the arrow struck and interact with it to pull it out. Repeat until you hit 10.
Medieval History is the opposite goal. Climb all the way past THE CITADEL without triggering a single trap. Move slowly, scan floors and walls, and let a teammate scout ahead to confirm a safe path if you are in co-op.
Loot and item badges: Jester, Hang Gliding, Last Resort
These three depend on finding specific items rather than reaching a biome, so luck and preparation matter.
Jester needs 3 Clown Luggage opened in one expedition. Clown Luggage spawns at random in every biome and is marked with a clown face, so check each case you pass.
Hang Gliding requires a 100m flight with the Glider without landing. Pull the Glider from Luggage, climb as high as you can, then jump and glide in one direction until the badge unlocks. Gliding drains stamina, so start with a full bar.
Last Resort is co-op only. Get the Ritual Dagger from an Ancient Idol or Ancient Luggage, drop your own health below 25%, then backstab and sacrifice your teammate to heal over 75% damage at once.
Rule Zero: free the Scoutmaster’s soul
Rule Zero is the longest challenge of the update and the one to save for a full, careful run. It sends you into the hidden NADIR biome and back.
Once a badge is earned, its cosmetic is yours permanently and stays unlocked across every future run. Open the Passport at the airport to equip the new hats and outfits, and your climbers will show off the matching badges on the scout sash for the rest of your teammates to see.






