The GLOOM is one of the two late-game biomes added to PEAK, sitting after the Alpine or Mesa and before The Citadel. Instead of a steep climb, it drops you into a wide sea of drowsy fog dotted with islands, and the real challenge is crossing it without falling asleep, getting yanked around by frogs, or being blown apart by a ghost. Get your route and your items right, and the biome is far less punishing than it first looks.
Quick answer: Only dive into the fog while facing the next island, and clear the sleep effect by resurfacing on rocks and trees or by using a Candlestick, Belltower, Faerie Lantern, Cure All, or Fortified Milk. Avoid frogs and iron spike fences, burn any ghost with a Candlestick or Belltower, and keep moving until you light the campfire that opens The Citadel.
Where the GLOOM sits and how you beat it
The GLOOM is a horizontal biome, so it cycles with the Caldera as the second-to-last stop before the summit. You barely climb here. Instead you travel across the map from island to island, dipping through the fog that fills the low ground the way lava fills the Caldera.
Reaching the far side and lighting the campfire opens the entrance to The Citadel. Every living Scout who lights it also earns the Wanderer Badge if they don’t already have it, so the campfire is both your exit and your confirmation that the biome is cleared.
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Add to Google Preferences →The fog and the sleep effect
The fog is the biome’s signature hazard. You have to enter it to cross, but every second you spend inside builds up the sleep effect on your stamina bar, which lowers the maximum stamina you can hold. Visibility also drops sharply once you’re submerged, so you can lose your sense of direction quickly.

The good news is that the sleep effect fades fast once you leave the fog. Climb back up onto the rocks and trees above to surface, catch your bearings, and let your stamina recover before the next dive. You can find solid ground under the fog and walk on it once you drop low enough, which helps when you need to reposition.
Tip: Resurfacing is your cheapest reset. Before you ever spend an item, try popping out on a nearby ledge to shed the sleep effect for free.
Every GLOOM threat and how to handle it
Unlike the Roots or Mesa, the GLOOM has very few enemies that chase you. Most of the danger comes from the environment. Here is what to watch for and how to deal with each one.
| Threat | What it does | How to counter it |
|---|---|---|
| The fog | Builds the sleep effect and cuts your visibility while you cross | Resurface on rocks and trees, or use a Candlestick, Belltower, Faerie Lantern, Cure All, or Fortified Milk |
| Ghost | Rushes toward you and explodes, flinging you back and stacking a heavy cold/freeze effect | Burn it with a Candlestick or Belltower when it gets close, then get clear of the blast |
| Frogs | Croak from swamp areas and drag you in with their tongue if you’re in line of sight, causing damage and a ragdoll | Avoid them entirely; they can’t be killed, so break line of sight |
| Spike (iron) fences | Found inside the fog; you stick to them and take constant damage if you try to move | Spot and steer around them; never try to climb over them |
Burning ghosts
Listen for a whirring or approaching sound. The moment you hear it, turn to face the ghost. If it explodes on you it deals a strong cold effect and throws you far in the opposite direction. Hold up a lit Candlestick or trigger a Belltower as it closes in to burn it up. Doing so also unlocks the Exorcist badge.

The last stretch before The Citadel is the hardest, and a ghost is likely to appear there. Test the waters before committing to a long crossing so you aren’t caught mid-fog with no cover.

Frogs and fences
Frogs hang around lily pads and water in the swampy patches, and you can hear exactly where they are from their directional croaking. If a frog has a clear line to you within its radius, it drags you in with its tongue, even from outside the fog, and usually dumps you at the bottom of the biome. It won’t kill you, but it wastes time and can fling you into a spike fence, so keep obstacles between you and any croaking.
Best items for the GLOOM
Climbing gear is mostly dead weight here. What you want are items that remove status effects, cover distance, or keep the fog off your stamina bar. Most of these come out of Luggage, while the strongest healers come from Ancient Idols and Ancient Luggage.

| Item | Why it helps | Where to get it |
|---|---|---|
| Faerie Lantern | Heals all status effects, burns ghosts, and fully stops the sleep effect on your stamina bar | Ancient Idol / Ancient Luggage |
| Cure All | Instantly heals, restores hunger, and removes negative effects like sleep | Ancient Idol / Ancient Luggage |
| Candlestick | Removes the sleep effect and burns ghosts; stays lit for about 30 seconds | Luggage |
| Fortified Milk | Grants a short window of damage immunity, so the sleep effect can’t hurt you | Luggage |
| Rope Cannon / Rescue Claw | Pull yourself up to trees or across to another island without diving into the fog | Luggage |
| Glider / Parasol | Cross large horizontal gaps from high ground and glide over the fog | Luggage |
| Jetpack | Fly up out of the fog for a breather to avoid the sleep effect | Luggage |
| Energy Drink | Powers you across a big fog stretch, but stacks a lot of sleep, so use it carefully | Luggage |

Crossing the GLOOM without losing your run
Keep the pattern simple. Aim, dive, surface, repeat, and lean on Belltowers and a Candlestick when the fog, frogs, or ghosts try to knock you off course. Do that and the GLOOM becomes a steady walk to The Citadel rather than the run-ender it appears to be on your first visit.





