New Game Plus in Mortal Shell 2 is unusually generous. The world snaps back to its starting state, but your Harbinger does not. Levels, Shells, weapons, upgrade currencies, and every material sitting in your inventory follow you into the next run, which makes a second lap far less punishing than the first one.
Quick answer: All character progress, items, upgrades, and currencies carry into NG+, while dungeons, beacons, gates, quests, and your Ovum count reset. You start it by selecting Send Ova at the Gloom Siphon in Marrow Keep after defeating the final boss, and there is no way back once you do.
What carries over to NG+ in Mortal Shell 2
Anything you earned, bought, or upgraded stays with you. That includes the parts of the world you have already uncovered, so you are not re-exploring blind.
| Progress | Details |
|---|---|
| Character progress | Your level and shell points transfer in full. |
| Shells | Every unlocked Shell and its memories, including Shells you summoned in gates. |
| Inventory | Seals, materials, keys, permanent pickups, weapons, and sidearms with all upgrades applied. |
| Tarstones | Kept along with the upgrades you invested in them. |
| Currencies | Glimpse, Gloom, and gold all carry across. |
| Mether’s Pulse | Every unlocked upgrade remains active. |
| Tarforge | All unlocked Tarforge upgrades stay unlocked. |
| Map | Revealed areas remain revealed, though your placed markers are wiped. |
| Beacons | One beacon in Fainweald and one in Mammon start unlocked. |
| Fast travel | Available immediately from the start of the run. |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →What resets when you start New Game Plus
The world itself is rebuilt. Fallgrim’s encounters, gates, and story beats all go back to zero, which is the point — you get to fight through them again with a build that has already been sharpened.
| Reset | What it means |
|---|---|
| Beacons | Previously unlocked and cleansed beacons need cleansing again, apart from the two that start unlocked. |
| Dungeons and gates | Cleared dungeons and corrupted gates repopulate and can be cleared again for more rewards. |
| Enemies and bosses | Every encounter, including bosses, returns. |
| Quest progress | Quest lines start over, and NPCs who died in your first run are back. |
| Ovum count | Drops to zero, so you rebuild toward the 168 Ovum needed for the ending again. |
| Map markers | Custom markers are cleared even though the revealed map is not. |
Which collectibles respawn in NG+
The rule splits neatly. Upgrade fuel comes back so you can keep pushing progression systems that are impossible to max in a single run. Gear does not, because you already own it.
| Item | Respawns? |
|---|---|
| Revered Glands | Yes — collect them again to keep upgrading Mether’s Pulse. |
| Synaptic Vessels | Yes — available again in their original spots. |
| Permanent pickups | Yes — useful if you have not maxed them out. |
| Weapons | No — their pickup spots hold upgrade materials instead. |
| Sidearms | No — replaced with upgrade materials. |
| Tarstones | No — replaced with upgrade materials. |
Note: since weapons, sidearms, and Tarstones all transfer with their upgrade levels intact, duplicates would serve no purpose anyway.
Finish missable content before you select Send Ova
Send Ova is the game’s only point of no return, and it does not ask you to confirm. You cannot trigger it by accident — the option simply is not there until the final boss is dead — but the moment you click it, that playthrough is closed for good.
Before committing, clean up optional bosses and any NPC quest lines you left hanging. You can still finish them in NG+, but tracking them down a second time costs hours you did not need to spend.
Two achievements are locked to the prologue and cannot be recovered in NG+ at all. Mid Summer and No, You Still Can’t Win both require starting a fresh save file if you skipped past them. A third, which asks you to land a Perfect Guard on every one of The Nameless Captive’s headspins using the Untarnished Seal, can be cleaned up in a later run.
How to trigger New Game Plus at the Gloom Siphon

You will know it worked when the New Purpose notification appears on screen. Opening the map afterward is the second confirmation — markers are gone, gates and dungeons are marked uncleared, and only the Fainweald and Mammon beacons remain lit.
The Cosmic Harbinger skin and how to equip it
Reaching NG+ hands you the Cosmic Harbinger skin. It applies only to the Harbinger, not to any of the eight playable Shells, so do not expect it to change how your Shells look.
To put it on, rest at any Beacon and pick the Change Shades option. The skin will be listed there once the NG+ run has begun.
The achievement that forces a second run
One achievement cannot be earned without NG+. Seeking the Past requires watching every Shell memory, and the Glimpse total needed to do that exceeds what a single playthrough can produce. In practice the earliest it can pop is NG++, which makes it the last achievement most completionists tick off.
Glimpse scarcity is the same reason you cannot raise every Shell’s tier levels in one run. If you have been splitting resources across several Shells and hitting a wall, the extra pass is how you break through it.
Because the carryover is so broad, NG+ functions less like a restart and more like an extension of the same character. You keep the build, the world gets harder to coast through, and the upgrade materials you still need are back on the table. If 100 percent completion is the goal, at least one extra run is not optional — so tie up your loose ends first, then send the Ova.






